BackDoorDaddy

BackDoorDaddy — CS2 Stats

76561199110929991[U:1:1150664263]Steam profile ↗✓ No bans

255Tracked matches43%Win rate2024Tracked since
CSDB Rating4.1 DevelopingAll-Rounder
Premier CS Rating8,620Light Blue band · top ~61.5% of ranked players (population est.)
WingmanSilver IV
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 29 Aug 2026 (65 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 8,620 +196 18 Jun – 29 Aug · 25 days played
7,36110,525peak 10,52518 Jun29 Aug
10,737Peak Premier in tracked matches
29Days played since 2026-06-18

Premier CS Rating

  • 1,905 below peak (10,525)
  • +1,187 over 30 days · improving
  • Next: Blue band at 10,000 — 1,380 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGBackDoorDaddyPREMIER8,620 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim44
Positioning59
Utility49

0–100 skill scores via Leetify.

Recent form

STEADY46–52–2Last 10046%Win rateLWWWWLWLLW

Last 10 vs previous 10: +20pp win rate · −0.01 avg rating · +5.4pp headshot accuracy · +120ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 21%
  • Avg reaction 586ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 14%
  • Avg reaction 605ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 11%
  • Avg reaction 545ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim4.4
Utility4.9
Positioning5.9
Opening Duels4.7

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

device

Plays most like device 72% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 565ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 66% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.4
Positioning5.9
Utility4.9
Mechanics3.7
Opening Duels4.6
Win Impact2.8

Composite 4.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.03
first ⅓ avg -0.01 → last ⅓ avg 0.01
Reaction time571ms−122ms
first ⅓ avg 694ms → last ⅓ avg 571ms
Headshot accuracy10.9%−1.8%
first ⅓ avg 12.6% → last ⅓ avg 10.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 13–7 · dust2, 2 Jul →
32%Best headshot accuracy · 13–7 · dust2, 2 Jul →
328msFastest reaction time · 6–13 · dust2, 14 Aug →
13–3Biggest win · mirage, 29 Aug →

Across the last 100 tracked matches.

Highlights

6Longest win streak
7–7In matches decided by ≤2 rounds
7Overtime games

Map breakdown

overpassBest map · 80% over 5ancientWeakest map · 21% over 19
MapGradePlayedRecordWin rateAvg rating
dust2A2011–955%0.01
ancientD194–1521%-0.00
nukeB179–853%0.01
infernoB168–850%0.00
anubisB126–650%-0.01
mirageD62–433%-0.01
overpassS54–180%0.02
cache—21–150%0.04
poseidon—21–150%-0.04
vertigo—10–10%-0.04

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (21% over 19). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

10.4%Headshot accuracy
33.0%Accuracy (enemy spotted)
33.0%Spray accuracy
66.4%Counter-strafing
10.3°Preaim
565msReaction time
49.5%T opening success
47.4%CT opening success
0.47Enemies flashed / flash
5.9%Flash assists
7.59HE damage / grenade
5.01Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 10.3927% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.474 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

21% win rate across 19 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust210–130.0725%29 Aug →
anubis13–60.0723%29 Aug →
dust213–50.1819%29 Aug →
mirage13–3-0.0221%29 Aug →
cache13–100.0718%21 Aug →
inferno7–13-0.062%21 Aug →
inferno13–50.047%21 Aug →
mirage5–13-0.069%21 Aug →
ancient2–13-0.077%20 Aug →
dust213–4-0.007%20 Aug →
anubis6–13-0.1015%16 Aug →
inferno5–13-0.0413%15 Aug →
nuke16–130.086%15 Aug →
ancient13–100.164%15 Aug →
dust26–130.023%14 Aug →
cache3–130.017%14 Aug →
inferno13–90.089%14 Aug →
nuke8–130.069%14 Aug →
ancient3–13-0.028%14 Aug →
ancient13–90.0111%13 Aug →
nuke13–40.019%13 Aug →
inferno6–13-0.079%4 Aug →
dust213–90.0012%4 Aug →
anubis9–13-0.014%31 Jul →
anubis13–60.1214%31 Jul →
ancient4–13-0.049%27 Jul →
mirage14–16-0.039%26 Jul →
ancient5–13-0.1013%26 Jul →
ancient8–13-0.011%25 Jul →
inferno11–13-0.0211%25 Jul →
nuke10–130.0224%24 Jul →
ancient9–13-0.026%24 Jul →
dust213–30.0415%22 Jul →
mirage8–13-0.0415%22 Jul →
ancient5–13-0.053%19 Jul →
mirage6–130.0410%15 Jul →
ancient10–13-0.037%15 Jul →
inferno13–3-0.0210%15 Jul →
anubis8–13-0.0111%15 Jul →
ancient11–13-0.0313%14 Jul →
inferno14–16-0.036%14 Jul →
ancient8–130.0214%14 Jul →
nuke13–90.0417%14 Jul →
ancient11–13-0.065%14 Jul →
dust213–8-0.0420%14 Jul →
nuke13–60.016%13 Jul →
ancient13–90.1412%13 Jul →
dust29–13-0.0412%13 Jul →
nuke11–130.047%13 Jul →
ancient7–13-0.1313%13 Jul →
inferno6–13-0.087%13 Jul →
inferno13–4-0.029%13 Jul →
anubis9–13-0.057%13 Jul →
nuke13–5-0.0311%13 Jul →
mirage13–110.017%12 Jul →
ancient13–70.1220%10 Jul →
inferno13–50.1110%10 Jul →
ancient9–130.028%3 Jul →
inferno13–160.0212%3 Jul →
nuke6–13-0.0513%3 Jul →
dust27–130.0216%3 Jul →
anubis10–13-0.0217%3 Jul →
overpass13–11-0.0016%3 Jul →
nuke12–16-0.0014%3 Jul →
dust213–70.2032%2 Jul →
nuke13–70.1222%2 Jul →
inferno13–60.1815%2 Jul →
dust210–13-0.0910%2 Jul →
dust213–70.0216%2 Jul →
dust213–80.0024%2 Jul →
nuke9–60.0619%1 Jul →
poseidon9–5-0.0117%1 Jul →
nuke10–13-0.0512%1 Jul →
overpass13–90.0111%1 Jul →
nuke7–13-0.038%1 Jul →
dust210–13-0.022%1 Jul →
poseidon8–8-0.076%30 Jun →
vertigo4–9-0.0427%30 Jun →
anubis9–13-0.0610%30 Jun →
anubis16–120.027%30 Jun →
nuke5–13-0.0119%30 Jun →
anubis13–100.049%30 Jun →
overpass4–130.049%29 Jun →
inferno13–7-0.0114%29 Jun →
ancient9–130.019%29 Jun →
nuke13–11-0.0216%29 Jun →
inferno15–15-0.0010%29 Jun →
nuke13–11-0.044%29 Jun →
dust23–13-0.044%29 Jun →
anubis13–7-0.0915%27 Jun →
dust213–11-0.0619%27 Jun →
inferno13–8-0.087%27 Jun →
dust213–60.0016%27 Jun →
overpass13–100.069%22 Jun →
overpass13–110.0215%22 Jun →
dust211–130.0317%22 Jun →
ancient6–13-0.016%21 Jun →
dust213–7-0.0010%21 Jun →
dust27–13-0.0519%18 Jun →
anubis13–11-0.0019%18 Jun →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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