Aku's Top Doll

Aku's Top Doll — CS2 Stats

LB76561199540833768[U:1:1580568040]Steam profile ↗✓ No bans

236Tracked matches52%Win rate2025Tracked since
CSDB Rating7.0 StrongPositional Player
Premier CS Rating19,684Top 50% of 183,637 CSDB-tracked playersPurple band · top ~9.8% of ranked players (population est.)
CSDB Leaderboard#80783 of 229113 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then — still 236 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 14 days played since 3 Feb 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 19,684 -315 3 Feb18 Sept · 17 days played
11,04519,999peak 19,9993 Feb18 Sept
20,117Peak Premier in tracked matches
14Days played since 2026-02-03

Premier CS Rating

  • 315 below peak (19,999)
  • Next: Pink band at 20,000 316 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-05
  • Blue band first seen 2026-09-05

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGAku's Top DollPREMIER19,684 · Purple bandcsdb.gg/stats

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Performance scores

Aim100
Positioning67
Utility27

0–100 skill scores via Leetify.

Recent form

STEADY57394Last 10057%Win rateWLWWWTLWLW

Last 10 vs previous 10: +30pp win rate · −0.02 avg rating · −2.6pp headshot accuracy · −16ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 41 · 80% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 34%
  • Avg reaction 338ms

Last 10

  • 631 · 60% win rate
  • Avg rating 0.08
  • Avg headshot accuracy 31%
  • Avg reaction 328ms

Last 20

  • 983 · 45% win rate
  • Avg rating 0.08
  • Avg headshot accuracy 33%
  • Avg reaction 336ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.7 against its own average).

Aim10.0
Utility2.7
Positioning6.7
Opening Duels5.7

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 81% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 100 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 33 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim10.0
Positioning6.7
Utility2.7
Mechanics7.8
Opening Duels5.4
Win Impact5.6

Composite 7.0/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.09+0.05
first ⅓ avg 0.04 → last ⅓ avg 0.09
Reaction time367ms−43ms
first ⅓ avg 410ms → last ⅓ avg 367ms
Headshot accuracy32.3%+18.1%
first ⅓ avg 14.3% → last ⅓ avg 32.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.22Best match rating · 11–13 · train, 27 Feb
45%Best headshot accuracy · 15–15 · nuke, 28 Feb
242msFastest reaction time · 3–13 · inferno, 1 Mar
13–0Biggest win · mirage, 1 Mar

Across the last 100 tracked matches.

Highlights

6Longest win streak
95In matches decided by ≤2 rounds
5Overtime games

Map breakdown

dust2Best map · 80% over 20nukeWeakest map · 31% over 13
MapGradePlayedRecordWin rateAvg rating
mirageA2213959%0.04
dust2S2016480%0.11
infernoB1910953%0.04
nukeD134931%0.05
ancientA106460%0.05
overpassC73443%0.07
anubisS54180%0.06
train31233%0.11
vertigo1010%0.01

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (31% over 13). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

33.9%Headshot accuracy
51.1%Accuracy (enemy spotted)
31.8%Spray accuracy
85.0%Counter-strafing
3.8°Preaim
364msReaction time
44.5%T opening success
58.5%CT opening success
0.49Enemies flashed / flash
1.9%Flash assists
11.63HE damage / grenade
1.61Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4946 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

31% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient13–50.0530%1 Mar
inferno2–130.0138%1 Mar
inferno10–0-0.0233%1 Mar
dust213–30.1231%1 Mar
mirage13–00.1741%1 Mar
inferno12–120.1532%1 Mar
inferno3–13-0.0020%1 Mar
mirage13–110.1327%28 Feb
overpass12–160.0633%28 Feb
ancient13–80.0829%28 Feb
overpass9–130.0838%28 Feb
nuke15–150.0945%28 Feb
overpass13–60.1235%28 Feb
mirage13–160.0530%28 Feb
inferno13–20.2039%28 Feb
overpass15–150.0940%28 Feb
nuke6–130.0436%28 Feb
nuke3–130.0320%28 Feb
dust213–100.1835%28 Feb
mirage11–130.0622%28 Feb
ancient13–90.0745%28 Feb
nuke2–130.0219%28 Feb
inferno13–100.1141%27 Feb
train11–130.2235%27 Feb
mirage4–13-0.0223%27 Feb
ancient9–130.2221%27 Feb
dust213–40.0843%27 Feb
dust213–90.1838%27 Feb
inferno6–130.1136%27 Feb
dust213–110.0539%26 Feb
dust216–140.1333%26 Feb
train13–50.1220%26 Feb
train2–13-0.0321%26 Feb
ancient13–110.107%23 Feb
dust213–20.2121%23 Feb
ancient6–13-0.0317%23 Feb
dust213–00.1733%22 Feb
mirage13–50.0419%22 Feb
mirage13–50.0719%22 Feb
nuke13–80.0611%22 Feb
ancient13–100.0921%22 Feb
dust213–90.1013%22 Feb
inferno5–120.0113%18 Feb
mirage13–90.1218%18 Feb
overpass13–5-0.0023%18 Feb
nuke3–130.0220%17 Feb
dust213–90.2027%17 Feb
inferno13–40.0516%17 Feb
overpass13–40.1412%17 Feb
mirage6–13-0.0010%17 Feb
mirage13–90.0912%17 Feb
nuke13–80.067%17 Feb
mirage5–2-0.020%17 Feb
nuke6–130.0430%17 Feb
inferno5–13-0.0414%17 Feb
nuke13–60.089%17 Feb
mirage3–13-0.0316%16 Feb
mirage10–13-0.030%16 Feb
dust213–80.1217%16 Feb
inferno13–90.1010%16 Feb
ancient13–110.0326%16 Feb
mirage13–50.079%16 Feb
mirage13–30.0915%16 Feb
dust213–80.1518%16 Feb
vertigo12–120.0119%16 Feb
ancient3–13-0.0918%16 Feb
inferno9–13-0.0116%14 Feb
inferno13–90.1420%14 Feb
mirage13–50.017%14 Feb
anubis13–20.028%6 Feb
nuke13–110.1411%6 Feb
dust210–13-0.0311%6 Feb
anubis13–80.0419%6 Feb
mirage11–130.0324%6 Feb
inferno13–60.0113%6 Feb
anubis9–13-0.008%6 Feb
inferno13–7-0.0513%6 Feb
nuke11–13-0.0020%6 Feb
dust26–13-0.0214%5 Feb
inferno5–13-0.046%5 Feb
mirage13–80.0315%5 Feb
mirage6–130.0217%5 Feb
inferno9–70.1324%5 Feb
nuke2–13-0.0625%5 Feb
dust211–130.146%5 Feb
inferno13–5-0.019%5 Feb
dust213–100.0617%5 Feb
anubis13–100.1013%4 Feb
nuke9–130.1120%4 Feb
ancient3–130.035%4 Feb
anubis13–110.158%4 Feb
mirage13–70.0412%4 Feb
overpass4–13-0.028%4 Feb
mirage3–8-0.0729%4 Feb
dust213–110.077%3 Feb
inferno4–13-0.0224%3 Feb
dust213–50.1019%3 Feb
dust213–20.170%3 Feb
mirage13–30.1223%3 Feb
dust22–130.0417%3 Feb

Match data via Leetify.

Milestones

100 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →