emj16

emj16 — CS2 Stats

76561199107623259[U:1:1147357531]Steam profile ↗✓ No bans

1,580Tracked matches43%Win rate2022Tracked since
CSDB Rating5.0 DevelopingPositional Player
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanGold Nova II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Sep 2026 (33 days ago). Ranks are recorded once per day this page is viewed.

+53Tracked matches · now 1,580
+17.4ppWin rate · 25.9% → 43.3%

Rating over time

Faceit ELO: 919 +0 13 Sept – 14 Sept · 2 observations
919919peak 91913 Sept14 Sept
919Highest Faceit ELO seen on CSDB
2Days observed since 2026-09-13

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGemj16FACEITLevel 4STANDINGTop 81.0% of rankedPEAK ELO919csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim67
Positioning58
Utility22

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.2 against its own average).

Aim6.7
Utility2.2
Positioning5.8
Opening Duels2.9
Clutch3.6

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 86% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 610ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.7
Positioning5.8
Utility2.2
Mechanics5.8
Opening Duels3.9
Win Impact2.8

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

42Matches
48%Win rate
1.05Avg K/D
87.6ADR
44%Headshot %

Clutches & streaks

38%1v1 clutch win
21%1v2 clutch win
4Longest win streak

Recent Faceit resultsLWWLW

MapMatchesWin rateAvg K/DAvg kills
Ancient1060%1.0513.5
Mirage1040%1.1316.4
Dust2956%1.0315.6
Inferno520%0.8213.8
Vertigo425%1.2019.3
Nuke367%1.1719.7
Anubis1100%0.738.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.8%Headshot accuracy
33.9%Accuracy (enemy spotted)
40.8%Spray accuracy
76.0%Counter-strafing
9.1°Preaim
610msReaction time
40.6%T opening success
50.4%CT opening success
0.38Enemies flashed / flash
6.1%Flash assists
7.20HE damage / grenade
1.13Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3757 — below the 0.5 mark we flag

    Grenade Lineups →

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.