LaughOutLoud33 [no sounds]

LaughOutLoud33 [no sounds] — CS2 Stats

76561199405213431[U:1:1444947703]Steam profile ↗✓ No bans

1,310Tracked matches54%Win rate2023Tracked since
CSDB Rating4.9 DevelopingPositional Player
Premier CS Rating14,416Blue band · top ~31.5% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Sep 2026 (14 days ago). Ranks are recorded once per day this page is viewed.

−482Premier CS Rating · 14,898 → 14,416
+13Tracked matches · now 1,310
+0.2ppWin rate · 53.3% → 53.6%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 1 day observed since 4 Sep 2026. Come back after the next session and the change shows above.

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Rating over time

14,898Peak Premier on CSDB
1Days observed since 2026-09-04

Premier CS Rating

  • 482 below peak (14,898)
  • Next: Purple band at 15,000 584 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-04
  • Light Blue band first seen 2026-09-04

CSDB’s own observations — this history builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GGLaughOutLoud33 [no sounds]PREMIER14,416 · Blue bandcsdb.gg/stats

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Performance scores

Aim68
Positioning61
Utility15

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.5 against its own average).

Aim6.8
Utility1.5
Positioning6.1
Opening Duels5.7
Clutch5.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 80% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.8
Positioning6.1
Utility1.5
Mechanics4.1
Opening Duels4.9
Win Impact6.2

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

87Matches
61%Win rate
1.15Avg K/D
90.0ADR
48%Headshot %

Clutches & streaks

45%1v1 clutch win
24%1v2 clutch win
4Longest win streak

Recent Faceit resultsLWLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage3874%1.2818.7
Dust21747%0.9216.8
Nuke1060%1.1819.2
Inferno933%1.0915.2
Ancient757%0.9613.9
Anubis367%1.0421.0
Overpass2100%1.5017.5
Train10%0.8917.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.1%Headshot accuracy
31.3%Accuracy (enemy spotted)
34.0%Spray accuracy
68.3%Counter-strafing
9.5°Preaim
516msReaction time
44.1%T opening success
55.4%CT opening success
0.22Enemies flashed / flash
4.9%Flash assists
5.29HE damage / grenade
1.12Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2168 — below the 0.5 mark we flag

    Grenade Lineups

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →