Den Uldne Sok

Den Uldne Sok — CS2 Stats

DK76561199530112798[U:1:1569847070]Steam profile ↗✓ No bans

2,486Tracked matches52%Win rate2023Tracked since
CSDB Rating4.4 DevelopingSupport
Premier CS Rating11,248Blue band · top ~48.3% of ranked players (population est.)
FaceitLevel 3 · 1,121 ELOTop 90.6% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 31 Oct 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 11,248 -1,961 3 Sept – 31 Oct · 39 days played
10,19815,122peak 15,1223 Sept31 Oct
Faceit ELO: 1,121 +0 6 Sept – 13 Sept · 2 observations
1,1211,121peak 1,1216 Sept13 Sept
15,122Peak Premier in tracked matches
1,121Highest Faceit ELO seen on CSDB
41Days played since 2026-09-03

Faceit ELO

  • At peak — 1,121
  • Next: Level 6 at 1,201 — 80 to go
  • Reached: Level 5 · Level 4 · Level 3 · Level 2
  • Level 5 first seen 2026-09-06
  • Level 4 first seen 2026-09-06

Premier CS Rating

  • 3,874 below peak (15,122)
  • +29 over 30 days · steady
  • Next: Purple band at 15,000 — 3,752 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Blue band first seen 2026-09-06
  • Light Blue band first seen 2026-09-06

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGDen Uldne SokFACEITLevel 3 · 1,121 ELOSTANDINGTop 90.6% of rankedPREMIER11,248 · Blue bandPEAK ELO1,121csdb.gg/stats

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Performance scores

Aim56
Positioning44
Utility64

0–100 skill scores via Leetify.

Recent form

STEADY48–49–3Last 10048%Win rateWWLWLLLLWW

Last 10 vs previous 10: 0pp win rate · +0.00 avg rating · +0.6pp headshot accuracy · +41ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 13%
  • Avg reaction 533ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 11%
  • Avg reaction 590ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 11%
  • Avg reaction 570ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.8 against its own average).

Aim5.6
Utility6.4
Positioning4.4
Opening Duels0.0
Clutch3.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 67% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 551ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 65% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.6
Positioning4.4
Utility6.4
Mechanics3.3
Opening Duels0.3
Win Impact5.6

Composite 4.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.03+0.01
first ⅓ avg -0.03 → last ⅓ avg -0.03
Reaction time544ms+70ms
first ⅓ avg 474ms → last ⅓ avg 544ms
Headshot accuracy10.7%−2.0%
first ⅓ avg 12.7% → last ⅓ avg 10.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–6 · ancient, 13 Oct →
75%Best headshot accuracy · 6–13 · nuke, 26 Sept →
359msFastest reaction time · 13–11 · ancient, 12 Sept →
13–1Biggest win · nuke, 5 Sept →

Across the last 100 tracked matches.

Highlights

7Longest win streak
W2Current streak
8–10In matches decided by ≤2 rounds
13Overtime games

Map breakdown

nukeBest map · 73% over 22dust2Weakest map · 25% over 12
MapGradePlayedRecordWin rateAvg rating
nukeS2216–673%-0.02
infernoA2113–862%-0.02
ancientC177–1041%-0.01
anubisD175–1229%-0.04
dust2D123–925%-0.06
mirageC83–538%0.00
cache—20–20%-0.03
rush_001—11–0100%0.07

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (25% over 12). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

247Matches
51%Win rate
0.91Avg K/D
64.6ADR
41%Headshot %

Clutches & streaks

38%1v1 clutch win
15%1v2 clutch win
11Longest win streak

Recent Faceit resultsWLWLW

MapMatchesWin rateAvg K/DAvg kills
Inferno6959%0.9112.7
Nuke5565%0.9712.6
Ancient4643%0.9213.5
Anubis1926%0.7312.3
Vertigo1560%1.0114.0
Mirage1450%1.3213.0
Overpass729%0.7110.0
Train743%0.7512.1

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.7%Headshot accuracy
35.8%Accuracy (enemy spotted)
48.7%Spray accuracy
64.9%Counter-strafing
12.0°Preaim
551msReaction time
29.7%T opening success
32.5%CT opening success
0.57Enemies flashed / flash
3.4%Flash assists
8.26HE damage / grenade
10.60Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.0412° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.7379% — below the 15% mark we flag

    Aim Training →
Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategy →Dust 2 grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–7-0.0229%2 Nov →
inferno16–130.0116%31 Oct →
dust24–13-0.013%31 Oct →
nuke13–8-0.055%29 Oct →
inferno11–13-0.0211%29 Oct →
inferno4–13-0.080%28 Oct →
dust24–13-0.0213%28 Oct →
inferno7–13-0.0518%27 Oct →
nuke13–30.0214%27 Oct →
ancient13–4-0.050%27 Oct →
nuke13–4-0.015%26 Oct →
nuke13–90.0315%26 Oct →
ancient13–2-0.0119%25 Oct →
anubis10–13-0.030%25 Oct →
dust213–10-0.065%25 Oct →
ancient11–13-0.030%25 Oct →
inferno13–60.0215%25 Oct →
ancient15–15-0.048%24 Oct →
dust29–13-0.0425%24 Oct →
inferno3–9-0.1211%20 Oct →
dust24–13-0.107%20 Oct →
inferno13–80.0313%18 Oct →
anubis7–13-0.0412%15 Oct →
dust27–13-0.097%15 Oct →
dust214–16-0.0610%15 Oct →
inferno13–4-0.020%15 Oct →
dust26–13-0.0817%14 Oct →
nuke10–13-0.018%13 Oct →
ancient13–60.1236%13 Oct →
inferno13–20.0417%12 Oct →
ancient13–11-0.040%12 Oct →
mirage9–130.0116%12 Oct →
inferno9–13-0.020%11 Oct →
nuke13–8-0.0810%10 Oct →
ancient9–13-0.0513%10 Oct →
ancient8–130.019%10 Oct →
nuke13–8-0.078%10 Oct →
anubis7–13-0.060%8 Oct →
ancient11–13-0.0238%8 Oct →
ancient11–13-0.0110%8 Oct →
dust213–11-0.038%8 Oct →
anubis15–15-0.060%5 Oct →
mirage7–130.086%4 Oct →
dust210–13-0.0813%3 Oct →
inferno13–11-0.050%3 Oct →
mirage13–5-0.056%3 Oct →
mirage12–16-0.0217%3 Oct →
anubis6–13-0.0433%2 Oct →
mirage11–130.0117%2 Oct →
nuke12–16-0.045%2 Oct →
rush_0014–00.0718%30 Sept →
ancient9–130.028%29 Sept →
inferno13–9-0.0511%28 Sept →
inferno13–40.0625%28 Sept →
anubis9–13-0.0425%28 Sept →
inferno13–70.060%27 Sept →
dust211–13-0.057%27 Sept →
anubis12–160.0219%26 Sept →
nuke6–130.0275%26 Sept →
nuke11–130.0827%26 Sept →
mirage9–13-0.0122%24 Sept →
cache10–13-0.0511%24 Sept →
ancient5–13-0.0123%24 Sept →
mirage13–4-0.0317%20 Sept →
ancient13–8-0.030%19 Sept →
inferno13–11-0.010%19 Sept →
anubis13–7-0.0820%18 Sept →
nuke7–13-0.109%18 Sept →
nuke16–12-0.0519%18 Sept →
nuke13–4-0.070%18 Sept →
ancient9–130.0050%18 Sept →
nuke13–50.0029%17 Sept →
inferno5–13-0.0530%17 Sept →
anubis13–4-0.020%16 Sept →
dust213–11-0.050%15 Sept →
anubis6–13-0.059%15 Sept →
inferno7–13-0.040%15 Sept →
nuke16–12-0.100%14 Sept →
ancient13–9-0.038%12 Sept →
ancient13–11-0.0213%12 Sept →
nuke13–8-0.040%12 Sept →
inferno16–140.019%11 Sept →
mirage13–90.0122%11 Sept →
anubis13–8-0.0018%11 Sept →
cache7–13-0.020%11 Sept →
inferno13–11-0.0638%10 Sept →
inferno13–60.0111%10 Sept →
nuke13–8-0.0620%10 Sept →
inferno6–13-0.067%6 Sept →
anubis13–160.017%6 Sept →
anubis14–16-0.018%6 Sept →
anubis13–5-0.0617%5 Sept →
nuke13–10.0813%5 Sept →
nuke13–3-0.0040%5 Sept →
anubis10–13-0.0717%4 Sept →
anubis15–15-0.014%4 Sept →
ancient9–13-0.040%4 Sept →
nuke13–9-0.020%3 Sept →
anubis13–10-0.0813%3 Sept →
nuke11–13-0.0410%3 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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