Bitchless Hotdog

Bitchless Hotdog — CS2 Stats

SY76561199200164069[U:1:1239898341]Steam profile ↗✓ No bans

770Tracked matches39%Win rate2024Tracked since
CSDB Rating5.2 DevelopingPositional Player
Premier CS Rating15,277Purple band · top ~27.3% of ranked players (population est.)
FaceitLevel 2Top 97.9% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 40 days played since 18 Jun 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 15,277 +5,641 20 Jun17 Sept · 23 days played
9,63616,374peak 16,37420 Jun17 Sept
16,693Peak Premier in tracked matches
40Days played since 2026-06-18

Premier CS Rating

  • 1,097 below peak (16,374)
  • -1,097 over 30 days · declining
  • +5,641 over 90 days
  • Next: Pink band at 20,000 4,723 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-10
  • Blue band first seen 2026-09-10

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGBitchless HotdogFACEITLevel 2STANDINGTop 97.9% of rankedPREMIER15,277 · Purple bandcsdb.gg/stats

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Performance scores

Aim65
Positioning65
Utility8

0–100 skill scores via Leetify.

Recent form

COLD52417Last 10052%Win rateWLLWLLTLWL

Last 10 vs previous 10: 0pp win rate · −0.00 avg rating · +1.5pp headshot accuracy · −64ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 13%
  • Avg reaction 564ms

Last 10

  • 361 · 30% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 12%
  • Avg reaction 545ms

Last 20

  • 6131 · 30% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 12%
  • Avg reaction 577ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.3 against its own average).

Aim6.5
Utility0.8
Positioning6.5
Opening Duels5.2

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 74% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 593ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.5
Positioning6.5
Utility0.8
Mechanics7.9
Opening Duels5.2
Win Impact1.4

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time596ms−49ms
first ⅓ avg 646ms → last ⅓ avg 596ms
Headshot accuracy12.4%−0.5%
first ⅓ avg 12.9% → last ⅓ avg 12.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 6–13 · cache, 1 Jul
30%Best headshot accuracy · 13–0 · cache, 12 Jul
453msFastest reaction time · 11–13 · vertigo, 8 Sept
13–0Biggest win · cache, 12 Jul

Across the last 100 tracked matches.

Highlights

7Longest win streak
76In matches decided by ≤2 rounds
3Overtime games

Map breakdown

dust2Best map · 71% over 7trainWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
nukeB26141254%0.02
cacheA138562%0.03
infernoC114736%0.00
anubisS96367%0.03
mirageC83538%-0.01
trainD82625%0.04
ancientA85363%0.01
dust2S75271%-0.02
vertigoA74357%0.03
overpass1010%0.01
office1010%-0.01
shelter110100%0.05

Across the last 100 tracked matches.

Faceit stats

Combat

30Matches
27%Win rate
0.62Avg K/D
ADR
30%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
3Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Vertigo825%0.6512.9
Mirage729%0.548.7
Inferno520%0.7813.0
Nuke425%0.6210.3
Ancient333%0.5210.7
Anubis20%0.468.0
Overpass1100%0.628.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.0%Headshot accuracy
36.8%Accuracy (enemy spotted)
35.0%Spray accuracy
85.5%Counter-strafing
10.7°Preaim
593msReaction time
54.4%T opening success
47.1%CT opening success
0.05Enemies flashed / flash
0.9%Flash assists
5.15HE damage / grenade
0.30Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.9792% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.0535 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Train

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Train callouts & strategy

Recent matches

MapScoreRatingHS%Date
anubis13–80.0520%16 Sept
mirage7–130.049%16 Sept
cache9–13-0.0613%15 Sept
nuke13–50.038%15 Sept
nuke5–130.0515%15 Sept
anubis9–130.0513%12 Sept
nuke12–120.0011%12 Sept
nuke9–130.0410%9 Sept
dust213–9-0.058%9 Sept
vertigo11–130.0719%8 Sept
nuke11–13-0.0413%7 Sept
nuke11–130.0111%7 Sept
cache13–50.0424%7 Sept
train7–130.059%7 Sept
nuke10–130.1213%3 Sept
cache13–100.006%2 Sept
mirage5–13-0.026%2 Sept
cache10–10.050%28 Aug
nuke8–13-0.0115%28 Aug
cache7–130.0313%28 Aug
ancient9–130.037%21 Aug
nuke13–80.0012%21 Aug
dust210–13-0.0510%19 Aug
vertigo12–120.0714%19 Aug
train13–40.0716%17 Aug
cache13–90.0518%16 Aug
ancient11–130.0111%16 Aug
vertigo6–13-0.0115%11 Aug
nuke13–70.088%6 Aug
ancient13–40.089%6 Aug
nuke3–13-0.0915%2 Aug
inferno6–130.0522%30 Jul
cache13–20.0319%30 Jul
ancient13–2-0.0315%30 Jul
vertigo13–110.029%29 Jul
vertigo13–50.0617%29 Jul
nuke13–10-0.019%28 Jul
train13–30.089%28 Jul
vertigo13–50.0510%28 Jul
overpass7–130.0111%26 Jul
train2–130.019%26 Jul
nuke13–80.0012%23 Jul
mirage13–30.0113%22 Jul
inferno10–13-0.017%22 Jul
anubis4–130.0217%22 Jul
nuke13–4-0.007%22 Jul
dust213–7-0.026%22 Jul
nuke13–110.0315%20 Jul
nuke15–150.029%18 Jul
anubis13–9-0.086%18 Jul
anubis13–50.065%18 Jul
inferno13–70.026%17 Jul
anubis13–100.0211%17 Jul
nuke13–50.0515%17 Jul
inferno13–60.0214%17 Jul
nuke12–120.0615%16 Jul
nuke13–80.0216%12 Jul
cache13–00.0730%12 Jul
anubis13–100.0918%12 Jul
dust213–60.0210%12 Jul
office7–13-0.0116%11 Jul
ancient7–13-0.0810%10 Jul
inferno11–13-0.068%10 Jul
dust29–13-0.067%10 Jul
mirage13–160.0316%10 Jul
nuke13–40.007%10 Jul
mirage13–10-0.028%10 Jul
inferno6–13-0.0614%9 Jul
shelter13–110.0512%9 Jul
cache13–80.0311%9 Jul
mirage4–13-0.085%9 Jul
nuke8–130.0213%9 Jul
anubis11–130.048%9 Jul
anubis13–50.0413%7 Jul
nuke13–110.0013%7 Jul
mirage13–11-0.056%5 Jul
ancient13–100.0612%5 Jul
dust213–110.0216%4 Jul
nuke13–40.1116%4 Jul
ancient13–6-0.054%4 Jul
cache6–130.1312%1 Jul
cache0–7-0.0523%1 Jul
cache8–130.0214%1 Jul
inferno13–60.0417%25 Jun
inferno15–15-0.0011%24 Jun
inferno13–10.0414%24 Jun
inferno8–8-0.0112%24 Jun
dust213–100.018%23 Jun
ancient13–80.0512%23 Jun
mirage8–13-0.0218%20 Jun
nuke13–40.0824%20 Jun
inferno12–12-0.0021%19 Jun
train10–130.0515%19 Jun
vertigo13–9-0.0415%19 Jun
cache13–110.076%19 Jun
nuke13–7-0.0315%19 Jun
train7–130.029%19 Jun
train7–13-0.0115%18 Jun
nuke10–13-0.049%18 Jun
train6–130.0512%18 Jun

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →