FURINA

FURINA — CS2 Stats

MX76561199100460180[U:1:1140194452]Steam profile ↗✓ No bans

1,428Tracked matches76%Win rate2020Tracked since
CSDB Rating6.8 SolidSupport
Premier CS Rating27,130Top 5% of 185,711 CSDB-tracked playersRed band · top ~2% of ranked players (population est.)
CSDB Leaderboard#5081 of 231271 tracked
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 28 Aug 2026 (23 days ago). Ranks are recorded once per day this page is viewed.

+8881Premier CS Rating · 18,249 → 27,130
+69Tracked matches · now 1,428
+24.0ppWin rate · 51.8% → 75.9%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 1 day observed since 28 Aug 2026. Come back after the next session and the change shows above.

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Rating over time

27,130Peak Premier on CSDB
1Days observed since 2026-08-28

Premier CS Rating

  • At peak — 27,130
  • Next: Gold band at 30,000 2,870 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Purple band first seen 2026-08-28
  • Blue band first seen 2026-08-28

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

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CSDB.GGFURINAPREMIER27,130 · Red bandcsdb.gg/stats

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Performance scores

Aim87
Positioning46
Utility58

0–100 skill scores via Leetify.

Player DNA

Primary style: SupportUtility contribution stands above the rest of this profile (+1.9 against its own average).

Aim8.7
Utility5.8
Positioning4.6
Opening Duels0.2
Clutch5.2

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 83% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 87 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 41 points — deaths here waste a strong aim profile.

Reaction time. 556ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.7
Positioning4.6
Utility5.8
Mechanics6.5
Opening Duels0.8
Win Impact10.0

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

217Matches
52%Win rate
1.09Avg K/D
79.9ADR
40%Headshot %

Clutches & streaks

46%1v1 clutch win
16%1v2 clutch win
7Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage4062%1.4716.3
Anubis1331%0.9615.3
Dust21136%1.0112.9
Inferno956%0.7713.3
Ancient560%0.8016.0
Overpass4100%1.7720.8
Nuke2100%1.6918.0
Vertigo1100%0.7417.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.2%Headshot accuracy
39.1%Accuracy (enemy spotted)
44.2%Spray accuracy
79.2%Counter-strafing
9.0°Preaim
556msReaction time
35.4%T opening success
31.4%CT opening success
0.46Enemies flashed / flash
2.9%Flash assists
22.25HE damage / grenade
3.76Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4613 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.3516% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →