ALLU

ALLU — CS2 Stats

FI76561199189306192[U:1:1229040464]Steam profile ↗✓ No bans

2,193Tracked matches50%Win rate2023Tracked since
CSDB Rating4.7 DevelopingPositional Player
FaceitLevel 8 · 1,710 ELOTop 31.2% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Sep 2026 (20 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 1,710 → 1,710
+13Tracked matches · now 2,193
−3.3ppWin rate · 53.3% → 50.0%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 79 days played since 15 Aug 2025. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

1,710Highest Faceit ELO seen on CSDB
79Days played since 2025-08-15

Faceit ELO

  • At peak — 1,710
  • Next: Level 9 at 1,751 — 41 to go
  • Reached: Level 8 · Level 7 · Level 6 · Level 5
  • Level 8 first seen 2026-09-04
  • Level 7 first seen 2026-09-04

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGALLUFACEITLevel 8 · 1,710 ELOSTANDINGTop 31.2% of rankedPEAK ELO1,710csdb.gg/stats

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Performance scores

Aim54
Positioning61
Utility48

0–100 skill scores via Leetify.

Recent form

STEADY51–49Last 10051%Win rateLWLLLLWWWL

Last 10 vs previous 10: −30pp win rate · −0.02 avg rating · −3.1pp headshot accuracy · −0ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 16%
  • Avg reaction 569ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 14%
  • Avg reaction 607ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 15%
  • Avg reaction 607ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.2 against its own average).

Aim5.4
Utility4.8
Positioning6.1
Opening Duels4.8
Clutch3.8

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 74% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 605ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 66% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.4
Positioning6.1
Utility4.8
Mechanics3.6
Opening Duels3.9
Win Impact5.0

Composite 4.7/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.00
first ⅓ avg 0.02 → last ⅓ avg 0.02
Reaction time603ms+23ms
first ⅓ avg 580ms → last ⅓ avg 603ms
Headshot accuracy15.2%−1.8%
first ⅓ avg 17.0% → last ⅓ avg 15.2%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.30Best match rating · 9–0 · inferno, 15 Aug →
50%Best headshot accuracy · 9–0 · inferno, 15 Aug →
422msFastest reaction time · 13–9 · nuke, 17 Aug →
13–1Biggest win · mirage, 6 Mar →

Across the last 100 tracked matches.

Highlights

8Longest win streak
10–10In matches decided by ≤2 rounds
14Overtime games

Map breakdown

nukeBest map · 61% over 18trainWeakest map · 38% over 8
MapGradePlayedRecordWin rateAvg rating
mirageA2011–955%0.02
nukeA1811–761%0.00
ancientB189–950%-0.00
infernoC146–843%0.04
overpassB105–550%0.01
trainC83–538%0.03
anubisC73–443%0.01
dust2A53–260%-0.04

Across the last 100 tracked matches.

Faceit stats

Combat

1,324Matches
51%Win rate
1.17Avg K/D
86.1ADR
41%Headshot %

Clutches & streaks

39%1v1 clutch win
23%1v2 clutch win
11Longest win streak

Recent Faceit resultsWLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage31746%1.1116.8
Nuke24154%1.2218.1
Anubis20757%1.2517.7
Ancient19655%1.2117.9
Inferno11940%1.1217.0
Train9462%1.2918.9
Dust26635%0.9914.9
Overpass6159%1.1217.1

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.7%Headshot accuracy
35.0%Accuracy (enemy spotted)
41.5%Spray accuracy
66.4%Counter-strafing
11.5°Preaim
605msReaction time
38.7%T opening success
52.8%CT opening success
0.51Enemies flashed / flash
11.6%Flash assists
8.65HE damage / grenade
3.74Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.7391 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.7012% — below the 40% mark we flag

Spend your practice time on Train

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Train callouts & strategy →

Recent matches

MapScoreRatingHS%Date
mirage10–13-0.0114%21 Sept →
nuke13–80.0614%8 Jun →
anubis9–130.0121%24 May →
mirage2–13-0.0313%20 May →
mirage6–13-0.0717%16 May →
ancient5–13-0.055%13 May →
ancient13–80.0017%12 May →
overpass13–6-0.028%5 May →
inferno9–70.1114%4 May →
dust27–13-0.0116%4 May →
ancient13–4-0.037%1 May →
mirage13–80.0512%30 Apr →
nuke13–90.0112%25 Apr →
mirage13–60.0126%24 Apr →
mirage13–11-0.0312%22 Apr →
anubis10–130.0518%21 Apr →
nuke13–30.0433%14 Apr →
ancient10–130.0217%12 Apr →
overpass19–160.0621%5 Apr →
overpass7–130.0411%23 Mar →
ancient11–130.0019%20 Mar →
inferno2–13-0.0116%18 Mar →
mirage13–90.0819%14 Mar →
mirage20–220.0722%8 Mar →
mirage13–10.1113%6 Mar →
nuke9–13-0.0011%21 Feb →
nuke13–60.0912%17 Feb →
mirage7–13-0.0314%12 Feb →
anubis13–100.0012%11 Feb →
anubis13–11-0.0010%3 Feb →
anubis8–130.0219%31 Jan →
anubis13–80.0511%28 Jan →
nuke7–13-0.0716%23 Jan →
mirage9–130.0010%22 Jan →
overpass6–13-0.0320%19 Jan →
anubis8–13-0.049%14 Jan →
overpass13–100.0117%13 Jan →
overpass6–13-0.0422%12 Jan →
train9–130.0635%11 Jan →
ancient15–19-0.0417%11 Jan →
mirage14–16-0.0017%8 Jan →
mirage13–11-0.0321%4 Jan →
inferno9–40.1127%3 Jan →
ancient6–13-0.0213%2 Jan →
train5–13-0.0017%27 Dec →
overpass8–130.109%26 Dec →
mirage19–160.0112%25 Dec →
overpass16–14-0.0113%20 Dec →
inferno10–13-0.0612%16 Dec →
train13–50.0735%6 Dec →
nuke6–13-0.0623%4 Dec →
ancient13–110.0226%1 Dec →
ancient9–13-0.0215%30 Nov →
mirage13–110.0033%30 Nov →
ancient13–100.044%30 Nov →
mirage13–60.1026%28 Nov →
nuke22–25-0.0210%28 Nov →
overpass13–160.0120%26 Nov →
inferno1–13-0.0817%25 Nov →
train12–160.0618%18 Oct →
train8–13-0.0221%18 Oct →
ancient11–13-0.0511%17 Oct →
overpass13–70.014%17 Oct →
ancient13–4-0.0115%17 Oct →
dust26–13-0.049%17 Oct →
inferno7–9-0.0116%16 Oct →
inferno4–9-0.098%14 Oct →
train11–13-0.0025%11 Oct →
ancient13–80.0310%8 Oct →
nuke9–13-0.0410%7 Oct →
nuke25–220.0314%7 Oct →
nuke12–160.0322%4 Oct →
dust213–3-0.0611%2 Oct →
ancient4–13-0.034%28 Sept →
inferno8–130.0221%24 Sept →
dust213–70.0130%24 Sept →
train13–5-0.0021%23 Sept →
mirage13–110.0121%23 Sept →
inferno16–130.0323%22 Sept →
nuke13–100.0619%22 Sept →
nuke6–9-0.065%22 Sept →
inferno9–20.0318%22 Sept →
nuke13–10-0.039%21 Sept →
nuke13–9-0.0518%18 Sept →
dust213–10-0.0927%18 Sept →
ancient16–130.0410%11 Sept →
nuke13–80.0413%9 Sept →
inferno13–80.0217%9 Sept →
train13–10.0724%9 Sept →
mirage11–130.0413%6 Sept →
inferno11–130.0723%28 Aug →
nuke13–110.025%27 Aug →
ancient13–110.0314%22 Aug →
ancient13–20.0514%22 Aug →
inferno11–130.1215%21 Aug →
mirage9–130.0514%18 Aug →
nuke13–9-0.0319%17 Aug →
ancient14–16-0.067%15 Aug →
mirage13–10-0.0116%15 Aug →
inferno9–00.3050%15 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →