TreeFingersDeep

TreeFingersDeep — CS2 Stats

76561199097213364[U:1:1136947636]Steam profile ↗✓ No bans

59Tracked matches34%Win rate2023Tracked since
CSDB Rating3.0 LearningPositional Player
Premier CS Rating4,643Grey band · top ~80.3% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 17 Jul 2026 (65 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 25 days played since 28 Mar 2023. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 4,643 +1,136 5 Jul17 Jul · 3 days played
3,5074,877peak 4,8775 Jul17 Jul
4,999Peak Premier in tracked matches
25Days played since 2023-03-28

Premier CS Rating

  • 234 below peak (4,877)
  • Next: Light Blue band at 5,000 357 to go

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGTreeFingersDeepPREMIER4,643 · Grey bandcsdb.gg/stats

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Performance scores

Aim39
Positioning45
Utility43

0–100 skill scores via Leetify.

Recent form

COLD22342Last 5838%Win rateLLLLWWLLLW

Last 10 vs previous 10: −10pp win rate · +0.02 avg rating · +4.4pp headshot accuracy · +101ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 14 · 20% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 23%
  • Avg reaction 745ms

Last 10

  • 37 · 30% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 20%
  • Avg reaction 736ms

Last 20

  • 713 · 35% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 18%
  • Avg reaction 686ms

Newest first, from the last 58 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.4 against its own average).

Aim3.9
Utility4.3
Positioning4.5
Opening Duels0.5

Effective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 68% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Flashes. 0.77 enemies blinded per flash — utility that consistently lands.

Areas to improve

Reaction time. 685ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 66% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.9
Positioning4.5
Utility4.3
Mechanics3.6
Opening Duels0.6
Win Impact0.0

Composite 3.0/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.03
first ⅓ avg -0.04 → last ⅓ avg -0.01
Reaction time690ms+63ms
first ⅓ avg 627ms → last ⅓ avg 690ms
Headshot accuracy18.4%−3.5%
first ⅓ avg 21.8% → last ⅓ avg 18.4%

Rolling 5-match average across the last 58 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.07Best match rating · 4–13 · dust2, 12 Jul
44%Best headshot accuracy · 3–13 · vertigo, 11 Jun
469msFastest reaction time · 13–8 · ancient, 21 Jun
13–1Biggest win · mirage, 11 Jul

Across the last 58 tracked matches.

Highlights

3Longest win streak
L4Current streak
32In matches decided by ≤2 rounds
10Overtime games

Map breakdown

ancientBest map · 100% over 5dust2Weakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
nukeC135838%-0.05
mirageC104640%-0.01
anubisD72529%-0.04
infernoD72529%-0.03
dust2D61517%-0.04
ancientS550100%-0.04
cache42250%-0.02
overpass41325%-0.06
train1010%0.01
vertigo1010%-0.08

Across the last 58 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.3%Headshot accuracy
31.0%Accuracy (enemy spotted)
31.8%Spray accuracy
66.4%Counter-strafing
9.9°Preaim
685msReaction time
34.5%T opening success
29.8%CT opening success
0.77Enemies flashed / flash
4.5%Flash assists
5.99HE damage / grenade
4.28Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.5035% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage5–13-0.0721%17 Jul
dust26–13-0.0717%17 Jul
mirage10–13-0.0029%12 Jul
dust24–130.0733%12 Jul
cache13–40.0617%12 Jul
mirage13–10.0318%11 Jul
mirage8–13-0.0519%11 Jul
nuke11–13-0.0615%11 Jul
mirage12–16-0.0119%11 Jul
mirage13–20.0313%11 Jul
cache3–13-0.0710%10 Jul
nuke10–13-0.0025%9 Jul
mirage13–50.0517%9 Jul
mirage8–13-0.0312%5 Jul
anubis13–30.0419%5 Jul
ancient13–20.0128%5 Jul
anubis9–13-0.0512%5 Jul
overpass13–9-0.0716%3 Jul
inferno5–13-0.0110%2 Jul
nuke4–13-0.109%2 Jul
nuke9–13-0.0231%2 Jul
anubis11–130.0013%30 Jun
dust28–13-0.0320%29 Jun
inferno15–150.0112%29 Jun
overpass9–13-0.0316%28 Jun
overpass13–16-0.069%28 Jun
nuke7–13-0.1115%28 Jun
anubis13–11-0.079%28 Jun
nuke13–3-0.0721%28 Jun
ancient13–11-0.0720%28 Jun
anubis12–16-0.0722%28 Jun
inferno12–16-0.0614%27 Jun
nuke13–7-0.0231%27 Jun
ancient13–6-0.0224%27 Jun
dust27–13-0.108%27 Jun
inferno5–13-0.116%26 Jun
nuke13–6-0.0220%26 Jun
ancient13–8-0.0616%22 Jun
anubis9–13-0.0619%22 Jun
ancient13–8-0.0611%21 Jun
anubis10–13-0.0518%21 Jun
inferno6–13-0.0723%21 Jun
overpass5–13-0.0626%20 Jun
dust213–8-0.0626%20 Jun
inferno13–110.0323%16 May
nuke13–30.0313%16 May
nuke9–13-0.0228%13 Jul
mirage13–100.0128%13 Jul
nuke9–13-0.0725%13 Jul
train12–120.0116%13 Jul
vertigo3–13-0.0844%11 Jun
mirage5–16-0.0424%13 Apr
nuke12–8-0.0524%6 Apr
cache4–16-0.1124%5 Apr
nuke2–10-0.1113%5 Apr
dust27–16-0.066%4 Apr
cache16–60.0216%2 Apr
inferno16–8-0.0127%28 Mar

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →