✪ pAnditAmAnconE 乡

✪ pAnditAmAnconE 乡 — CS2 Stats

ES76561199879645433[U:1:1919379705]Steam profile ↗✓ No bans

187Tracked matches67%Win rate2025Tracked since
CSDB Rating7.4 StrongAll-Rounder
Premier CS Rating21,705Top 50% of 175,286 CSDB-tracked playersPink band · top ~6.6% of ranked players (population est.)
CSDB Leaderboard#52762 of 221889 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 11 Sep 2026 (6 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 46 days played since 17 Apr 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 21,705 +1,706 1 May11 Sept · 9 days played
19,70221,816peak 21,8161 May11 Sept
21,816Peak Premier in tracked matches
46Days played since 2026-04-17

Premier CS Rating

  • 111 below peak (21,816)
  • +1,706 over 30 days · improving
  • Next: Red band at 25,000 3,295 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GG✪ pAnditAmAnconE 乡PREMIER21,705 · Pink bandcsdb.gg/stats

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Performance scores

Aim90
Positioning59
Utility60

0–100 skill scores via Leetify.

Recent form

STEADY60328Last 10060%Win rateLWLWLLWWWL

Last 10 vs previous 10: −20pp win rate · −0.03 avg rating · +18.7pp headshot accuracy · +74ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 41%
  • Avg reaction 563ms

Last 10

  • 55 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 42%
  • Avg reaction 593ms

Last 20

  • 128 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 33%
  • Avg reaction 556ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-RounderNo style dimension stands clear of the others in this profile.

Aim9.0
Utility6.0
Positioning5.9
Opening Duels4.9

Sharp aimerStrong T-side openerEffective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 94% playstyle similarity

Most alike: aim profile, opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 90 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 574ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.0
Positioning5.9
Utility6.0
Mechanics7.4
Opening Duels3.2
Win Impact10.0

Composite 7.4/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.02
first ⅓ avg 0.04 → last ⅓ avg 0.02
Reaction time572ms−33ms
first ⅓ avg 605ms → last ⅓ avg 572ms
Headshot accuracy28.4%+2.4%
first ⅓ avg 26.0% → last ⅓ avg 28.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–4 · nuke, 3 Aug
80%Best headshot accuracy · 1–13 · nuke, 11 Sept
406msFastest reaction time · 13–3 · ancient, 17 Aug
13–0Biggest win · dust2, 30 Aug

Across the last 100 tracked matches.

Highlights

5Longest win streak
83In matches decided by ≤2 rounds

Map breakdown

infernoBest map · 100% over 5nukeWeakest map · 50% over 6
MapGradePlayedRecordWin rateAvg rating
dust2A70412959%0.03
cacheA106460%0.01
nukeB63350%0.03
infernoS550100%0.07
ancient43175%0.02
overpass31233%0.04
mirage1010%-0.03
anubis110100%0.05

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (50% over 6). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

28.4%Headshot accuracy
39.0%Accuracy (enemy spotted)
41.1%Spray accuracy
83.4%Counter-strafing
9.3°Preaim
574msReaction time
47.2%T opening success
38.6%CT opening success
0.72Enemies flashed / flash
10.5%Flash assists
15.78HE damage / grenade
3.73Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.7322 — below the 4 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 38.6417% — below the 40% mark we flag

Recent matches

MapScoreRatingHS%Date
nuke1–13-0.0380%11 Sept
cache13–100.0123%7 Sept
dust27–13-0.0630%6 Sept
dust213–110.0328%6 Sept
dust24–13-0.1444%6 Sept
dust210–130.0775%6 Sept
dust213–80.0142%30 Aug
dust213–0-0.0331%30 Aug
dust213–90.0324%27 Aug
dust211–130.0146%22 Aug
dust213–70.0130%22 Aug
inferno13–5-0.0116%20 Aug
dust213–110.0229%20 Aug
nuke2–13-0.0339%20 Aug
dust213–90.0917%17 Aug
ancient13–30.0323%17 Aug
nuke9–130.0027%17 Aug
cache13–50.0527%8 Aug
dust27–13-0.0316%7 Aug
inferno13–100.0914%4 Aug
dust213–110.0116%4 Aug
nuke13–50.0120%4 Aug
dust26–130.0518%4 Aug
nuke13–40.1722%3 Aug
dust213–70.0629%3 Aug
cache13–60.0231%2 Aug
inferno13–110.0414%2 Aug
dust213–50.0218%31 Jul
dust210–130.0317%31 Jul
dust213–110.1225%31 Jul
nuke13–110.0827%31 Jul
cache3–13-0.0124%29 Jul
dust213–50.0216%24 Jul
cache13–70.0420%24 Jul
dust213–20.1321%23 Jul
dust27–130.0122%23 Jul
dust212–12-0.0119%18 Jul
dust25–130.1143%18 Jul
ancient1–13-0.0914%18 Jul
cache12–120.0527%8 Jul
cache13–00.0234%8 Jul
dust213–50.0919%6 Jul
dust213–40.0718%6 Jul
dust213–10.1526%3 Jul
dust210–130.0223%3 Jul
dust213–90.0617%3 Jul
dust213–20.0125%2 Jul
dust213–60.0834%24 Jun
dust212–120.0326%24 Jun
dust212–120.0316%24 Jun
dust25–2-0.0410%23 Jun
dust213–110.0520%23 Jun
dust210–130.0121%20 Jun
dust213–10-0.0332%20 Jun
dust26–110.0625%20 Jun
dust213–80.0428%20 Jun
dust213–9-0.0029%16 Jun
dust27–130.0636%16 Jun
dust213–30.0931%16 Jun
dust213–60.0121%15 Jun
dust213–30.0033%15 Jun
dust213–20.0418%15 Jun
dust22–13-0.0616%8 Jun
dust28–1-0.0342%8 Jun
dust211–130.1021%30 May
dust213–90.0428%30 May
dust26–13-0.0422%30 May
dust211–130.0328%29 May
dust213–80.0520%29 May
dust213–100.0229%27 May
dust213–60.0928%23 May
dust24–130.1334%23 May
dust24–130.0623%23 May
dust23–13-0.0417%20 May
dust210–130.0727%16 May
dust27–130.0828%16 May
dust212–120.1336%16 May
dust213–3-0.0044%14 May
cache12–120.0224%7 May
ancient13–80.0439%6 May
overpass13–8-0.0020%6 May
cache6–2-0.0918%6 May
dust213–20.1445%5 May
dust213–20.0528%5 May
mirage6–13-0.0316%4 May
dust21–80.1215%4 May
dust213–80.0327%4 May
dust213–9-0.0819%1 May
inferno13–40.0616%1 May
cache12–120.0233%29 Apr
overpass8–130.0820%26 Apr
overpass8–130.0423%22 Apr
dust213–11-0.0217%22 Apr
dust212–12-0.0026%21 Apr
dust210–13-0.0128%19 Apr
inferno13–70.1512%19 Apr
dust213–60.0734%19 Apr
anubis13–100.0517%17 Apr
ancient13–60.1131%17 Apr
dust213–30.1034%17 Apr

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →