Niklas Faxe

Niklas Faxe — CS2 Stats

76561199135605002[U:1:1175339274]Steam profile ↗✓ No bans

158Tracked matches28%Win rate2023Tracked since
CSDB Rating3.1 LearningPositional Player
Premier CS Rating7,817Light Blue band · top ~65.3% of ranked players (population est.)
FaceitLevel 2Top 97.9% of ranked FACEIT players
WingmanSilver Elite Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Jan 2026 (282 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 7,817 +263 4 Dec – 4 Jan · 11 days played
7,4439,729peak 9,7294 Dec4 Jan
9,839Peak Premier in tracked matches
34Days played since 2025-11-05

Premier CS Rating

  • 1,912 below peak (9,729)
  • +374 over 30 days · steady
  • Next: Blue band at 10,000 — 2,183 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGNiklas FaxeFACEITLevel 2STANDINGTop 97.9% of rankedPREMIER7,817 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim42
Positioning44
Utility34

0–100 skill scores via Leetify.

Recent form

STEADY44–50–6Last 10044%Win rateWLLLLWTWLW

Last 10 vs previous 10: 0pp win rate · −0.02 avg rating · +0.5pp headshot accuracy · −56ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 14%
  • Avg reaction 652ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 12%
  • Avg reaction 631ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 11%
  • Avg reaction 659ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.4 against its own average).

Aim4.2
Utility3.4
Positioning4.4
Opening Duels1.1

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 79% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 41% on CT to 20% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 675ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.2
Positioning4.4
Utility3.4
Mechanics4.3
Opening Duels1.4
Win Impact0.0

Composite 3.1/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.00 → last ⅓ avg -0.02
Reaction time671ms+8ms
first ⅓ avg 663ms → last ⅓ avg 671ms
Headshot accuracy12.5%−0.0%
first ⅓ avg 12.6% → last ⅓ avg 12.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.32Best match rating · 9–0 · nuke, 30 Nov →
27%Best headshot accuracy · 4–13 · dust2, 12 Dec →
422msFastest reaction time · 7–2 · inferno, 6 Dec →
13–0Biggest win · nuke, 22 Dec →

Across the last 100 tracked matches.

Highlights

5Longest win streak
9–9In matches decided by ≤2 rounds
4Overtime games

Map breakdown

nukeBest map · 67% over 21ancientWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
mirageC2510–1540%0.00
nukeS2114–767%0.01
dust2B158–753%-0.01
infernoD123–925%-0.01
overpassA85–363%-0.03
ancientD61–517%-0.01
vertigoD51–420%-0.02
cache—20–20%-0.04
anubis—20–20%-0.04
poseidon—10–10%-0.06
rooftop—11–0100%-0.02
office—10–10%-0.08
train—11–0100%-0.03

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.4%Headshot accuracy
35.3%Accuracy (enemy spotted)
33.2%Spray accuracy
69.1%Counter-strafing
9.8°Preaim
675msReaction time
20.2%T opening success
41.4%CT opening success
0.37Enemies flashed / flash
2.3%Flash assists
9.35HE damage / grenade
3.27Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.3841% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3749 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 20.1688% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke9–70.019%15 Sept →
cache8–13-0.0510%31 May →
cache10–13-0.0318%19 May →
vertigo1–9-0.1719%16 Feb →
overpass7–9-0.1313%16 Feb →
nuke9–60.028%16 Feb →
nuke8–8-0.105%16 Feb →
inferno9–40.1311%16 Feb →
poseidon7–9-0.0613%16 Feb →
mirage13–100.0511%14 Feb →
vertigo6–9-0.0813%14 Jan →
rooftop9–4-0.0219%14 Jan →
dust213–60.0511%13 Jan →
mirage5–13-0.018%13 Jan →
mirage3–13-0.057%12 Jan →
nuke13–5-0.039%12 Jan →
dust29–130.0117%11 Jan →
mirage13–90.0816%7 Jan →
office6–13-0.085%5 Jan →
overpass0–13-0.058%5 Jan →
inferno1–13-0.084%5 Jan →
mirage12–120.0410%5 Jan →
nuke9–60.0213%5 Jan →
inferno7–9-0.0726%5 Jan →
nuke9–10.0917%5 Jan →
nuke9–13-0.0815%4 Jan →
ancient3–13-0.066%4 Jan →
nuke9–50.0519%4 Jan →
mirage5–13-0.0216%4 Jan →
mirage7–130.0216%4 Jan →
mirage13–20.0417%4 Jan →
mirage11–13-0.0110%3 Jan →
nuke13–4-0.0017%30 Dec →
nuke6–2-0.018%23 Dec →
inferno7–9-0.0613%23 Dec →
inferno6–9-0.028%23 Dec →
dust26–13-0.0210%23 Dec →
ancient3–13-0.068%22 Dec →
ancient11–130.032%22 Dec →
nuke13–00.047%22 Dec →
dust213–11-0.0519%22 Dec →
mirage3–13-0.0216%21 Dec →
inferno8–13-0.078%21 Dec →
inferno11–130.0516%21 Dec →
dust27–13-0.0215%21 Dec →
anubis6–13-0.050%21 Dec →
overpass13–7-0.0212%21 Dec →
vertigo13–110.0815%20 Dec →
overpass13–70.066%20 Dec →
dust213–3-0.016%20 Dec →
dust213–80.0316%20 Dec →
mirage12–12-0.0016%20 Dec →
inferno8–80.087%20 Dec →
overpass13–9-0.094%19 Dec →
mirage8–130.0313%19 Dec →
overpass13–4-0.0413%19 Dec →
mirage6–13-0.0212%19 Dec →
ancient6–130.009%14 Dec →
dust24–13-0.0527%12 Dec →
ancient13–110.038%12 Dec →
mirage13–40.047%12 Dec →
nuke13–16-0.0218%12 Dec →
mirage13–5-0.0212%12 Dec →
train13–7-0.037%7 Dec →
nuke13–20.080%7 Dec →
nuke9–60.0420%7 Dec →
nuke15–15-0.0410%7 Dec →
dust213–3-0.0416%7 Dec →
mirage13–110.018%7 Dec →
inferno13–2-0.0110%6 Dec →
inferno7–20.0114%6 Dec →
mirage13–7-0.0011%6 Dec →
inferno4–13-0.0416%5 Dec →
vertigo7–9-0.046%5 Dec →
dust213–100.0119%4 Dec →
dust213–90.0022%4 Dec →
mirage2–13-0.0614%4 Dec →
anubis6–13-0.027%3 Dec →
mirage13–110.0113%3 Dec →
dust216–130.0012%30 Nov →
mirage11–13-0.026%30 Nov →
nuke0–13-0.0519%30 Nov →
mirage13–110.0713%30 Nov →
mirage6–13-0.0518%30 Nov →
inferno4–9-0.0810%30 Nov →
nuke9–00.3219%30 Nov →
vertigo8–80.0915%30 Nov →
nuke2–13-0.1320%26 Nov →
dust210–13-0.0612%26 Nov →
nuke13–11-0.0916%26 Nov →
mirage9–13-0.0111%23 Nov →
mirage13–30.0916%19 Nov →
overpass12–16-0.017%17 Nov →
dust24–130.0210%14 Nov →
nuke13–9-0.039%14 Nov →
overpass13–110.0111%6 Nov →
ancient4–13-0.013%6 Nov →
dust28–13-0.017%6 Nov →
nuke6–90.0416%5 Nov →
mirage9–13-0.069%5 Nov →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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