onyx.

onyx. — CS2 Stats

LB76561199309186853[U:1:1348921125]Steam profile ↗✓ No bans

707Tracked matches40%Win rate2025Tracked since
CSDB Rating4.0 DevelopingPositional Player
Premier CS Rating8,232Light Blue band · top ~63.3% of ranked players (population est.)
FaceitLevel 2Top 97.9% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 17 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 8,232 → 8,232
+1Tracked matches · now 707
0.0ppWin rate · 40.0% → 40.0%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 4 days observed since 15 Sep 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 8,232 +0 15 Sept18 Sept · 4 observations
8,2328,232peak 8,23215 Sept18 Sept
8,232Peak Premier on CSDB
4Days observed since 2026-09-15

Premier CS Rating

  • At peak — 8,232
  • Next: Blue band at 10,000 1,768 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-09-15

CSDB’s own observations — this history builds from the day a profile is first viewed and cannot be backfilled.

Share this profile

CSDB.GGonyx.FACEITLevel 2STANDINGTop 97.9% of rankedPREMIER8,232 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim66
Positioning56
Utility23

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.8 against its own average).

Aim6.6
Utility2.3
Positioning5.6
Opening Duels3.6
Clutch3.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 88% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 565ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 65% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning5.6
Utility2.3
Mechanics3.3
Opening Duels3.1
Win Impact1.7

Composite 4.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

107Matches
47%Win rate
0.92Avg K/D
73.9ADR
37%Headshot %

Clutches & streaks

38%1v1 clutch win
20%1v2 clutch win
9Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Dust24065%1.1216.3
Mirage2450%0.8614.4
Anubis1540%0.8312.1
Ancient1225%0.8114.7
Inferno812%0.7711.0
Nuke520%0.6511.0
Cache333%0.509.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.4%Headshot accuracy
38.1%Accuracy (enemy spotted)
43.2%Spray accuracy
65.1%Counter-strafing
10.3°Preaim
565msReaction time
37.0%T opening success
47.8%CT opening success
0.38Enemies flashed / flash
4.8%Flash assists
4.45HE damage / grenade
5.26Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.375 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.9653% — below the 40% mark we flag

Milestones

500 Matches
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