Teh Blueness

Teh Blueness — CS2 Stats

76561197960804947[U:1:539219]Steam profile ↗✓ No bans

1,272Tracked matches43%Win rate2020Tracked since
CSDB Rating5.9 SolidPositional Player
Premier CS Rating20,803Top 50% of 215,386 CSDB-tracked playersPink band · top ~7.6% of ranked players (population est.)
CSDB Leaderboard#73198 of 261506 tracked
FaceitLevel 8Top 31.2% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 11 Nov 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 20,803 +804 20 Jul – 11 Nov · 42 days played
18,95322,045peak 22,04520 Jul11 Nov
22,045Peak Premier in tracked matches
1,565Highest Faceit ELO seen on CSDB
41Days played since 2024-12-08

Premier CS Rating

  • 1,242 below peak (22,045)
  • +940 over 30 days · improving
  • +803 over 90 days
  • Next: Red band at 25,000 — 4,197 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-26
  • Purple band first seen 2026-09-26

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is recorded after matches CSDB sees, so those points are days actually played — but only from the day tracking started: no feed exposes the ELO a past match ended on, so nothing before it can be backfilled.

Share this profile

CSDB.GGTeh BluenessFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER20,803 · Pink bandPEAK ELO1,565csdb.gg/stats

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Performance scores

Aim67
Positioning67
Utility51

0–100 skill scores via Leetify.

Recent form

STEADY46–49–5Last 10046%Win rateLLWWLWWLTW

Last 10 vs previous 10: 0pp win rate · −0.02 avg rating · +1.9pp headshot accuracy · −61ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 17%
  • Avg reaction 502ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 18%
  • Avg reaction 534ms

Last 20

  • 10–8–2 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 17%
  • Avg reaction 564ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.7 against its own average).

Aim6.7
Utility5.1
Positioning6.7
Opening Duels4.3
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 86% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 558ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.7
Positioning6.7
Utility5.1
Mechanics5.8
Opening Duels5.5
Win Impact2.6

Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.02
first ⅓ avg 0.00 → last ⅓ avg 0.02
Reaction time558ms−75ms
first ⅓ avg 633ms → last ⅓ avg 558ms
Headshot accuracy16.6%+2.1%
first ⅓ avg 14.5% → last ⅓ avg 16.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 13–3 · cache, 20 Jul →
26%Best headshot accuracy · 5–13 · dust2, 29 Jul →
391msFastest reaction time · 6–13 · anubis, 8 Nov →
13–2Biggest win · anubis, 4 Nov →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L2Current streak
8–7In matches decided by ≤2 rounds
12Overtime games

Map breakdown

infernoBest map · 78% over 18ancientWeakest map · 29% over 14
MapGradePlayedRecordWin rateAvg rating
dust2C229–1341%0.01
nukeC229–1341%0.01
infernoS1814–478%0.02
ancientD144–1029%0.01
anubisC104–640%0.01
mirageC83–538%0.03
cacheB63–350%0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (29% over 14). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

65Matches
57%Win rate
1.53Avg K/D
140.0ADR
37%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWLWW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.4%Headshot accuracy
34.4%Accuracy (enemy spotted)
42.3%Spray accuracy
76.2%Counter-strafing
11.1°Preaim
558msReaction time
56.4%T opening success
47.4%CT opening success
0.59Enemies flashed / flash
15.5%Flash assists
8.61HE damage / grenade
3.26Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.2553 — below the 4 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno7–13-0.0215%11 Nov →
dust28–13-0.0221%11 Nov →
nuke13–70.0110%11 Nov →
mirage7–2-0.0119%8 Nov →
anubis6–13-0.0321%8 Nov →
anubis13–20.0226%4 Nov →
dust213–90.0314%3 Nov →
ancient13–160.0118%29 Oct →
nuke15–150.0516%29 Oct →
cache13–90.0319%29 Oct →
inferno13–7-0.0311%28 Oct →
nuke6–20.1414%28 Oct →
nuke16–14-0.009%26 Oct →
cache11–13-0.065%26 Oct →
dust213–50.0719%26 Oct →
inferno13–20.0613%25 Oct →
inferno11–13-0.0117%21 Oct →
cache3–130.0026%21 Oct →
nuke8–130.0619%21 Oct →
dust215–150.0126%18 Oct →
anubis10–13-0.0217%16 Oct →
inferno13–70.1025%16 Oct →
mirage7–13-0.0310%14 Oct →
inferno13–100.0113%14 Oct →
anubis5–13-0.0515%14 Oct →
nuke5–130.0513%7 Oct →
mirage7–130.1424%7 Oct →
mirage14–16-0.0213%5 Oct →
mirage13–160.0318%3 Oct →
ancient3–130.1115%2 Oct →
dust213–90.0212%2 Oct →
anubis13–9-0.0115%2 Oct →
nuke9–130.0320%2 Oct →
inferno13–90.0314%1 Oct →
dust26–13-0.026%1 Oct →
dust213–60.0115%1 Oct →
dust29–13-0.0011%1 Oct →
dust26–13-0.0222%24 Sept →
inferno13–110.0116%12 Sept →
nuke13–90.0023%12 Sept →
nuke6–13-0.030%12 Sept →
nuke7–13-0.0614%9 Sept →
ancient13–70.0519%9 Sept →
nuke16–120.0123%9 Sept →
inferno9–130.0218%4 Sept →
dust25–13-0.0115%4 Sept →
anubis9–130.1315%4 Sept →
inferno13–110.0215%3 Sept →
dust213–11-0.0215%3 Sept →
nuke9–130.0216%3 Sept →
dust24–130.0216%3 Sept →
ancient15–150.0420%2 Sept →
anubis11–130.0520%2 Sept →
nuke13–100.0114%28 Aug →
dust213–7-0.0224%28 Aug →
inferno13–50.0419%28 Aug →
ancient13–10-0.0110%27 Aug →
nuke12–16-0.0115%27 Aug →
mirage13–40.0820%26 Aug →
ancient15–150.0215%26 Aug →
inferno13–110.0621%23 Aug →
nuke16–140.0211%23 Aug →
ancient13–100.0213%23 Aug →
dust213–90.0514%23 Aug →
dust213–10-0.0123%22 Aug →
inferno13–90.0919%22 Aug →
ancient9–130.019%22 Aug →
mirage13–50.079%22 Aug →
dust26–13-0.0713%22 Aug →
nuke3–13-0.0017%22 Aug →
mirage9–130.0117%19 Aug →
nuke8–130.029%19 Aug →
ancient15–15-0.0313%19 Aug →
dust213–40.0618%19 Aug →
ancient7–13-0.006%14 Aug →
cache5–13-0.066%14 Aug →
inferno13–11-0.0115%14 Aug →
dust26–13-0.0222%13 Aug →
ancient5–13-0.0713%5 Aug →
inferno13–8-0.012%5 Aug →
nuke6–13-0.0521%5 Aug →
ancient4–13-0.0322%4 Aug →
inferno13–9-0.0218%4 Aug →
dust26–13-0.0221%4 Aug →
ancient13–90.008%3 Aug →
dust211–130.1113%3 Aug →
nuke13–90.0613%2 Aug →
inferno13–70.098%31 Jul →
anubis11–130.0113%31 Jul →
cache13–40.0216%31 Jul →
nuke1–13-0.0712%31 Jul →
inferno4–13-0.068%30 Jul →
dust25–130.0326%29 Jul →
ancient9–13-0.0024%29 Jul →
anubis13–110.0112%29 Jul →
nuke11–13-0.0419%27 Jul →
nuke13–100.0810%23 Jul →
anubis13–10-0.0413%23 Jul →
dust25–13-0.0424%23 Jul →
cache13–30.1617%20 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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