Basicgear

Basicgear — CS2 Stats

76561197961927594[U:1:1661866]Steam profile ↗✓ No bans

4,534Tracked matches53%Win rate2020Tracked since
CSDB Rating5.6 SolidPositional Player
Premier CS Rating20,894Top 50% of 213,211 CSDB-tracked playersPink band · top ~7.5% of ranked players (population est.)
CSDB Leaderboard#71326 of 259934 tracked
FaceitLevel 4 · 985 ELOTop 81.0% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Nov 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,894 +3,865 28 Aug – 1 Nov · 23 days played
16,79821,529peak 21,52928 Aug1 Nov
Faceit ELO: 985 +0 28 Aug – 10 Sept · 3 observations
985985peak 98528 Aug10 Sept
21,553Peak Premier in tracked matches
985Highest Faceit ELO seen on CSDB
20Days played since 2026-08-28

Faceit ELO

  • At peak — 985
  • Next: Level 5 at 1,051 — 66 to go
  • Reached: Level 4 · Level 3 · Level 2
  • Level 4 first seen 2026-08-28
  • Level 3 first seen 2026-08-28

Premier CS Rating

  • 635 below peak (21,529)
  • +3,490 over 30 days · improving
  • Next: Red band at 25,000 — 4,106 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-28
  • Blue band first seen 2026-08-28

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGBasicgearFACEITLevel 4 · 985 ELOSTANDINGTop 81.0% of rankedPREMIER20,894 · Pink bandPEAK ELO985csdb.gg/stats

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Performance scores

Aim64
Positioning54
Utility47

0–100 skill scores via Leetify.

Recent form

STEADY55–38–7Last 10055%Win rateLWWWLLLWWW

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating · −4.7pp headshot accuracy · +59ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 21%
  • Avg reaction 586ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 20%
  • Avg reaction 607ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 22%
  • Avg reaction 577ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim6.4
Utility4.7
Positioning5.4
Opening Duels3.2
Clutch1.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 87% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 572ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning5.4
Utility4.7
Mechanics5.2
Opening Duels4.4
Win Impact6.1

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.00
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time571ms+8ms
first ⅓ avg 563ms → last ⅓ avg 571ms
Headshot accuracy20.5%+2.7%
first ⅓ avg 17.8% → last ⅓ avg 20.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.27Best match rating · 9–2 · inferno, 25 Oct →
44%Best headshot accuracy · 9–5 · inferno, 9 Oct →
383msFastest reaction time · 11–13 · inferno, 16 Oct →
13–2Biggest win · nuke, 17 Oct →

Across the last 100 tracked matches.

Highlights

10Longest win streak
7–9In matches decided by ≤2 rounds
14Overtime games

Map breakdown

cacheBest map · 88% over 8ancientWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
nukeC218–1338%0.00
dust2A2011–955%0.00
infernoS1813–572%0.05
mirageC177–1041%0.00
cacheS87–188%-0.00
anubisS76–186%0.01
ancientD51–420%-0.01
vertigo—42–250%0.07

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

31Matches
45%Win rate
1.14Avg K/D
85.1ADR
46%Headshot %

Clutches & streaks

28%1v1 clutch win
23%1v2 clutch win
6Longest win streak

Recent Faceit resultsWLLLW

MapMatchesWin rateAvg K/DAvg kills
Dust21145%1.1615.3
Nuke650%1.2321.5
Mirage520%1.2121.2
Ancient425%0.9515.3
Inferno3100%1.2313.7
Vertigo10%0.385.0
Overpass1100%1.2515.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.8%Headshot accuracy
36.4%Accuracy (enemy spotted)
35.9%Spray accuracy
73.3%Counter-strafing
12.2°Preaim
572msReaction time
45.8%T opening success
49.1%CT opening success
0.56Enemies flashed / flash
6.6%Flash assists
10.52HE damage / grenade
3.33Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.1511° — above the 12° mark we flag

    Aim Training →
  2. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.3333 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage6–13-0.0027%1 Nov →
dust213–80.0313%1 Nov →
nuke13–11-0.0124%1 Nov →
inferno13–8-0.0230%31 Oct →
mirage10–13-0.0212%31 Oct →
nuke14–160.0518%29 Oct →
mirage3–13-0.0316%29 Oct →
dust213–7-0.0212%29 Oct →
dust213–10-0.0230%29 Oct →
inferno13–60.1018%29 Oct →
dust210–13-0.1018%28 Oct →
ancient11–13-0.0122%28 Oct →
vertigo7–90.0123%28 Oct →
inferno9–13-0.0031%27 Oct →
cache8–13-0.0436%27 Oct →
mirage13–70.0325%26 Oct →
mirage10–130.0323%26 Oct →
inferno13–9-0.0123%26 Oct →
cache13–10-0.0416%26 Oct →
inferno13–70.0429%26 Oct →
nuke11–130.0516%25 Oct →
nuke3–130.0523%25 Oct →
dust213–40.0213%25 Oct →
mirage9–130.0316%25 Oct →
nuke13–50.0623%25 Oct →
anubis13–70.0415%25 Oct →
inferno11–13-0.0212%25 Oct →
vertigo9–40.2318%25 Oct →
nuke3–9-0.1514%25 Oct →
inferno9–20.2717%25 Oct →
anubis13–100.0115%24 Oct →
dust27–13-0.0233%24 Oct →
dust213–110.0015%24 Oct →
inferno13–100.0121%24 Oct →
ancient13–16-0.0513%24 Oct →
nuke9–13-0.0019%24 Oct →
ancient15–150.0215%24 Oct →
ancient15–15-0.0112%22 Oct →
vertigo7–9-0.0717%22 Oct →
nuke3–9-0.1215%22 Oct →
inferno9–30.0739%22 Oct →
mirage8–13-0.0312%20 Oct →
mirage5–13-0.0717%18 Oct →
inferno13–70.0323%18 Oct →
anubis13–80.0017%18 Oct →
anubis13–8-0.0313%18 Oct →
nuke13–9-0.0111%18 Oct →
dust213–11-0.0111%17 Oct →
cache13–8-0.0219%17 Oct →
inferno13–6-0.0338%17 Oct →
ancient13–6-0.0014%17 Oct →
nuke9–13-0.0414%17 Oct →
nuke13–20.1621%17 Oct →
dust215–15-0.0320%17 Oct →
anubis14–16-0.028%17 Oct →
dust213–110.0414%17 Oct →
inferno13–80.0223%16 Oct →
mirage13–20.1620%16 Oct →
dust215–150.0018%16 Oct →
inferno11–13-0.0414%16 Oct →
cache13–100.0923%16 Oct →
nuke12–160.0218%16 Oct →
nuke9–7-0.0229%16 Oct →
vertigo9–30.1225%16 Oct →
nuke9–20.2030%16 Oct →
inferno8–80.1118%16 Oct →
dust24–13-0.0117%12 Oct →
cache13–80.0216%11 Oct →
cache13–9-0.0020%11 Oct →
dust216–14-0.0315%11 Oct →
dust215–15-0.0318%11 Oct →
mirage11–13-0.0527%11 Oct →
anubis16–130.0413%11 Oct →
dust213–80.0311%11 Oct →
nuke10–130.0120%11 Oct →
dust210–13-0.0312%11 Oct →
anubis16–120.0518%11 Oct →
mirage13–7-0.0018%11 Oct →
mirage16–14-0.0011%11 Oct →
dust27–13-0.026%9 Oct →
nuke8–13-0.0815%9 Oct →
dust215–150.0321%9 Oct →
nuke10–13-0.0221%9 Oct →
dust213–80.0320%9 Oct →
dust213–40.2027%9 Oct →
mirage13–90.0316%9 Oct →
cache13–7-0.0229%9 Oct →
inferno9–50.1144%9 Oct →
nuke13–9-0.0415%7 Oct →
nuke13–80.0213%7 Oct →
mirage13–50.0220%7 Oct →
inferno13–60.0511%6 Oct →
mirage13–10-0.0218%6 Oct →
nuke4–13-0.027%6 Oct →
inferno13–60.1015%6 Oct →
nuke4–13-0.0213%6 Oct →
mirage2–130.0913%6 Oct →
inferno4–130.0925%5 Oct →
mirage7–13-0.0923%4 Oct →
cache13–2-0.0016%4 Oct →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches10-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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