Little Hudson

Little Hudson — CS2 Stats

US76561197961170077[U:1:904349]Steam profile ↗VAC banned

295Tracked matches39%Win rate2022Tracked since
CSDB Rating4.6 DevelopingPositional Player
Premier CS Rating2,830Grey band · top ~88% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Oct 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

+20Premier CS Rating · 2,810 → 2,830

Rating over time

Premier CS Rating: 2,830 -537 2 Sept – 17 Oct · 22 days played
1,9463,367peak 3,3672 Sept17 Oct
3,367Peak Premier in tracked matches
31Days played since 2026-09-02

Premier CS Rating

  • 537 below peak (3,367)
  • -293 over 30 days · steady
  • Next: Light Blue band at 5,000 — 2,170 to go

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGLittle HudsonPREMIER2,830 · Grey bandcsdb.gg/stats

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Performance scores

Aim67
Positioning44
Utility33

0–100 skill scores via Leetify.

Recent form

COLD37–57–6Last 10037%Win rateLLWTLWLLWL

Last 10 vs previous 10: 0pp win rate · −0.07 avg rating · +2.3pp headshot accuracy · +25ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 23%
  • Avg reaction 686ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 24%
  • Avg reaction 720ms

Last 20

  • 6–12–2 · 30% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 23%
  • Avg reaction 707ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.8 against its own average).

Aim6.7
Utility3.3
Positioning4.4
Opening Duels0.0

Excellent counter-strafingStrong T-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 93% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 92% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 45% on T to 22% on CT — first contacts on the defending side are being lost.

Reaction time. 702ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.7
Positioning4.4
Utility3.3
Mechanics9.4
Opening Duels1.9
Win Impact1.4

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg 0.00 → last ⅓ avg 0.01
Reaction time695ms+61ms
first ⅓ avg 634ms → last ⅓ avg 695ms
Headshot accuracy20.1%+0.8%
first ⅓ avg 19.2% → last ⅓ avg 20.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 13–7 · nuke, 11 Oct →
46%Best headshot accuracy · 0–13 · mirage, 14 Oct →
422msFastest reaction time · 1–7 · inferno, 27 Sept →
13–1Biggest win · inferno, 10 Oct →

Across the last 100 tracked matches.

Highlights

4Longest win streak
L2Current streak
4–2In matches decided by ≤2 rounds
2Overtime games

Map breakdown

infernoBest map · 47% over 19nukeWeakest map · 24% over 21
MapGradePlayedRecordWin rateAvg rating
mirageC2710–1737%-0.02
nukeD215–1624%-0.00
dust2C197–1237%-0.01
infernoB199–1047%0.01
ancientC114–736%0.00
cache—21–150%0.03
anubis—11–0100%0.04

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (24% over 21). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.6%Headshot accuracy
35.9%Accuracy (enemy spotted)
35.4%Spray accuracy
92.3%Counter-strafing
11.5°Preaim
702msReaction time
45.3%T opening success
21.6%CT opening success
0.24Enemies flashed / flash
3.2%Flash assists
4.38HE damage / grenade
8.71Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 702.1264ms — above the 700ms mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2357 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 21.5851% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

24% win rate across 21 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust29–13-0.0518%17 Oct →
dust210–13-0.0225%17 Oct →
mirage13–5-0.0519%17 Oct →
ancient12–120.0113%16 Oct →
dust26–13-0.0541%16 Oct →
mirage13–9-0.0522%14 Oct →
mirage8–13-0.0526%14 Oct →
mirage0–13-0.0946%14 Oct →
mirage13–8-0.0221%13 Oct →
nuke7–130.1111%13 Oct →
dust213–80.1822%13 Oct →
nuke1–130.0428%13 Oct →
dust28–13-0.0931%13 Oct →
mirage1–130.0129%13 Oct →
anubis13–80.0416%13 Oct →
mirage10–130.0626%13 Oct →
inferno12–12-0.0624%12 Oct →
nuke2–13-0.0518%12 Oct →
inferno6–130.0913%11 Oct →
nuke13–70.1912%11 Oct →
nuke13–50.0315%10 Oct →
ancient5–12-0.0122%10 Oct →
inferno13–10.0511%10 Oct →
mirage6–130.0035%9 Oct →
inferno13–3-0.012%9 Oct →
ancient13–90.1317%9 Oct →
mirage8–130.0416%9 Oct →
inferno5–130.0121%9 Oct →
nuke9–13-0.094%9 Oct →
ancient13–50.0517%9 Oct →
inferno13–4-0.039%8 Oct →
ancient8–13-0.0113%8 Oct →
mirage12–12-0.0221%7 Oct →
nuke4–13-0.0632%7 Oct →
mirage8–13-0.0516%4 Oct →
inferno13–80.1228%4 Oct →
mirage10–13-0.0313%3 Oct →
dust28–13-0.0720%3 Oct →
mirage6–13-0.1219%3 Oct →
mirage1–13-0.0419%3 Oct →
dust21–13-0.0921%3 Oct →
dust212–12-0.0630%2 Oct →
dust213–11-0.0613%30 Sept →
ancient10–13-0.0625%28 Sept →
inferno1–70.0225%27 Sept →
mirage10–13-0.0415%27 Sept →
dust27–0-0.0638%27 Sept →
dust29–130.0622%27 Sept →
nuke9–4-0.027%27 Sept →
dust27–13-0.0321%27 Sept →
inferno10–130.0529%27 Sept →
inferno5–130.0214%26 Sept →
dust213–4-0.0718%26 Sept →
nuke6–13-0.0810%25 Sept →
inferno11–130.0220%23 Sept →
mirage13–1-0.0329%23 Sept →
dust213–4-0.018%23 Sept →
nuke11–13-0.0226%20 Sept →
nuke0–100.0012%20 Sept →
mirage7–13-0.0415%20 Sept →
inferno13–6-0.0516%20 Sept →
mirage4–12-0.1114%20 Sept →
mirage13–4-0.0015%20 Sept →
inferno13–40.0111%19 Sept →
mirage12–12-0.0322%19 Sept →
dust215–15-0.0319%19 Sept →
nuke5–130.018%19 Sept →
nuke13–40.1028%18 Sept →
ancient1–130.0616%18 Sept →
inferno13–8-0.0423%17 Sept →
ancient13–6-0.0627%16 Sept →
inferno13–4-0.0021%16 Sept →
mirage13–11-0.068%16 Sept →
dust212–160.0620%14 Sept →
nuke1–13-0.0331%13 Sept →
mirage13–110.0113%13 Sept →
nuke6–13-0.096%13 Sept →
mirage8–130.0118%13 Sept →
inferno9–13-0.0610%13 Sept →
dust213–40.0414%13 Sept →
cache13–50.0329%10 Sept →
nuke7–13-0.0521%9 Sept →
inferno13–90.0329%9 Sept →
cache8–130.0310%7 Sept →
nuke7–13-0.0236%7 Sept →
dust213–40.1318%6 Sept →
dust24–13-0.0114%6 Sept →
mirage6–130.0011%6 Sept →
inferno9–13-0.0522%6 Sept →
mirage13–100.1513%5 Sept →
ancient13–10-0.0413%5 Sept →
ancient10–130.0413%5 Sept →
mirage13–11-0.0825%5 Sept →
nuke7–13-0.0214%5 Sept →
mirage13–60.1320%5 Sept →
nuke7–13-0.0124%5 Sept →
inferno10–130.0323%5 Sept →
nuke8–13-0.0916%5 Sept →
nuke13–80.0332%5 Sept →
ancient8–13-0.0816%5 Sept →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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