Leamago

Leamago — CS2 Stats

CH76561199258989175[U:1:1298723447]Steam profile ↗✓ No bans

1,142Tracked matches55%Win rate2023Tracked since
CSDB Rating6.4 SolidSupport
Premier CS Rating16,720Purple band · top ~21.6% of ranked players (population est.)
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

+363Premier CS Rating · 16,357 → 16,720

Rating over time

Premier CS Rating: 16,720 +4,315 5 Sept – 3 Oct · 20 days played
12,17617,442peak 17,4425 Sept3 Oct
17,505Peak Premier in tracked matches
24Days played since 2026-09-05

Premier CS Rating

  • 722 below peak (17,442)
  • +4,315 over 30 days · improving
  • Next: Pink band at 20,000 — 3,280 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGLeamagoPREMIER16,720 · Purple bandcsdb.gg/stats

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Performance scores

Aim88
Positioning43
Utility47

0–100 skill scores via Leetify.

Recent form

STEADY55–43–2Last 10055%Win rateWLLWWWLTWW

Last 10 vs previous 10: +30pp win rate · −0.03 avg rating · +2.2pp headshot accuracy · +53ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.03), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 18%
  • Avg reaction 650ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 17%
  • Avg reaction 642ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 15%
  • Avg reaction 616ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.2 against its own average).

Aim8.8
Utility4.7
Positioning4.3
Opening Duels1.0
Clutch0.0

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 84% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 88 — the mechanical foundation is a clear strength.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 11.3° off target when enemies appear — placement, not flicking, is the bigger win available.

Positioning. Positioning trails aim by 45 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 52% on T to 33% on CT — first contacts on the defending side are being lost.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.8
Positioning4.3
Utility4.7
Mechanics7.9
Opening Duels3.0
Win Impact6.7

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time591ms+2ms
first ⅓ avg 590ms → last ⅓ avg 591ms
Headshot accuracy13.6%−2.3%
first ⅓ avg 15.8% → last ⅓ avg 13.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.33Best match rating · 9–1 · poseidon, 20 Sept →
42%Best headshot accuracy · 13–3 · dust2, 8 Sept →
313msFastest reaction time · 9–3 · debris, 20 Sept →
13–0Biggest win · dust2, 27 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
7–8In matches decided by ≤2 rounds
5Overtime games

Map breakdown

ancientBest map · 75% over 16nukeWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
dust2A2112–957%0.03
infernoC167–944%-0.00
ancientS1612–475%0.01
mirageB147–750%0.04
anubisB105–550%0.01
nukeD103–730%-0.03
cacheB63–350%-0.03
office—43–175%-0.01
debris—11–0100%0.25
poseidon—11–0100%0.33
train—11–0100%-0.03

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (30% over 10). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

7Matches
43%Win rate
1.02Avg K/D
78.5ADR
31%Headshot %

Clutches & streaks

20%1v1 clutch win
20%1v2 clutch win
2Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage333%0.8911.3
Dust2250%1.2814.5
Inferno1100%0.6213.0
Nuke10%1.2918.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.1%Headshot accuracy
48.8%Accuracy (enemy spotted)
50.1%Spray accuracy
85.6%Counter-strafing
11.3°Preaim
597msReaction time
51.6%T opening success
32.6%CT opening success
0.47Enemies flashed / flash
4.2%Flash assists
9.74HE damage / grenade
7.37Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.0816% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4698 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 32.6437% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–80.038%3 Oct →
mirage8–13-0.0122%2 Oct →
inferno2–13-0.0536%2 Oct →
cache13–5-0.065%2 Oct →
inferno9–3-0.0418%1 Oct →
cache13–70.0811%1 Oct →
cache8–13-0.0925%1 Oct →
anubis15–15-0.029%1 Oct →
mirage13–100.0019%30 Sept →
ancient13–70.1312%30 Sept →
ancient13–9-0.049%30 Sept →
ancient10–13-0.0118%30 Sept →
inferno8–130.1020%29 Sept →
dust28–130.0418%29 Sept →
nuke6–13-0.056%29 Sept →
mirage13–10.0632%28 Sept →
mirage8–00.1811%28 Sept →
mirage10–13-0.028%28 Sept →
ancient7–13-0.0513%28 Sept →
ancient1–130.058%28 Sept →
anubis13–60.0221%28 Sept →
nuke9–13-0.0217%28 Sept →
nuke11–13-0.0615%28 Sept →
office13–110.0022%28 Sept →
ancient13–10-0.0214%28 Sept →
ancient13–80.0310%27 Sept →
nuke6–13-0.0311%27 Sept →
ancient13–11-0.0011%27 Sept →
ancient13–5-0.060%27 Sept →
dust23–10.040%27 Sept →
dust213–00.080%27 Sept →
anubis13–100.018%27 Sept →
ancient13–2-0.0111%27 Sept →
anubis3–13-0.0215%27 Sept →
anubis6–13-0.028%26 Sept →
dust213–70.0411%26 Sept →
dust24–13-0.0312%25 Sept →
mirage5–130.057%25 Sept →
inferno9–30.0814%23 Sept →
dust21–13-0.0225%23 Sept →
nuke13–80.0310%23 Sept →
anubis13–20.1215%22 Sept →
dust212–12-0.0219%22 Sept →
inferno11–13-0.0216%22 Sept →
dust213–160.0110%22 Sept →
mirage6–13-0.0312%22 Sept →
debris9–30.2531%20 Sept →
inferno4–9-0.0417%20 Sept →
dust213–100.033%20 Sept →
ancient13–10-0.0113%20 Sept →
dust213–70.0414%20 Sept →
cache13–70.0012%20 Sept →
poseidon9–10.3317%20 Sept →
dust213–10.1514%20 Sept →
mirage3–13-0.058%18 Sept →
mirage13–10.0620%18 Sept →
inferno13–11-0.0115%18 Sept →
ancient13–11-0.026%18 Sept →
cache0–9-0.0711%16 Sept →
inferno11–13-0.0120%16 Sept →
anubis13–40.0011%16 Sept →
dust211–130.0716%15 Sept →
anubis13–70.0416%15 Sept →
office10–13-0.0527%14 Sept →
dust29–130.0213%14 Sept →
inferno13–11-0.0113%14 Sept →
inferno4–13-0.098%14 Sept →
nuke6–13-0.0722%14 Sept →
ancient13–9-0.015%13 Sept →
nuke16–13-0.0217%13 Sept →
nuke12–16-0.0510%13 Sept →
nuke6–13-0.0411%13 Sept →
dust213–100.0415%13 Sept →
dust213–11-0.0115%13 Sept →
anubis10–13-0.0213%11 Sept →
mirage13–80.129%11 Sept →
inferno6–13-0.0122%11 Sept →
dust23–130.0222%11 Sept →
inferno13–10-0.0514%10 Sept →
nuke13–7-0.0119%10 Sept →
cache11–13-0.0312%10 Sept →
dust213–7-0.014%10 Sept →
inferno8–130.0216%10 Sept →
office13–80.0224%10 Sept →
inferno13–30.0110%10 Sept →
mirage3–130.0424%10 Sept →
train13–8-0.0313%9 Sept →
dust213–60.0217%8 Sept →
ancient13–80.0324%8 Sept →
dust213–30.0342%8 Sept →
inferno9–130.0715%7 Sept →
mirage13–10-0.0013%7 Sept →
dust211–130.0419%6 Sept →
inferno9–50.0122%6 Sept →
anubis14–16-0.045%6 Sept →
ancient11–130.0618%6 Sept →
office13–100.005%6 Sept →
ancient13–100.1516%6 Sept →
mirage13–90.0618%6 Sept →
mirage8–130.0413%5 Sept →

Match data via Leetify.

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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