Chaos

Chaos — CS2 Stats

76561199838916691[U:1:1878650963]Steam profile ↗✓ No bans

65Tracked matches73%Win rate2026Tracked since
CSDB Rating8.0 StrongOpening Duellist
Premier CS Rating26,649Top 5% of 190,010 CSDB-tracked playersRed band · top ~2.2% of ranked players (population est.)
CSDB Leaderboard#7757 of 238246 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Sep 2026 (22 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 65 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 11 days played since 13 Aug 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 26,649 +1,650 14 Aug1 Sept · 10 days played
24,99929,114peak 29,11414 Aug1 Sept
30,114Peak Premier in tracked matches
11Days played since 2026-08-13

Premier CS Rating

  • 2,465 below peak (29,114)
  • Next: Gold band at 30,000 3,351 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-09-01
  • Pink band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGChaosPREMIER26,649 · Red bandcsdb.gg/stats

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Performance scores

Aim99
Positioning81
Utility29

0–100 skill scores via Leetify.

Recent form

STEADY5011Last 6182%Win rateWWWWLWWWLL

Last 10 vs previous 10: −10pp win rate · −0.11 avg rating · −6.6pp headshot accuracy · +117ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 41 · 80% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 26%
  • Avg reaction 395ms

Last 10

  • 73 · 70% win rate
  • Avg rating 0.04
  • Avg headshot accuracy 41%
  • Avg reaction 321ms

Last 20

  • 155 · 75% win rate
  • Avg rating 0.10
  • Avg headshot accuracy 44%
  • Avg reaction 263ms

Newest first, from the last 61 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening DuellistWinning opening duels is what stands out in this profile (+2.6 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim9.9
Utility2.9
Positioning8.1
Opening Duels9.4

Sharp aimerLimited utility dependenceStrong positioning

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 66% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: higher opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 99 — the mechanical foundation is a clear strength.

CT openings. 63% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

T openings. 64% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.9
Positioning8.1
Utility2.9
Mechanics5.2
Opening Duels8.4
Win Impact10.0

Composite 8.0/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.10+0.08
first ⅓ avg 0.02 → last ⅓ avg 0.10
Reaction time263ms−166ms
first ⅓ avg 429ms → last ⅓ avg 263ms
Headshot accuracy44.3%+25.1%
first ⅓ avg 19.2% → last ⅓ avg 44.3%

Rolling 5-match average across the last 61 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.32Best match rating · 3–0 · mirage, 17 Aug
100%Best headshot accuracy · 3–0 · mirage, 19 Aug
156msFastest reaction time · 13–6 · mirage, 17 Aug
13–0Biggest win · nuke, 14 Aug

Across the last 61 tracked matches.

Highlights

17Longest win streak
W4Current streak
62In matches decided by ≤2 rounds
1Overtime games

Map breakdown

nukeBest map · 100% over 6mirageWeakest map · 71% over 24
MapGradePlayedRecordWin rateAvg rating
mirageS2417771%0.07
dust2S1412286%0.07
ancientS87188%-0.01
nukeS660100%0.08
inferno440100%0.09
anubis32167%0.08
train220100%0.05

Across the last 61 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (71% over 24). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

34.7%Headshot accuracy
45.4%Accuracy (enemy spotted)
40.7%Spray accuracy
73.3%Counter-strafing
5.9°Preaim
348msReaction time
64.4%T opening success
62.5%CT opening success
0.49Enemies flashed / flash
3.2%Flash assists
6.97HE damage / grenade
4.54Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4879 — below the 0.5 mark we flag

    Grenade Lineups

Recent matches

MapScoreRatingHS%Date
dust213–10.0444%31 Aug
mirage16–13-0.029%31 Aug
mirage13–20.0824%30 Aug
mirage13–40.0416%30 Aug
mirage2–50.0438%22 Aug
dust213–40.0662%20 Aug
dust213–60.0876%19 Aug
mirage3–00.06100%19 Aug
mirage5–110.0741%19 Aug
mirage9–130.000%18 Aug
dust20–20.000%18 Aug
dust20–20.000%17 Aug
nuke13–30.1231%17 Aug
mirage3–00.3275%17 Aug
dust22–00.19100%17 Aug
dust213–60.2977%17 Aug
mirage13–60.1977%17 Aug
mirage8–80.1960%17 Aug
mirage13–30.1334%17 Aug
inferno13–50.0823%17 Aug
mirage10–13-0.0423%17 Aug
ancient1–1-0.080%17 Aug
nuke13–40.0816%17 Aug
train13–90.0332%17 Aug
inferno13–80.1615%17 Aug
mirage13–50.0819%17 Aug
ancient13–40.0513%17 Aug
dust213–10-0.0419%17 Aug
ancient10–13-0.0129%17 Aug
mirage8–130.0636%16 Aug
dust24–50.190%16 Aug
mirage13–10.0330%16 Aug
train13–10.0669%15 Aug
ancient13–4-0.029%15 Aug
dust213–30.0114%15 Aug
mirage9–130.0850%15 Aug
dust213–70.0783%15 Aug
anubis10–130.2985%15 Aug
nuke5–20.2750%15 Aug
mirage5–60.0738%15 Aug
inferno13–30.0747%15 Aug
mirage13–9-0.0233%15 Aug
mirage13–80.0113%15 Aug
mirage6–130.0218%15 Aug
ancient13–3-0.039%15 Aug
dust213–50.0020%15 Aug
mirage13–100.0383%15 Aug
nuke13–00.000%14 Aug
nuke13–110.0313%14 Aug
anubis13–6-0.0521%14 Aug
ancient13–10.0414%14 Aug
dust213–50.0314%14 Aug
mirage13–60.0719%14 Aug
mirage13–30.0619%14 Aug
anubis13–70.0112%14 Aug
ancient13–4-0.0422%14 Aug
nuke13–50.007%13 Aug
dust213–00.0015%13 Aug
mirage7–00.150%13 Aug
ancient13–40.0340%13 Aug
inferno13–00.0413%13 Aug

Match data via Leetify.

Recent teammates

Milestones

17-Win StreakAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →