VargUWU

VargUWU — CS2 Stats

76561199145720001[U:1:1185454273]Steam profile ↗✓ No bans

2,327Tracked matches48%Win rate2021Tracked since
CSDB Rating3.9 LearningPositional Player
Premier CS Rating9,599Light Blue band · top ~56.8% of ranked players (population est.)
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 12 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

−96Premier CS Rating · 9,695 → 9,599

Rating over time

Premier CS Rating: 9,599 -1,073 18 Sept – 13 Oct · 20 days played
9,54812,405peak 12,40518 Sept13 Oct
13,187Peak Premier in tracked matches
20Days played since 2026-09-18

Premier CS Rating

  • 2,806 below peak (12,405)
  • -1,073 over 30 days · declining
  • Next: Blue band at 10,000 — 401 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-19
  • Light Blue band first seen 2026-09-19

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGVargUWUPREMIER9,599 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim46
Positioning60
Utility11

0–100 skill scores via Leetify.

Recent form

STEADY48–49–3Last 10048%Win rateWLWWLLWWLL

Last 10 vs previous 10: +30pp win rate · −0.01 avg rating · −0.8pp headshot accuracy · −21ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 13%
  • Avg reaction 577ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 14%
  • Avg reaction 589ms

Last 20

  • 7–11–2 · 35% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 14%
  • Avg reaction 600ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+3.6 against its own average).

Aim4.6
Utility1.1
Positioning6.0
Opening Duels2.5
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 74% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 597ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.6
Positioning6.0
Utility1.1
Mechanics4.9
Opening Duels4.0
Win Impact4.4

Composite 3.9/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time595ms+20ms
first ⅓ avg 575ms → last ⅓ avg 595ms
Headshot accuracy14.7%+0.1%
first ⅓ avg 14.6% → last ⅓ avg 14.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.11Best match rating · 13–0 · nuke, 9 Oct →
34%Best headshot accuracy · 13–0 · nuke, 9 Oct →
391msFastest reaction time · 0–8 · dust2, 1 Oct →
13–0Biggest win · nuke, 9 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
8–7In matches decided by ≤2 rounds
10Overtime games

Map breakdown

nukeBest map · 70% over 20anubisWeakest map · 30% over 10
MapGradePlayedRecordWin rateAvg rating
nukeS2014–670%0.01
infernoC208–1240%-0.00
mirageB189–950%-0.01
dust2D134–931%-0.04
ancientA116–555%-0.02
anubisD103–730%-0.02
cacheB84–450%-0.03

Across the last 100 tracked matches.

Anubis is currently your weakest sufficiently-sampled map (30% over 10). Start with the 6 essential Anubis lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

5Matches
40%Win rate
0.67Avg K/D
84.5ADR
40%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage20%0.5510.5
Anubis10%0.5610.0
Ancient1100%0.7814.0
Nuke1100%0.8917.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.8%Headshot accuracy
33.9%Accuracy (enemy spotted)
34.7%Spray accuracy
72.2%Counter-strafing
12.4°Preaim
597msReaction time
45.7%T opening success
46.6%CT opening success
0.32Enemies flashed / flash
5.6%Flash assists
1.57HE damage / grenade
0.68Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.3929° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.8424% — below the 15% mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3239 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Anubis

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

30% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Anubis callouts & strategy →Anubis grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–8-0.0610%13 Oct →
cache8–13-0.0814%13 Oct →
nuke13–6-0.0417%13 Oct →
nuke13–10-0.0814%13 Oct →
inferno13–16-0.0110%13 Oct →
inferno7–13-0.0213%13 Oct →
inferno13–100.0624%12 Oct →
mirage13–40.0319%12 Oct →
dust22–13-0.0512%12 Oct →
anubis3–13-0.002%12 Oct →
inferno10–13-0.0421%12 Oct →
ancient7–13-0.0912%11 Oct →
dust27–13-0.077%11 Oct →
dust27–13-0.0411%11 Oct →
cache15–150.0118%11 Oct →
nuke13–90.0315%10 Oct →
ancient13–9-0.013%10 Oct →
anubis13–16-0.0412%10 Oct →
nuke8–80.0426%10 Oct →
ancient9–130.0520%9 Oct →
dust213–10-0.0016%9 Oct →
nuke13–00.1134%9 Oct →
mirage13–2-0.0011%9 Oct →
inferno9–13-0.0215%9 Oct →
nuke13–90.057%9 Oct →
nuke13–110.029%9 Oct →
anubis6–13-0.0213%7 Oct →
mirage8–13-0.0314%7 Oct →
dust211–13-0.0710%7 Oct →
anubis13–10-0.0119%7 Oct →
nuke13–100.0517%7 Oct →
inferno9–13-0.0518%6 Oct →
anubis13–90.0021%6 Oct →
nuke11–13-0.077%6 Oct →
nuke10–130.0311%6 Oct →
cache12–16-0.0615%6 Oct →
inferno13–6-0.0116%6 Oct →
nuke6–130.0315%6 Oct →
mirage13–9-0.0613%5 Oct →
cache11–130.0416%5 Oct →
nuke13–70.019%5 Oct →
inferno7–130.0317%5 Oct →
mirage7–13-0.0715%2 Oct →
inferno9–13-0.0215%1 Oct →
nuke13–8-0.003%1 Oct →
dust20–8-0.0613%1 Oct →
mirage6–13-0.0215%1 Oct →
inferno13–11-0.0016%30 Sept →
anubis9–13-0.0321%30 Sept →
nuke13–70.0325%30 Sept →
dust210–13-0.0213%30 Sept →
dust213–6-0.0319%30 Sept →
nuke13–60.0120%29 Sept →
inferno16–130.0414%29 Sept →
dust213–6-0.0119%29 Sept →
inferno8–130.0120%29 Sept →
dust26–13-0.0810%28 Sept →
mirage7–13-0.0012%28 Sept →
nuke13–70.0017%28 Sept →
dust27–13-0.107%28 Sept →
dust213–8-0.0217%28 Sept →
mirage13–70.0419%28 Sept →
cache16–14-0.0412%28 Sept →
ancient13–9-0.0217%25 Sept →
ancient13–50.0610%25 Sept →
inferno4–13-0.098%25 Sept →
cache13–60.0015%24 Sept →
nuke11–13-0.0814%24 Sept →
mirage13–11-0.0215%24 Sept →
mirage13–70.0018%24 Sept →
mirage13–100.0618%24 Sept →
ancient13–110.009%24 Sept →
ancient9–13-0.0619%22 Sept →
mirage13–70.0617%22 Sept →
inferno4–13-0.0317%21 Sept →
mirage16–130.0311%21 Sept →
inferno3–13-0.029%21 Sept →
nuke10–13-0.0216%20 Sept →
inferno13–50.0114%20 Sept →
anubis8–13-0.0618%20 Sept →
mirage11–130.0211%20 Sept →
inferno13–100.0715%20 Sept →
mirage11–13-0.0323%20 Sept →
cache13–11-0.0914%20 Sept →
ancient13–7-0.018%20 Sept →
anubis10–13-0.0220%20 Sept →
inferno13–10-0.018%19 Sept →
mirage9–130.0113%19 Sept →
ancient5–13-0.0212%19 Sept →
nuke13–40.0610%19 Sept →
mirage6–13-0.0917%19 Sept →
inferno15–150.0321%19 Sept →
cache16–13-0.039%19 Sept →
anubis11–13-0.0211%19 Sept →
ancient13–8-0.0219%19 Sept →
dust27–13-0.0322%19 Sept →
inferno16–140.0114%18 Sept →
mirage8–13-0.0612%18 Sept →
ancient5–13-0.0516%18 Sept →
anubis13–11-0.0312%18 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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