Алиса | Alice

Алиса | Alice — CS2 Stats

DE76561199524930347[U:1:1564664619]Steam profile ↗✓ No bans

4,799Tracked matches59%Win rate2023Tracked since
CSDB Rating4.8 DevelopingClutch Specialist
Premier CS Rating9,588Light Blue band · top ~56.9% of ranked players (population est.)
FaceitLevel 2Top 97.9% of ranked FACEIT players
WingmanGold Nova III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Sep 2026 (49 days ago). Ranks are recorded once per day this page is viewed.

+5522Premier CS Rating · 4,066 → 9,588
+183Tracked matches · now 4,799
+18.6ppWin rate · 40.0% → 58.6%

Rating over time

9,588Peak Premier on CSDB
1Days observed since 2026-09-13

Premier CS Rating

  • At peak — 9,588
  • Next: Blue band at 10,000 — 412 to go
  • Reached: Light Blue band

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GGАлиса | AliceFACEITLevel 2STANDINGTop 97.9% of rankedPREMIER9,588 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim61
Positioning42
Utility44

0–100 skill scores via Leetify.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+2 against its own average).

Aim6.1
Utility4.4
Positioning4.2
Opening Duels0.0
Clutch5.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 85% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 41% on T to 24% on CT — first contacts on the defending side are being lost.

Reaction time. 655ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.1
Positioning4.2
Utility4.4
Mechanics7.4
Opening Duels1.4
Win Impact7.9

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

81Matches
41%Win rate
0.73Avg K/D
63.7ADR
44%Headshot %

Clutches & streaks

48%1v1 clutch win
7%1v2 clutch win
5Longest win streak

Recent Faceit resultsWWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage1942%0.7010.8
Inferno1947%0.7111.3
Vertigo1164%0.7610.7
Anubis1118%0.7012.2
Ancient922%0.6913.4
Dust2633%0.8215.2
Nuke475%0.9514.5
Overpass20%0.5212.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.5%Headshot accuracy
37.1%Accuracy (enemy spotted)
30.3%Spray accuracy
83.3%Counter-strafing
9.5°Preaim
655msReaction time
41.1%T opening success
24.4%CT opening success
0.49Enemies flashed / flash
3.8%Flash assists
8.26HE damage / grenade
5.26Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.5262% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4943 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 24.3576% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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