lil suislide

lil suislide — CS2 Stats

76561199822455531[U:1:1862189803]Steam profile ↗✓ No bans

691Tracked matches52%Win rate2025Tracked since
CSDB Rating2.5 LearningPositional Player
Premier CS Rating7,629Light Blue band · top ~66.2% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 17 Jan 2026 (244 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 37 days played since 2 Dec 2025. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 7,629 +2,988 16 Dec17 Jan · 9 days played
4,6417,629peak 7,62916 Dec17 Jan
7,629Peak Premier in tracked matches
37Days played since 2025-12-02

Premier CS Rating

  • At peak — 7,629
  • +2,988 over 30 days · improving
  • Next: Blue band at 10,000 2,371 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGlil suislidePREMIER7,629 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim21
Positioning38
Utility7

0–100 skill scores via Leetify.

Recent form

COLD46477Last 10046%Win rateLLLWWLLLWL

Last 10 vs previous 10: −30pp win rate · −0.03 avg rating · −0.4pp headshot accuracy · +72ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 11%
  • Avg reaction 726ms

Last 10

  • 37 · 30% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 12%
  • Avg reaction 729ms

Last 20

  • 911 · 45% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 13%
  • Avg reaction 693ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.8 against its own average).

Aim2.1
Utility0.7
Positioning3.8
Opening Duels1.6

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 75% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 51% on CT to 17% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 693ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 65% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.1
Positioning3.8
Utility0.7
Mechanics3.3
Opening Duels2.6
Win Impact5.6

Composite 2.5/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.03
first ⅓ avg -0.05 → last ⅓ avg -0.02
Reaction time711ms−42ms
first ⅓ avg 754ms → last ⅓ avg 711ms
Headshot accuracy12.2%−4.9%
first ⅓ avg 17.1% → last ⅓ avg 12.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–6 · dust2, 16 Dec
100%Best headshot accuracy · 1–5 · nuke, 8 Dec
453msFastest reaction time · 13–7 · nuke, 17 Jan
13–1Biggest win · nuke, 8 Dec

Across the last 100 tracked matches.

Highlights

5Longest win streak
L3Current streak
104In matches decided by ≤2 rounds
3Overtime games

Map breakdown

overpassBest map · 100% over 5nukeWeakest map · 32% over 34
MapGradePlayedRecordWin rateAvg rating
nukeD34112332%-0.05
dust2B189950%-0.03
infernoC135838%-0.02
mirageA117464%-0.02
overpassS550100%-0.02
ancientA53260%-0.01
anubis31233%-0.06
train31233%-0.03
office21150%-0.04
agency21150%-0.04
cache1010%-0.09
italy1010%-0.03
palacio110100%-0.04
vertigo110100%-0.05

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (32% over 34). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.2%Headshot accuracy
28.9%Accuracy (enemy spotted)
31.8%Spray accuracy
64.8%Counter-strafing
12.4°Preaim
693msReaction time
17.3%T opening success
50.9%CT opening success
0.16Enemies flashed / flash
0.0%Flash assists
3.23HE damage / grenade
0.59Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.4138° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.1966% — below the 15% mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1623 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

32% win rate across 34 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
cache6–13-0.095%11 Sept
anubis9–13-0.039%11 Sept
inferno10–13-0.054%31 Aug
nuke12–6-0.0720%20 May
overpass13–7-0.0216%17 Apr
dust211–13-0.027%17 Apr
inferno4–90.0118%17 Apr
dust29–13-0.1010%16 Apr
mirage13–3-0.0236%25 Mar
nuke1–9-0.070%25 Mar
nuke7–13-0.0618%24 Mar
anubis9–13-0.0612%24 Mar
dust28–13-0.089%2 Feb
dust213–110.0031%17 Jan
nuke13–70.1220%17 Jan
nuke13–110.0713%17 Jan
nuke13–6-0.015%6 Jan
nuke3–13-0.0811%5 Jan
inferno9–4-0.020%5 Jan
mirage13–11-0.0610%5 Jan
inferno13–110.046%5 Jan
nuke13–60.0217%5 Jan
nuke4–00.077%5 Jan
nuke5–13-0.063%4 Jan
dust213–110.039%3 Jan
nuke9–13-0.0214%28 Dec
dust213–60.0217%27 Dec
inferno13–50.0212%27 Dec
mirage11–13-0.0110%26 Dec
inferno15–15-0.0411%26 Dec
inferno3–13-0.0013%25 Dec
nuke13–4-0.0024%24 Dec
ancient11–13-0.075%22 Dec
overpass13–30.075%21 Dec
dust213–60.0423%21 Dec
dust29–13-0.075%20 Dec
mirage13–4-0.097%20 Dec
dust29–8-0.0512%20 Dec
nuke4–13-0.0621%19 Dec
nuke10–13-0.0511%19 Dec
inferno12–120.0111%18 Dec
nuke9–13-0.0114%17 Dec
nuke2–13-0.130%17 Dec
dust213–8-0.097%17 Dec
nuke5–13-0.1118%17 Dec
mirage13–10-0.043%17 Dec
nuke5–13-0.0311%17 Dec
mirage13–90.1113%16 Dec
ancient16–130.0926%16 Dec
dust213–60.1523%16 Dec
nuke2–13-0.0810%15 Dec
nuke6–13-0.127%15 Dec
inferno13–9-0.0514%14 Dec
nuke6–13-0.0410%13 Dec
office12–12-0.0416%12 Dec
inferno8–8-0.0120%12 Dec
nuke13–40.0218%12 Dec
mirage15–15-0.0414%12 Dec
ancient13–10-0.038%12 Dec
mirage13–11-0.0515%12 Dec
dust29–13-0.0913%12 Dec
mirage13–7-0.0611%12 Dec
nuke9–13-0.0811%11 Dec
nuke13–11-0.0710%10 Dec
nuke13–5-0.0818%9 Dec
inferno13–7-0.038%9 Dec
nuke6–13-0.1013%9 Dec
overpass13–9-0.0811%8 Dec
train13–40.015%8 Dec
dust26–13-0.0416%8 Dec
nuke1–5-0.06100%8 Dec
nuke13–1-0.08100%8 Dec
train5–13-0.1029%6 Dec
mirage2–90.0017%6 Dec
nuke9–13-0.055%6 Dec
italy5–13-0.0311%6 Dec
dust213–30.0311%6 Dec
anubis13–7-0.0911%6 Dec
train5–13-0.0227%6 Dec
mirage12–12-0.016%6 Dec
ancient3–13-0.095%6 Dec
ancient13–40.027%6 Dec
nuke7–13-0.0423%6 Dec
dust211–13-0.0721%6 Dec
nuke6–13-0.150%5 Dec
agency13–11-0.0810%5 Dec
palacio13–11-0.043%5 Dec
office13–3-0.048%5 Dec
overpass13–6-0.0510%5 Dec
dust22–13-0.027%5 Dec
inferno3–13-0.0616%5 Dec
inferno12–12-0.0514%3 Dec
nuke6–13-0.0822%3 Dec
dust213–7-0.098%3 Dec
nuke3–13-0.090%3 Dec
dust28–13-0.058%3 Dec
overpass13–7-0.0012%3 Dec
vertigo13–9-0.056%3 Dec
agency5–130.0013%2 Dec
nuke9–13-0.1025%2 Dec

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →