Ȃ̶̧T̸̎͘L̴̿́À̴̈S̵

Ȃ̶̧T̸̎͘L̴̿́À̴̈S̵ — CS2 Stats

AU76561199808651042[U:1:1848385314]Steam profile ↗✓ No bans

954Tracked matches47%Win rate2025Tracked since
CSDB Rating6.9 SolidPositional Player
Premier CS Rating15,938Purple band · top ~24.7% of ranked players (population est.)
FaceitLevel 6 · 1,047 ELOTop 54.0% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGȂ̶̧T̸̎͘L̴̿́À̴̈S̵FACEITLevel 6 · 1,047 ELOSTANDINGTop 54.0% of rankedPREMIER15,938 · Purple bandcsdb.gg/stats

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Performance scores

Aim91
Positioning66
Utility44

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim9.1
Utility4.4
Positioning6.6
Opening Duels3.9
Clutch3.8

Sharp aimerExcellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 90% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 91 — the mechanical foundation is a clear strength.

Counter-strafing. 90% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 578ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.1
Positioning6.6
Utility4.4
Mechanics8.9
Opening Duels4.2
Win Impact3.9

Composite 6.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

143Matches
52%Win rate
1.25Avg K/D
81.3ADR
49%Headshot %

Clutches & streaks

39%1v1 clutch win
22%1v2 clutch win
6Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage5044%1.1716.2
Inferno2556%1.2817.3
Dust22152%1.4017.4
Ancient1644%1.1014.8
Anubis1070%1.3217.4
Nuke757%0.9314.4
Cache667%1.8717.7
Train475%1.0515.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.5%Headshot accuracy
42.5%Accuracy (enemy spotted)
44.6%Spray accuracy
90.3%Counter-strafing
8.5°Preaim
578msReaction time
47.4%T opening success
46.0%CT opening success
0.59Enemies flashed / flash
9.3%Flash assists
7.39HE damage / grenade
7.52Flashes / match

Milestones

500 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.