MikyCoen

MikyCoen — CS2 Stats

76561199634911390[U:1:1674645662]Steam profile ↗✓ No bans

1,089Tracked matches50%Win rate2024Tracked since
CSDB Rating7.3 StrongPositional Player
Premier CS Rating17,842Purple band · top ~17.1% of ranked players (population est.)
FaceitLevel 8Top 31.2% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 31 Aug 2026 (41 days ago). Ranks are recorded once per day this page is viewed.

−1670Premier CS Rating · 19,512 → 17,842
+139Tracked matches · now 1,089
+6.7ppWin rate · 43.3% → 50.0%

Rating over time

Premier CS Rating: 19,512 +0 30 Aug – 31 Aug · 2 observations
19,51219,512peak 19,51230 Aug31 Aug
19,512Peak Premier on CSDB
2Days observed since 2026-08-30

Premier CS Rating

  • 1,670 below peak (19,512)
  • Next: Pink band at 20,000 — 2,158 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-30
  • Blue band first seen 2026-08-30

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GGMikyCoenFACEITLevel 8STANDINGTop 31.2% of rankedPREMIER17,842 · Purple bandcsdb.gg/stats

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Performance scores

Aim91
Positioning72
Utility43

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+3 against its own average).

Aim9.1
Utility4.3
Positioning7.2
Opening Duels3.1
Clutch2.2

Sharp aimerExcellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 89% playstyle similarity

Most alike: positioning profile, aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 91 — the mechanical foundation is a clear strength.

T openings. 64% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 64% on T to 49% on CT — first contacts on the defending side are being lost.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.1
Positioning7.2
Utility4.3
Mechanics8.5
Opening Duels6.7
Win Impact5.0

Composite 7.3/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

177Matches
55%Win rate
1.11Avg K/D
80.4ADR
48%Headshot %

Clutches & streaks

31%1v1 clutch win
18%1v2 clutch win
8Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage5549%1.1415.9
Dust23946%0.9415.3
Ancient2162%1.0014.6
Cache1958%1.3218.1
Inferno1861%1.0917.2
Anubis1191%1.3216.9
Nuke956%1.1514.3
Vertigo367%1.1617.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.1%Headshot accuracy
39.6%Accuracy (enemy spotted)
40.3%Spray accuracy
88.5%Counter-strafing
7.4°Preaim
540msReaction time
64.2%T opening success
49.2%CT opening success
0.47Enemies flashed / flash
5.4%Flash assists
10.74HE damage / grenade
4.35Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4699 — below the 0.5 mark we flag

    Grenade Lineups →

Milestones

1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.