Jay✨

Jay✨ — CS2 Stats

VI76561197960283999[U:1:18271]Steam profile ↗✓ No bans

1,559Tracked matches57%Win rate2020Tracked since
CSDB Rating6.2 SolidPositional Player
Premier CS Rating19,999Top 50% of 194,975 CSDB-tracked playersPurple band · top ~8.5% of ranked players (population est.)
CSDB Leaderboard#80045 of 242783 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 19,999 → 19,999
+2Tracked matches · now 1,559
0.0ppWin rate · 56.7% → 56.7%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 37 days played since 25 Jul 2025. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 19,999 +2,915 25 Jul – 23 Sept · 27 days played
15,09319,999peak 19,99925 Jul23 Sept
19,999Peak Premier in tracked matches
37Days played since 2025-07-25

Premier CS Rating

  • At peak — 19,999
  • +1,085 over 30 days · improving
  • Next: Pink band at 20,000 — 1 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-01
  • Blue band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGJay✨FACEITLevel 5STANDINGTop 67.6% of rankedPREMIER19,999 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim67
Positioning60
Utility48

0–100 skill scores via Leetify.

Recent form

STEADY46–50–4Last 10046%Win rateWWLLWWLWWL

Last 10 vs previous 10: +10pp win rate · −0.02 avg rating · −1.5pp headshot accuracy · +71ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 18%
  • Avg reaction 591ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 16%
  • Avg reaction 636ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 16%
  • Avg reaction 601ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim6.7
Utility4.8
Positioning6.0
Opening Duels3.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 88% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 583ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.7
Positioning6.0
Utility4.8
Mechanics7.6
Opening Duels4.0
Win Impact7.2

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00+0.01
first ⅓ avg -0.01 → last ⅓ avg -0.00
Reaction time581ms−95ms
first ⅓ avg 676ms → last ⅓ avg 581ms
Headshot accuracy18.0%−0.5%
first ⅓ avg 18.5% → last ⅓ avg 18.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–4 · inferno, 8 Aug →
39%Best headshot accuracy · 9–13 · anubis, 31 Jul →
414msFastest reaction time · 13–5 · inferno, 16 Aug →
13–2Biggest win · cache, 14 Aug →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W2Current streak
10–8In matches decided by ≤2 rounds
14Overtime games

Map breakdown

overpassBest map · 67% over 6nukeWeakest map · 38% over 8
MapGradePlayedRecordWin rateAvg rating
infernoB3114–1745%0.01
dust2B2411–1346%-0.01
cacheA116–555%-0.00
anubisC104–640%-0.00
nukeC83–538%0.01
ancientC73–443%-0.01
overpassS64–267%-0.01
office—11–0100%0.06
train—10–10%-0.00
mirage—10–10%-0.05

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (38% over 8). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

155Matches
51%Win rate
1.11Avg K/D
—ADR
45%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
6Longest win streak

Recent Faceit resultsLLWLW

MapMatchesWin rateAvg K/DAvg kills
Inferno2075%1.2916.6
Anubis1735%1.0315.9
Overpass1060%1.0212.4
Nuke838%1.0215.8
Ancient650%0.9714.5
Dust250%0.8113.4
Vertigo1100%1.6725.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.5%Headshot accuracy
32.3%Accuracy (enemy spotted)
36.0%Spray accuracy
84.4%Counter-strafing
10.2°Preaim
583msReaction time
42.3%T opening success
49.5%CT opening success
0.50Enemies flashed / flash
2.6%Flash assists
9.17HE damage / grenade
4.28Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4973 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient13–30.059%23 Sept →
cache13–8-0.007%23 Sept →
inferno8–130.0726%22 Sept →
inferno4–13-0.0526%22 Sept →
inferno13–6-0.0324%15 Sept →
dust216–14-0.0422%15 Sept →
dust210–13-0.048%14 Sept →
inferno13–11-0.0111%14 Sept →
cache13–11-0.0512%13 Sept →
cache11–13-0.0110%13 Sept →
anubis13–50.028%13 Sept →
ancient13–80.0016%13 Sept →
cache13–80.0219%11 Sept →
inferno13–70.029%11 Sept →
inferno8–13-0.0021%3 Sept →
inferno4–13-0.0528%3 Sept →
cache10–13-0.0215%1 Sept →
dust210–130.0210%1 Sept →
dust213–90.0718%31 Aug →
anubis11–13-0.0028%31 Aug →
dust29–130.0130%31 Aug →
anubis6–13-0.0626%31 Aug →
inferno13–9-0.0020%26 Aug →
dust213–10-0.0214%26 Aug →
anubis13–80.0310%25 Aug →
inferno13–8-0.0222%17 Aug →
dust213–8-0.0119%17 Aug →
dust213–60.0623%17 Aug →
inferno5–13-0.0624%16 Aug →
anubis13–160.0515%16 Aug →
inferno13–9-0.0026%16 Aug →
inferno13–50.0320%16 Aug →
cache4–13-0.0417%16 Aug →
ancient13–10-0.0720%16 Aug →
nuke15–150.0426%15 Aug →
inferno13–60.0924%15 Aug →
inferno13–4-0.0030%15 Aug →
anubis13–100.0419%15 Aug →
inferno11–130.0123%15 Aug →
cache16–14-0.0326%15 Aug →
anubis9–13-0.0220%15 Aug →
cache3–13-0.0122%14 Aug →
inferno4–130.0721%14 Aug →
nuke13–100.1220%14 Aug →
inferno11–130.0223%14 Aug →
cache13–20.1121%14 Aug →
dust21–13-0.1114%6 Aug →
inferno13–10-0.0120%4 Aug →
anubis9–13-0.0224%3 Aug →
inferno13–16-0.0114%2 Aug →
anubis16–14-0.0311%2 Aug →
nuke13–2-0.0229%2 Aug →
ancient9–13-0.0320%2 Aug →
nuke13–50.0316%31 Jul →
cache13–50.0327%31 Jul →
anubis9–13-0.0239%31 Jul →
inferno13–110.0223%30 Jul →
cache8–13-0.0213%30 Jul →
ancient8–130.0417%6 Sept →
nuke12–120.0219%6 Sept →
inferno6–13-0.0225%3 Sept →
office13–20.0619%3 Sept →
dust212–16-0.028%25 Aug →
inferno7–130.025%25 Aug →
dust26–13-0.0731%22 Aug →
dust213–7-0.0328%22 Aug →
inferno6–13-0.0718%20 Aug →
dust213–8-0.0111%20 Aug →
nuke10–130.0027%20 Aug →
overpass13–110.0011%20 Aug →
inferno4–13-0.036%19 Aug →
inferno5–13-0.0313%19 Aug →
dust21–13-0.0720%19 Aug →
inferno13–70.0321%18 Aug →
dust213–50.0214%18 Aug →
train11–13-0.0032%17 Aug →
inferno13–100.0416%17 Aug →
mirage12–12-0.0524%13 Aug →
nuke13–16-0.0511%11 Aug →
dust213–4-0.0012%11 Aug →
inferno13–16-0.0328%11 Aug →
nuke8–13-0.0717%10 Aug →
dust28–13-0.0830%10 Aug →
dust29–13-0.0318%10 Aug →
overpass7–13-0.0321%10 Aug →
dust211–130.0432%8 Aug →
dust215–150.0729%8 Aug →
inferno13–40.1323%8 Aug →
inferno10–130.0016%8 Aug →
dust216–13-0.028%7 Aug →
overpass13–11-0.0026%7 Aug →
ancient11–13-0.0614%4 Aug →
inferno11–130.0321%4 Aug →
dust24–13-0.0718%4 Aug →
overpass16–140.0213%27 Jul →
overpass13–110.0110%27 Jul →
dust213–90.0611%27 Jul →
overpass12–16-0.0315%25 Jul →
ancient12–16-0.0316%25 Jul →
dust27–13-0.0324%25 Jul →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →