Ulrich Siegmund

Ulrich Siegmund — CS2 Stats

DE76561199483434838[U:1:1523169110]Steam profile ↗✓ No bans

505Tracked matches48%Win rate2023Tracked since
CSDB Rating5.6 SolidPositional Player
Premier CS Rating19,511Top 50% of 212,133 CSDB-tracked playersPurple band · top ~10.4% of ranked players (population est.)
CSDB Leaderboard#92522 of 259148 tracked
FaceitLevel 5Top 67.6% of ranked FACEIT players
Ladder ranks via Leetify

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CSDB.GGUlrich SiegmundFACEITLevel 5STANDINGTop 67.6% of rankedPREMIER19,511 · Purple bandcsdb.gg/stats

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Performance scores

Aim78
Positioning56
Utility33

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+3.1 against its own average).

Aim7.8
Utility3.3
Positioning5.6
Opening Duels1.3
Clutch0.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 88% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 43% on CT to 24% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 565ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.8
Positioning5.6
Utility3.3
Mechanics7.0
Opening Duels1.6
Win Impact4.4

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

23Matches
43%Win rate
0.76Avg K/D
70.1ADR
44%Headshot %

Clutches & streaks

13%1v1 clutch win
50%1v2 clutch win
4Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage1250%0.7712.6
Ancient250%0.7812.5
Nuke20%0.6211.0
Train250%0.7412.0
Inferno2100%1.1316.5
Dust210%0.193.0
Anubis10%0.9416.0
Vertigo10%0.538.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.8%Headshot accuracy
35.8%Accuracy (enemy spotted)
40.5%Spray accuracy
81.5%Counter-strafing
8.0°Preaim
565msReaction time
23.6%T opening success
42.8%CT opening success
0.49Enemies flashed / flash
3.5%Flash assists
8.01HE damage / grenade
3.34Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.7709% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4874 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 23.6133% — below the 40% mark we flag

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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