Kol

Kol — CS2 Stats

76561199478370920[U:1:1518105192]Steam profile ↗✓ No bans

464Tracked matches52%Win rate2026Tracked since
CSDB Rating2.4 LearningPositional Player
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 12 Sep 2026 (6 days ago). Ranks are recorded once per day this page is viewed.

+41Tracked matches · now 464
+6.9ppWin rate · 44.8% → 51.7%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 21 days played since 14 Aug 2026. Come back after the next session and the change shows above.

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Rating over time

21Days played since 2026-08-14

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Performance scores

Aim10
Positioning39
Utility17

0–100 skill scores via Leetify.

Recent form

STEADY39556Last 10039%Win rateLLWWLLWWLW

Last 10 vs previous 10: 0pp win rate · −0.01 avg rating · −1.3pp headshot accuracy · −70ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 7%
  • Avg reaction 619ms

Last 10

  • 55 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 6%
  • Avg reaction 660ms

Last 20

  • 1010 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 7%
  • Avg reaction 695ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2 against its own average).

Aim1.0
Utility1.7
Positioning3.9
Opening Duels0.0

Strong T-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 64% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 45% on T to 17% on CT — first contacts on the defending side are being lost.

Reaction time. 715ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 59% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.0
Positioning3.9
Utility1.7
Mechanics2.0
Opening Duels1.9
Win Impact5.6

Composite 2.4/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.04
first ⅓ avg -0.05 → last ⅓ avg -0.02
Reaction time706ms+21ms
first ⅓ avg 685ms → last ⅓ avg 706ms
Headshot accuracy6.5%−0.1%
first ⅓ avg 6.6% → last ⅓ avg 6.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.08Best match rating · 13–6 · cache, 15 Sept
16%Best headshot accuracy · 9–13 · dust2, 25 Aug
484msFastest reaction time · 11–13 · cache, 14 Sept
13–0Biggest win · mirage, 9 Sept

Across the last 100 tracked matches.

Highlights

3Longest win streak
L2Current streak
17In matches decided by ≤2 rounds
1Overtime games

Map breakdown

mirageBest map · 46% over 24nukeWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
cacheC36142239%-0.04
mirageB24111346%-0.04
overpassC135838%-0.04
dust2D93633%-0.03
nukeD82625%-0.04
infernoD62433%-0.07
anubis31233%-0.05
train110100%-0.07

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

6.7%Headshot accuracy
25.4%Accuracy (enemy spotted)
28.6%Spray accuracy
58.9%Counter-strafing
11.2°Preaim
715msReaction time
45.2%T opening success
16.8%CT opening success
0.28Enemies flashed / flash
0.3%Flash assists
4.91HE damage / grenade
5.59Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 6.662% — below the 15% mark we flag

    Aim Training
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 714.7817ms — above the 700ms mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2847 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage1–13-0.0912%18 Sept
mirage2–13-0.070%18 Sept
mirage13–30.0210%18 Sept
dust213–80.028%17 Sept
cache8–13-0.015%17 Sept
mirage4–130.003%17 Sept
mirage13–3-0.019%17 Sept
overpass13–70.005%17 Sept
inferno4–13-0.074%16 Sept
anubis13–5-0.024%16 Sept
nuke3–13-0.038%16 Sept
dust213–6-0.007%16 Sept
mirage9–20.023%16 Sept
mirage10–13-0.0510%16 Sept
overpass13–40.016%16 Sept
cache13–7-0.015%16 Sept
nuke5–13-0.047%16 Sept
mirage6–13-0.008%16 Sept
mirage13–6-0.029%15 Sept
dust211–13-0.0011%15 Sept
cache13–10-0.047%15 Sept
cache13–60.080%15 Sept
dust212–12-0.025%14 Sept
anubis9–13-0.092%14 Sept
cache13–9-0.026%14 Sept
cache3–80.028%14 Sept
cache5–10.0215%14 Sept
cache3–13-0.070%14 Sept
cache13–6-0.019%14 Sept
cache9–13-0.0816%14 Sept
overpass5–13-0.008%14 Sept
nuke13–8-0.034%14 Sept
inferno13–50.010%14 Sept
mirage12–12-0.0814%14 Sept
cache11–13-0.016%14 Sept
inferno9–13-0.113%13 Sept
mirage13–70.0512%13 Sept
nuke10–13-0.014%13 Sept
mirage9–13-0.070%13 Sept
overpass2–13-0.098%13 Sept
cache6–13-0.037%13 Sept
overpass13–8-0.0713%12 Sept
cache10–8-0.104%12 Sept
mirage4–13-0.103%12 Sept
cache6–130.0211%12 Sept
overpass3–13-0.100%12 Sept
cache4–13-0.1113%12 Sept
cache13–10-0.045%12 Sept
cache8–130.0511%12 Sept
cache6–00.074%12 Sept
cache11–13-0.096%11 Sept
cache3–13-0.079%11 Sept
cache13–9-0.0410%11 Sept
nuke10–130.014%11 Sept
cache10–13-0.077%9 Sept
dust211–13-0.084%9 Sept
mirage13–0-0.0210%9 Sept
overpass8–13-0.086%9 Sept
mirage6–00.060%9 Sept
nuke13–9-0.107%6 Sept
train13–9-0.072%6 Sept
dust210–13-0.043%3 Sept
overpass13–8-0.048%3 Sept
mirage12–12-0.025%3 Sept
cache8–0-0.030%3 Sept
overpass7–13-0.059%31 Aug
nuke10–13-0.086%31 Aug
cache13–4-0.046%31 Aug
mirage13–6-0.045%31 Aug
overpass8–13-0.048%30 Aug
cache5–13-0.0912%30 Aug
mirage13–3-0.013%30 Aug
dust22–13-0.103%26 Aug
inferno11–13-0.062%25 Aug
mirage0–13-0.1310%25 Aug
cache5–13-0.099%25 Aug
dust29–130.0616%25 Aug
nuke3–5-0.0410%21 Aug
mirage2–13-0.060%21 Aug
cache7–13-0.052%21 Aug
cache11–13-0.093%20 Aug
mirage13–10-0.073%20 Aug
cache8–130.019%19 Aug
mirage3–13-0.069%19 Aug
overpass13–20.029%19 Aug
cache12–12-0.032%19 Aug
cache10–13-0.128%17 Aug
overpass3–130.007%17 Aug
cache12–120.004%17 Aug
inferno13–7-0.113%17 Aug
overpass12–12-0.056%16 Aug
cache4–13-0.118%16 Aug
dust213–9-0.093%16 Aug
mirage13–8-0.0312%16 Aug
cache8–13-0.116%16 Aug
cache13–7-0.0210%14 Aug
cache13–6-0.036%14 Aug
anubis3–13-0.067%14 Aug
mirage13–16-0.078%14 Aug
inferno4–7-0.068%14 Aug

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →