fullshockpeek wogi

fullshockpeek wogi — CS2 Stats

UA76561199249452259[U:1:1289186531]Steam profile ↗✓ No bans

1,120Tracked matches57%Win rate2022Tracked since
CSDB Rating4.5 DevelopingPositional Player
Premier CS Rating3,835Grey band · top ~83.7% of ranked players (population est.)
FaceitLevel 10 · 1,020 ELOTop 12.4% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 5 Oct 2026 (25 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 3,835 +1,146 5 Apr – 5 Oct · 12 days played
1,6357,252peak 7,2525 Apr5 Oct
7,252Peak Premier in tracked matches
1,020Highest Faceit ELO seen on CSDB
63Days played since 2026-02-01

Faceit ELO

  • At peak — 1,020
  • Next: Level 5 at 1,051 — 31 to go
  • Reached: Level 4 · Level 3 · Level 2
  • Level 4 first seen 2026-09-13
  • Level 3 first seen 2026-09-13

Premier CS Rating

  • 3,417 below peak (7,252)
  • -3,417 over 30 days · declining
  • Next: Light Blue band at 5,000 — 1,165 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-09-13

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGfullshockpeek wogiFACEITLevel 10 · 1,020 ELOSTANDINGTop 12.4% of rankedPREMIER3,835 · Grey bandPEAK ELO1,020csdb.gg/stats

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Performance scores

Aim66
Positioning56
Utility26

0–100 skill scores via Leetify.

Recent form

COLD53–47Last 10053%Win rateLLLWLLLLWL

Last 10 vs previous 10: −40pp win rate · +0.03 avg rating · +0.6pp headshot accuracy · −9ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.03), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 17%
  • Avg reaction 572ms

Last 10

  • 2–8 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 19%
  • Avg reaction 560ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 19%
  • Avg reaction 565ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim6.6
Utility2.6
Positioning5.6
Opening Duels3.7
Clutch3.6

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 91% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 565ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 64% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning5.6
Utility2.6
Mechanics3.2
Opening Duels3.6
Win Impact7.2

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.04
first ⅓ avg 0.04 → last ⅓ avg -0.00
Reaction time540ms−90ms
first ⅓ avg 630ms → last ⅓ avg 540ms
Headshot accuracy20.6%+3.3%
first ⅓ avg 17.4% → last ⅓ avg 20.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 7–13 · mirage, 2 Mar →
47%Best headshot accuracy · 13–5 · inferno, 18 Aug →
352msFastest reaction time · 4–9 · inferno, 24 Aug →
13–1Biggest win · dust2, 10 Jul →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L3Current streak
5–8In matches decided by ≤2 rounds
9Overtime games

Map breakdown

dust2Best map · 74% over 19ancientWeakest map · 42% over 12
MapGradePlayedRecordWin rateAvg rating
mirageB2713–1448%0.04
dust2S1914–574%0.02
infernoB168–850%-0.04
ancientC125–742%0.03
nukeA95–456%0.01
overpassS64–267%-0.03
anubis—42–250%0.01
vertigo—41–325%-0.02
cache—31–233%0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (42% over 12). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

762Matches
51%Win rate
1.20Avg K/D
85.0ADR
45%Headshot %

Clutches & streaks

38%1v1 clutch win
24%1v2 clutch win
10Longest win streak

Recent Faceit resultsLWLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage24248%1.1116.2
Dust215356%1.3917.8
Ancient12550%1.1615.7
Nuke6954%1.2117.3
Anubis5652%1.3216.1
Inferno4652%1.4218.3
Overpass2250%1.1216.0
Cache1060%2.0824.4

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.2%Headshot accuracy
34.3%Accuracy (enemy spotted)
39.2%Spray accuracy
64.2%Counter-strafing
9.1°Preaim
565msReaction time
45.2%T opening success
43.2%CT opening success
0.36Enemies flashed / flash
3.9%Flash assists
6.06HE damage / grenade
8.66Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3646 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

42% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage11–13-0.0520%16 Oct →
inferno11–130.030%5 Oct →
inferno6–9-0.0723%3 Oct →
anubis13–10-0.058%3 Oct →
cache4–11-0.0533%20 Sept →
mirage6–13-0.0714%12 Sept →
mirage2–130.1340%11 Sept →
dust21–13-0.0725%6 Sept →
dust213–4-0.0124%5 Sept →
mirage1–13-0.050%2 Sept →
inferno5–9-0.1514%2 Sept →
mirage13–2-0.046%30 Aug →
mirage16–130.0718%24 Aug →
nuke13–7-0.0413%24 Aug →
inferno4–9-0.0818%24 Aug →
vertigo3–9-0.1238%23 Aug →
inferno7–9-0.0711%23 Aug →
overpass9–7-0.1224%23 Aug →
mirage13–10-0.0211%23 Aug →
dust213–80.0330%23 Aug →
vertigo9–10.1413%22 Aug →
anubis5–130.0029%21 Aug →
inferno13–5-0.0047%18 Aug →
ancient7–40.075%4 Aug →
ancient13–100.1228%4 Aug →
nuke13–40.0836%31 Jul →
nuke13–60.0532%30 Jul →
mirage13–20.1431%30 Jul →
nuke10–130.1424%28 Jul →
cache13–90.1029%28 Jul →
ancient4–13-0.0918%27 Jul →
mirage4–13-0.0712%27 Jul →
mirage13–110.037%17 Jul →
inferno9–6-0.1024%16 Jul →
mirage10–130.1217%16 Jul →
mirage13–40.0712%16 Jul →
dust213–10.0723%10 Jul →
nuke20–220.0218%25 Jun →
dust213–5-0.0216%20 Jun →
inferno10–130.0310%17 Jun →
mirage11–130.078%14 Jun →
mirage8–13-0.0216%27 May →
mirage13–60.1019%16 May →
dust27–130.0917%16 May →
vertigo4–9-0.118%13 May →
nuke2–9-0.215%13 May →
inferno9–10.0523%13 May →
overpass5–9-0.1913%13 May →
inferno9–5-0.1011%13 May →
inferno9–2-0.055%12 May →
inferno9–1-0.116%12 May →
inferno9–4-0.0313%11 May →
nuke6–13-0.0913%6 May →
mirage13–110.0115%2 May →
cache2–13-0.0317%1 May →
dust210–13-0.0315%1 May →
mirage13–50.0930%1 May →
mirage6–130.0320%13 Apr →
anubis13–7-0.0313%13 Apr →
mirage11–130.1033%9 Apr →
dust213–90.0320%8 Apr →
ancient4–13-0.0118%8 Apr →
mirage7–130.0927%6 Apr →
dust20–130.0123%6 Apr →
ancient13–4-0.0225%5 Apr →
dust213–60.0437%5 Apr →
nuke13–40.1227%5 Apr →
dust213–40.0224%4 Apr →
overpass16–140.1121%3 Apr →
vertigo2–110.0314%29 Mar →
dust213–90.0326%22 Mar →
ancient6–13-0.0310%21 Mar →
nuke9–6-0.0110%20 Mar →
anubis13–160.1125%20 Mar →
dust213–30.1226%20 Mar →
inferno9–6-0.068%16 Mar →
mirage4–13-0.0728%13 Mar →
mirage5–13-0.0021%12 Mar →
overpass13–5-0.1019%10 Mar →
mirage16–120.0519%9 Mar →
ancient17–190.0516%8 Mar →
dust213–90.0910%4 Mar →
mirage13–80.1514%3 Mar →
mirage7–130.1823%2 Mar →
dust213–8-0.0912%26 Feb →
ancient13–100.1316%25 Feb →
ancient13–100.0619%24 Feb →
ancient4–130.0514%24 Feb →
dust214–16-0.0710%21 Feb →
dust213–90.0011%21 Feb →
mirage13–100.0615%21 Feb →
dust216–140.0924%17 Feb →
ancient9–13-0.0319%17 Feb →
inferno3–9-0.0410%8 Feb →
mirage13–100.1115%7 Feb →
overpass13–100.0824%1 Feb →
ancient19–160.0617%1 Feb →
dust213–90.1315%1 Feb →
overpass7–130.0325%1 Feb →
inferno9–130.0614%1 Feb →

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 101,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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