an Orca Dork

an Orca Dork — CS2 Stats

76561199244882022[U:1:1284616294]Steam profile ↗✓ No bans

242Tracked matches61%Win rate2026Tracked since
CSDB Rating2.9 LearningSupport
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 13 Sep 2026 (29 days ago). Ranks are recorded once per day this page is viewed.

+11Tracked matches · now 242
+8.9ppWin rate · 52.0% → 60.9%

Rating over time

42Days played since 2026-05-11

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Performance scores

Aim11
Positioning19
Utility57

0–100 skill scores via Leetify.

Recent form

STEADY37–47–16Last 10037%Win rateTWWWWTTLTL

Last 10 vs previous 10: 0pp win rate · +0.02 avg rating · +3.7pp headshot accuracy · −49ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–0–1 · 80% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 14%
  • Avg reaction 655ms

Last 10

  • 4–2–4 · 40% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 13%
  • Avg reaction 674ms

Last 20

  • 8–7–5 · 40% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 11%
  • Avg reaction 698ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+3.2 against its own average).

Aim1.1
Utility5.7
Positioning1.9
Opening Duels0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 54% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower positioning profile; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 690ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 65% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.1
Positioning1.9
Utility5.7
Mechanics3.4
Opening Duels0.0
Win Impact8.6

Composite 2.9/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.06+0.01
first ⅓ avg -0.07 → last ⅓ avg -0.06
Reaction time689ms−71ms
first ⅓ avg 760ms → last ⅓ avg 689ms
Headshot accuracy12.4%−4.3%
first ⅓ avg 16.7% → last ⅓ avg 12.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.04Best match rating · 13–6 · anubis, 9 Sept →
40%Best headshot accuracy · 4–13 · dust2, 28 Jun →
414msFastest reaction time · 12–12 · inferno, 8 Sept →
13–3Biggest win · nuke, 5 Oct →

Across the last 100 tracked matches.

Highlights

6Longest win streak
5–3In matches decided by ≤2 rounds

Map breakdown

nukeBest map · 58% over 12infernoWeakest map · 29% over 14
MapGradePlayedRecordWin rateAvg rating
dust2D3010–2033%-0.07
infernoD144–1029%-0.06
mirageD134–931%-0.07
nukeA127–558%-0.07
cacheC104–640%-0.06
ancientD103–730%-0.07
vertigo—42–250%-0.04
office—32–167%-0.06
overpass—20–20%-0.05
anubis—11–0100%0.04
train—10–10%-0.09

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (29% over 14). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.5%Headshot accuracy
23.8%Accuracy (enemy spotted)
31.0%Spray accuracy
65.4%Counter-strafing
15.2°Preaim
690msReaction time
14.0%T opening success
22.9%CT opening success
0.69Enemies flashed / flash
0.6%Flash assists
11.78HE damage / grenade
6.55Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 15.2166° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.5359% — below the 15% mark we flag

    Aim Training →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno12–12-0.0610%5 Oct →
dust213–6-0.107%5 Oct →
nuke13–3-0.0512%5 Oct →
dust213–50.0210%28 Sept →
vertigo13–4-0.0328%28 Sept →
dust212–12-0.0812%27 Sept →
cache12–12-0.0815%21 Sept →
ancient10–13-0.046%21 Sept →
inferno12–12-0.0820%15 Sept →
ancient9–13-0.158%14 Sept →
mirage8–13-0.087%13 Sept →
nuke13–11-0.0715%13 Sept →
dust210–13-0.1010%13 Sept →
mirage13–4-0.050%13 Sept →
inferno6–13-0.0711%13 Sept →
nuke4–13-0.110%12 Sept →
mirage2–13-0.100%12 Sept →
mirage12–12-0.0721%10 Sept →
dust213–8-0.0813%10 Sept →
nuke13–4-0.0914%9 Sept →
ancient13–110.0210%9 Sept →
inferno13–8-0.035%9 Sept →
anubis13–60.0426%9 Sept →
dust213–9-0.069%9 Sept →
inferno12–12-0.0821%8 Sept →
mirage13–8-0.0813%8 Sept →
dust210–13-0.0217%8 Sept →
nuke13–4-0.0113%8 Sept →
dust212–12-0.1013%6 Sept →
nuke1–13-0.0825%2 Sept →
dust27–13-0.0526%2 Sept →
nuke8–13-0.066%2 Sept →
dust25–13-0.085%2 Sept →
office12–12-0.0632%2 Sept →
mirage2–13-0.0519%2 Sept →
office13–3-0.0822%2 Sept →
mirage7–13-0.1216%25 Aug →
inferno12–12-0.0018%25 Aug →
dust21–13-0.129%25 Aug →
mirage13–9-0.0318%21 Aug →
dust213–110.0339%21 Aug →
dust213–8-0.0617%20 Aug →
inferno2–13-0.0619%20 Aug →
dust212–12-0.0516%19 Aug →
dust212–12-0.089%14 Aug →
cache12–12-0.0620%12 Aug →
dust212–12-0.0621%12 Aug →
mirage5–13-0.0618%12 Aug →
ancient13–4-0.119%12 Aug →
inferno7–1-0.0720%10 Aug →
nuke13–3-0.0211%10 Aug →
cache6–13-0.0811%9 Aug →
dust213–3-0.017%9 Aug →
vertigo13–30.0231%1 Aug →
vertigo5–13-0.090%1 Aug →
dust21–13-0.108%29 Jul →
cache11–13-0.0915%29 Jul →
ancient6–13-0.0616%21 Jul →
cache8–13-0.0110%21 Jul →
nuke13–11-0.104%20 Jul →
dust27–13-0.1213%20 Jul →
inferno8–13-0.134%20 Jul →
mirage5–13-0.0816%20 Jul →
cache13–10-0.0424%15 Jul →
inferno11–13-0.0311%12 Jul →
dust210–1-0.0510%12 Jul →
inferno10–13-0.0814%12 Jul →
dust21–13-0.0914%12 Jul →
nuke13–8-0.0316%8 Jul →
inferno13–3-0.0133%8 Jul →
mirage8–13-0.0717%7 Jul →
dust29–130.0311%7 Jul →
dust26–13-0.056%7 Jul →
cache13–11-0.0530%4 Jul →
dust24–13-0.107%4 Jul →
cache13–3-0.120%4 Jul →
dust25–13-0.1320%4 Jul →
ancient6–13-0.0310%3 Jul →
nuke12–12-0.1127%2 Jul →
cache13–5-0.0611%1 Jul →
mirage6–13-0.098%1 Jul →
ancient5–13-0.0615%1 Jul →
dust213–8-0.0513%30 Jun →
inferno12–12-0.119%30 Jun →
ancient8–13-0.0625%30 Jun →
cache9–13-0.0719%28 Jun →
ancient6–13-0.1412%28 Jun →
dust24–13-0.0940%28 Jun →
nuke6–13-0.0911%28 Jun →
dust213–4-0.0925%27 Jun →
ancient13–8-0.058%27 Jun →
dust21–13-0.1015%24 Jun →
overpass11–13-0.0510%24 Jun →
inferno13–10-0.0730%24 Jun →
train10–13-0.0917%17 Jun →
office13–10-0.0223%17 Jun →
dust212–12-0.1213%9 Jun →
mirage13–8-0.0717%5 Jun →
vertigo7–13-0.0819%3 Jun →
overpass8–13-0.0617%11 May →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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