kuromi666

kuromi666 — CS2 Stats

76561199867205784[U:1:1906940056]Steam profile ↗✓ No bans

1,210Tracked matches46%Win rate2025Tracked since
930Hours in CS25Hrs last 2 wks
CSDB Rating4.5 DevelopingClutch Specialist
FaceitLevel 2Top 97.9% of ranked FACEIT players
WingmanGold Nova I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Aug 2026 (35 days ago). Ranks are recorded once per day this page is viewed.

+69Tracked matches · now 1,210
−14.6ppWin rate · 60.7% → 46.2%

Rating over time

32Days played since 2026-08-14

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches55——
Win rate51%——
K/D1.02——
Headshot %49%——

Measured 8 Sep 2026 → 4 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 2 among CSDB-tracked players (n=5,923), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 2 medianLevel 3 medianvs Level 3
Headshot rate49.6%41.3%41.8%above
Shot accuracy0.0%12.7%12.2%12.2% short
Kill/death ratio0.970.950.98meets
Match win rate52.1%42.6%43.3%above

This profile matches the typical Level 3 player on 3 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 3 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGkuromi666FACEITLevel 2STANDINGTop 97.9% of rankedcsdb.gg/stats

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Performance scores

Aim63
Positioning30
Utility23

0–100 skill scores via Leetify.

Recent form

STEADY47–43–10Last 10047%Win rateWTLWWLLWLW

Last 10 vs previous 10: +30pp win rate · −0.00 avg rating · −0.1pp headshot accuracy · +14ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.00), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–1–1 · 60% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 9%
  • Avg reaction 606ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 11%
  • Avg reaction 570ms

Last 20

  • 7–10–3 · 35% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 11%
  • Avg reaction 563ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+2.1 against its own average).

Aim6.3
Utility2.3
Positioning3.0
Opening Duels0.0
Clutch4.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 93% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 33 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 44% on T to 21% on CT — first contacts on the defending side are being lost.

Reaction time. 560ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.3
Positioning3.0
Utility2.3
Mechanics7.2
Opening Duels1.8
Win Impact3.7

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.01
first ⅓ avg -0.04 → last ⅓ avg -0.04
Reaction time564ms−13ms
first ⅓ avg 578ms → last ⅓ avg 564ms
Headshot accuracy11.9%−2.7%
first ⅓ avg 14.6% → last ⅓ avg 11.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–1 · cache, 2 Sept →
28%Best headshot accuracy · 9–7 · inferno, 29 Aug →
391msFastest reaction time · 13–7 · vertigo, 23 Sept →
13–0Biggest win · mirage, 2 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
8–7In matches decided by ≤2 rounds
4Overtime games

Map breakdown

ancientBest map · 75% over 8vertigoWeakest map · 31% over 13
MapGradePlayedRecordWin rateAvg rating
nukeC177–1041%-0.04
dust2B178–947%-0.03
vertigoD134–931%-0.04
mirageS128–467%-0.03
trainC114–736%-0.03
infernoC94–544%-0.06
ancientS86–275%-0.06
overpassD62–433%-0.02
anubis—41–325%-0.06
cache—22–0100%0.05
debris—11–0100%-0.05

Across the last 100 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (31% over 13). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Lifetime stats

19,378Lifetime kills
0.97K/D · Top 50% of Level 2 players
1,279Matches
52.1%Match win rate · Top 5% of Level 2 players
49.6%Headshot % · Top 25% of Level 2 players
0.0%Shot accuracy
1,709MVPs
508Hours (in match)
1,441Bombs planted
332Bombs defused

Most-used weapons

Lifetime map wins

2,271nuke
2,065dust2
1,705inferno
981vertigo
546train
13italy
13office
2lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

20Matches
35%Win rate
0.57Avg K/D
51.6ADR
34%Headshot %

Clutches & streaks

43%1v1 clutch win
11%1v2 clutch win
3Longest win streak

Recent Faceit resultsWLWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage714%0.436.9
Dust2633%0.488.3
Overpass250%0.7811.0
Inferno250%0.6815.0
Nuke1100%0.8016.0
Anubis10%0.609.0
Ancient1100%1.1110.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.5%Headshot accuracy
32.0%Accuracy (enemy spotted)
31.7%Spray accuracy
82.3%Counter-strafing
8.2°Preaim
560msReaction time
44.1%T opening success
21.5%CT opening success
0.39Enemies flashed / flash
3.0%Flash assists
4.97HE damage / grenade
1.54Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.4501% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3949 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 21.4926% — below the 40% mark we flag

Spend your practice time on Vertigo

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

31% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Vertigo callouts & strategy →Vertigo grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno13–11-0.019%4 Oct →
nuke12–12-0.028%3 Oct →
dust22–8-0.1111%1 Oct →
nuke13–3-0.064%1 Oct →
dust213–7-0.0513%1 Oct →
nuke2–9-0.0217%30 Sept →
vertigo10–13-0.003%30 Sept →
dust213–9-0.0324%30 Sept →
inferno4–13-0.0713%30 Sept →
mirage13–8-0.0512%30 Sept →
dust23–90.0217%30 Sept →
dust213–7-0.0410%29 Sept →
train5–13-0.0811%29 Sept →
vertigo8–13-0.0211%29 Sept →
mirage12–12-0.046%29 Sept →
inferno11–13-0.063%28 Sept →
nuke12–12-0.0516%27 Sept →
anubis10–13-0.089%27 Sept →
dust213–20.0420%27 Sept →
vertigo2–13-0.0611%27 Sept →
vertigo13–10-0.0317%26 Sept →
dust27–13-0.0914%26 Sept →
dust212–12-0.0717%25 Sept →
inferno6–13-0.0314%24 Sept →
train13–70.0615%24 Sept →
overpass1–13-0.0519%24 Sept →
mirage16–14-0.038%23 Sept →
vertigo13–7-0.035%23 Sept →
anubis13–7-0.1010%20 Sept →
dust210–13-0.059%20 Sept →
nuke13–3-0.0518%20 Sept →
nuke13–9-0.048%20 Sept →
train13–9-0.0810%20 Sept →
dust213–16-0.0315%19 Sept →
dust26–13-0.0116%19 Sept →
inferno15–15-0.1018%18 Sept →
nuke5–13-0.0918%18 Sept →
mirage13–16-0.0315%18 Sept →
dust26–70.026%18 Sept →
dust213–11-0.0527%15 Sept →
nuke13–8-0.0416%9 Sept →
dust213–11-0.0713%9 Sept →
mirage10–13-0.0411%9 Sept →
vertigo11–130.0017%8 Sept →
train13–7-0.0214%8 Sept →
inferno13–7-0.0219%8 Sept →
ancient13–9-0.0615%8 Sept →
dust212–120.0125%8 Sept →
train2–120.0019%7 Sept →
vertigo8–13-0.0820%7 Sept →
train2–9-0.0511%5 Sept →
nuke11–130.0110%5 Sept →
overpass12–12-0.0916%4 Sept →
mirage5–13-0.0323%4 Sept →
dust213–40.0117%4 Sept →
nuke3–13-0.030%4 Sept →
train13–3-0.0210%4 Sept →
ancient4–13-0.1020%3 Sept →
ancient13–9-0.0614%3 Sept →
mirage13–2-0.0110%3 Sept →
ancient13–9-0.0114%3 Sept →
nuke4–13-0.137%2 Sept →
cache13–10.1111%2 Sept →
nuke11–13-0.1018%2 Sept →
vertigo13–50.009%2 Sept →
mirage13–0-0.010%2 Sept →
vertigo6–13-0.0619%1 Sept →
mirage13–8-0.0417%1 Sept →
mirage4–1-0.0113%1 Sept →
debris9–6-0.0525%29 Aug →
overpass9–70.0913%29 Aug →
vertigo5–9-0.2114%29 Aug →
nuke9–00.0715%29 Aug →
nuke5–9-0.1014%29 Aug →
vertigo8–8-0.0113%29 Aug →
overpass7–9-0.0313%29 Aug →
inferno9–70.0028%29 Aug →
inferno1–9-0.234%29 Aug →
cache13–10-0.0112%26 Aug →
train12–120.0020%26 Aug →
vertigo10–100.0620%26 Aug →
overpass13–11-0.0323%26 Aug →
ancient8–13-0.0910%25 Aug →
anubis6–13-0.0413%25 Aug →
nuke13–6-0.017%25 Aug →
ancient13–10-0.0413%21 Aug →
train10–13-0.0618%21 Aug →
ancient13–9-0.0611%20 Aug →
overpass9–13-0.0319%20 Aug →
train7–13-0.049%20 Aug →
anubis12–12-0.0314%20 Aug →
dust213–50.0215%20 Aug →
mirage13–30.0116%20 Aug →
train11–13-0.099%18 Aug →
nuke13–3-0.0211%18 Aug →
inferno13–4-0.0410%18 Aug →
ancient13–6-0.0615%18 Aug →
vertigo1–13-0.045%16 Aug →
nuke8–13-0.0825%15 Aug →
mirage13–7-0.0417%14 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.