ur so dramatic... — CS2 Stats
76561199803293763[U:1:1843028035]
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Aggressive Rifler — Takes opening fights often, backed by a strong aim profile.
Sharp aimerLimited utility dependence
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like b1t 93% playstyle similarity
Most alike: opening-fight frequency, aim profile.
Where you differ: lower utility contribution.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Strengths
Aim. Aim score of 93 — the mechanical foundation is a clear strength.
Areas to improve
Positioning. Positioning trails aim by 36 points — deaths here waste a strong aim profile.
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWWLLW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 369 | 53% | 0.94 | 14.9 |
| Ancient | 177 | 55% | 0.97 | 15.0 |
| Dust2 | 149 | 45% | 0.95 | 15.9 |
| Nuke | 130 | 58% | 0.98 | 15.7 |
| Anubis | 129 | 50% | 0.96 | 15.9 |
| Overpass | 26 | 58% | 0.89 | 15.8 |
| Inferno | 23 | 57% | 1.04 | 16.2 |
| Train | 12 | 67% | 1.15 | 18.9 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.
Flashes per match 2.1928 — below the 4 mark we flag