M U И 匚 H I Ξ S

M U И 匚 H I Ξ S — CS2 Stats

FI76561199478895256[U:1:1518629528]Steam profile ↗✓ No bans

945Tracked matches40%Win rate2026Tracked since
CSDB Rating2.6 LearningClutch Specialist
Premier CS Rating1,733Grey band · top ~92.7% of ranked players (population est.)
FaceitLevel 2Top 97.9% of ranked FACEIT players
WingmanSilver II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 20 Sep 2026 (22 days ago). Ranks are recorded once per day this page is viewed.

−241Premier CS Rating · 1,974 → 1,733
+57Tracked matches · now 945
−4.8ppWin rate · 44.8% → 40.0%

Rating over time

Premier CS Rating: 1,974 -604 30 Aug – 20 Sept · 3 observations
1,8302,578peak 2,57830 Aug20 Sept
2,578Peak Premier on CSDB
3Days observed since 2026-08-30

Premier CS Rating

  • 845 below peak (2,578)
  • Next: Light Blue band at 5,000 — 3,267 to go

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GGM U И 匚 H I Ξ SFACEITLevel 2STANDINGTop 97.9% of rankedPREMIER1,733 · Grey bandcsdb.gg/stats

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Performance scores

Aim28
Positioning28
Utility44

0–100 skill scores via Leetify.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+2.4 against its own average).

Aim2.8
Utility4.4
Positioning2.8
Opening Duels0.0
Clutch5.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 74% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 637ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.8
Positioning2.8
Utility4.4
Mechanics4.3
Opening Duels0.0
Win Impact1.7

Composite 2.6/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

75Matches
53%Win rate
0.56Avg K/D
51.8ADR
33%Headshot %

Clutches & streaks

48%1v1 clutch win
10%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Nuke1656%0.579.4
Ancient1450%0.527.7
Inferno1346%0.549.2
Cache1145%0.558.6
Mirage1030%0.509.3
Anubis683%0.8210.8
Dust24100%0.509.0
Vertigo1100%0.5610.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.3%Headshot accuracy
29.9%Accuracy (enemy spotted)
32.9%Spray accuracy
69.3%Counter-strafing
12.3°Preaim
637msReaction time
24.5%T opening success
25.1%CT opening success
0.46Enemies flashed / flash
3.0%Flash assists
6.90HE damage / grenade
14.39Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.3141° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.304% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4614 — below the 0.5 mark we flag

    Grenade Lineups →

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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