HiddenJuJuBeast

HiddenJuJuBeast — CS2 Stats

JP76561197960466202[U:1:200474]Steam profile ↗✓ No bans

2,257Tracked matches48%Win rate2023Tracked since
CSDB Rating5.1 DevelopingPositional Player
WingmanSilver Elite Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Sep 2026 (29 days ago). Ranks are recorded once per day this page is viewed.

+51Tracked matches · now 2,257
+8.0ppWin rate · 40.0% → 48.0%

Rating over time

27Days played since 2026-08-11

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Performance scores

Aim36
Positioning71
Utility64

0–100 skill scores via Leetify.

Recent form

STEADY40–47–13Last 10040%Win rateTLWWLWWLWT

Last 10 vs previous 10: +20pp win rate · −0.00 avg rating · −3.6pp headshot accuracy · −41ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 7%
  • Avg reaction 603ms

Last 10

  • 5–3–2 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 7%
  • Avg reaction 560ms

Last 20

  • 8–9–3 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 9%
  • Avg reaction 580ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.8 against its own average).

Aim3.6
Utility6.4
Positioning7.1
Opening Duels3.5
Clutch0.0

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 54% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 589ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.6
Positioning7.1
Utility6.4
Mechanics4.7
Opening Duels4.9
Win Impact4.3

Composite 5.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.02
first ⅓ avg -0.02 → last ⅓ avg -0.00
Reaction time581ms−0ms
first ⅓ avg 581ms → last ⅓ avg 581ms
Headshot accuracy9.2%−2.8%
first ⅓ avg 12.0% → last ⅓ avg 9.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.16Best match rating · 8–13 · ancient, 29 Aug →
63%Best headshot accuracy · 0–13 · dust2, 26 Aug →
391msFastest reaction time · 13–6 · office, 13 Sept →
13–1Biggest win · inferno, 26 Aug →

Across the last 100 tracked matches.

Highlights

3Longest win streak
4–11In matches decided by ≤2 rounds

Map breakdown

mirageBest map · 67% over 9ancientWeakest map · 22% over 9
MapGradePlayedRecordWin rateAvg rating
officeB2713–1448%-0.00
nukeD225–1723%-0.01
ancientD92–722%0.00
infernoD93–633%-0.02
mirageS96–367%-0.02
dust2D72–529%-0.03
cacheS64–267%-0.06
anubis—41–325%-0.04
vertigo—42–250%0.01
train—11–0100%0.06
boulder—10–10%0.11
debris—11–0100%0.00

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (22% over 9). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

1Matches
100%Win rate
0.47Avg K/D
51.0ADR
29%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLLW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.4%Headshot accuracy
32.8%Accuracy (enemy spotted)
37.5%Spray accuracy
71.3%Counter-strafing
13.9°Preaim
589msReaction time
45.4%T opening success
53.9%CT opening success
0.46Enemies flashed / flash
8.5%Flash assists
9.40HE damage / grenade
18.44Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 13.8767° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.3991% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.462 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke12–120.0213%1 Oct →
ancient11–13-0.029%1 Oct →
cache13–20.005%1 Oct →
office13–4-0.015%28 Sept →
inferno7–130.013%28 Sept →
office13–80.0415%28 Sept →
nuke13–80.035%28 Sept →
office9–130.016%27 Sept →
mirage13–110.056%27 Sept →
nuke12–12-0.055%27 Sept →
ancient5–120.009%27 Sept →
nuke13–30.0413%24 Sept →
office11–13-0.0014%24 Sept →
office10–13-0.0113%21 Sept →
ancient11–130.056%21 Sept →
nuke8–13-0.0417%19 Sept →
nuke12–120.0413%19 Sept →
ancient8–13-0.0115%19 Sept →
dust213–70.024%19 Sept →
office13–100.016%19 Sept →
office13–10-0.047%19 Sept →
office12–12-0.0610%18 Sept →
office12–12-0.027%16 Sept →
office13–70.069%16 Sept →
anubis11–13-0.039%15 Sept →
ancient13–10-0.0410%15 Sept →
anubis1–13-0.0221%15 Sept →
inferno10–20.043%15 Sept →
nuke10–13-0.0813%15 Sept →
nuke7–13-0.0010%14 Sept →
office11–130.0513%14 Sept →
nuke5–13-0.044%14 Sept →
office12–12-0.025%14 Sept →
office13–60.024%13 Sept →
ancient4–13-0.0612%13 Sept →
mirage13–20.0216%13 Sept →
nuke5–13-0.045%13 Sept →
ancient13–40.0219%13 Sept →
nuke8–13-0.054%13 Sept →
nuke11–13-0.0615%12 Sept →
cache4–13-0.100%12 Sept →
mirage13–70.0113%12 Sept →
vertigo10–13-0.039%12 Sept →
office13–90.0120%12 Sept →
train13–60.0617%10 Sept →
nuke13–70.0811%10 Sept →
anubis5–13-0.078%10 Sept →
dust213–2-0.0619%10 Sept →
inferno11–13-0.0019%10 Sept →
inferno11–13-0.036%4 Sept →
mirage13–7-0.024%4 Sept →
cache13–8-0.137%3 Sept →
nuke13–60.060%3 Sept →
mirage5–13-0.0211%2 Sept →
dust212–12-0.027%2 Sept →
nuke11–13-0.035%2 Sept →
mirage4–13-0.0813%2 Sept →
anubis13–7-0.029%2 Sept →
cache13–70.0113%31 Aug →
mirage13–8-0.0416%31 Aug →
ancient8–130.1615%29 Aug →
cache3–13-0.035%29 Aug →
boulder12–120.117%29 Aug →
vertigo13–100.0510%29 Aug →
office13–90.0218%29 Aug →
mirage13–8-0.0413%29 Aug →
office12–12-0.036%28 Aug →
office5–13-0.070%28 Aug →
nuke8–13-0.0418%28 Aug →
inferno6–13-0.0530%28 Aug →
dust212–12-0.0013%28 Aug →
inferno5–13-0.0817%28 Aug →
dust27–13-0.0610%28 Aug →
vertigo11–13-0.085%28 Aug →
nuke10–13-0.036%28 Aug →
office10–13-0.047%28 Aug →
inferno13–1-0.050%26 Aug →
office13–110.054%26 Aug →
dust20–13-0.0963%26 Aug →
office12–12-0.0414%22 Aug →
nuke4–13-0.0512%22 Aug →
nuke13–4-0.046%22 Aug →
office7–13-0.0111%19 Aug →
mirage0–13-0.0840%16 Aug →
nuke9–130.018%16 Aug →
office9–13-0.019%15 Aug →
office10–13-0.0411%15 Aug →
office13–4-0.038%15 Aug →
inferno6–90.0211%15 Aug →
debris9–60.009%15 Aug →
nuke8–80.079%15 Aug →
vertigo9–30.118%15 Aug →
cache13–7-0.107%15 Aug →
dust28–130.007%15 Aug →
inferno13–11-0.0110%14 Aug →
ancient11–13-0.0510%14 Aug →
office13–110.0715%12 Aug →
office13–6-0.055%12 Aug →
office13–10.075%12 Aug →
nuke12–120.018%11 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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