..

.. — CS2 Stats

NO76561199069202402[U:1:1108936674]Steam profile ↗✓ No bans

1,054Tracked matches40%Win rate2020Tracked since
CSDB Rating5.6 SolidPositional Player
FaceitLevel 8Top 31.2% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 15,629 +1,581 14 Jun – 24 Jun · 7 days played
14,04815,629peak 15,62914 Jun24 Jun
15,629Peak Premier in tracked matches
42Days played since 2025-12-29

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GG..FACEITLevel 8STANDINGTop 31.2% of rankedcsdb.gg/stats

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Performance scores

Aim85
Positioning52
Utility37

0–100 skill scores via Leetify.

Recent form

STEADY47–53Last 10047%Win rateLLWLWWLLWL

Last 10 vs previous 10: 0pp win rate · −0.01 avg rating · +10.1pp headshot accuracy · −7ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 20%
  • Avg reaction 538ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 26%
  • Avg reaction 584ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 21%
  • Avg reaction 588ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim8.5
Utility3.7
Positioning5.2
Opening Duels3.2
Clutch3.4

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 95% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 85 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 33 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 605ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning5.2
Utility3.7
Mechanics7.7
Opening Duels1.5
Win Impact1.7

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00−0.00
first ⅓ avg 0.00 → last ⅓ avg 0.00
Reaction time603ms−13ms
first ⅓ avg 615ms → last ⅓ avg 603ms
Headshot accuracy21.8%−6.3%
first ⅓ avg 28.1% → last ⅓ avg 21.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–11 · anubis, 18 Jun →
51%Best headshot accuracy · 11–13 · nuke, 30 Jun →
422msFastest reaction time · 13–7 · cache, 11 Aug →
13–0Biggest win · anubis, 4 Aug →

Across the last 100 tracked matches.

Highlights

8Longest win streak
L2Current streak
6–8In matches decided by ≤2 rounds
9Overtime games

Map breakdown

infernoBest map · 75% over 8ancientWeakest map · 27% over 11
MapGradePlayedRecordWin rateAvg rating
mirageB3216–1650%0.02
dust2B147–750%0.01
nukeC135–838%-0.03
anubisC125–742%0.03
ancientD113–827%0.00
infernoS86–275%0.02
overpassA74–357%-0.00
cache—21–150%-0.01
train—10–10%0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (27% over 11). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

1,033Matches
51%Win rate
1.03Avg K/D
83.6ADR
53%Headshot %

Clutches & streaks

37%1v1 clutch win
26%1v2 clutch win
7Longest win streak

Recent Faceit resultsLLWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage21951%1.0417.4
Inferno9854%1.0416.0
Anubis9559%1.1417.8
Ancient7842%0.9916.5
Nuke5954%1.0216.0
Dust25641%0.9616.1
Overpass3757%1.1517.4
Vertigo1850%0.8814.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.8%Headshot accuracy
38.5%Accuracy (enemy spotted)
40.8%Spray accuracy
84.8%Counter-strafing
8.4°Preaim
605msReaction time
30.4%T opening success
41.5%CT opening success
0.40Enemies flashed / flash
5.3%Flash assists
6.68HE damage / grenade
7.62Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4012 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.3666% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

27% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis10–130.0314%18 Aug →
inferno9–13-0.0230%17 Aug →
inferno13–10-0.0515%14 Aug →
nuke4–13-0.0719%13 Aug →
mirage13–70.0324%13 Aug →
anubis13–70.0535%13 Aug →
dust22–13-0.0328%13 Aug →
dust210–130.0128%13 Aug →
inferno13–40.0443%13 Aug →
mirage14–160.0425%12 Aug →
mirage9–130.0311%12 Aug →
nuke13–30.0128%11 Aug →
cache13–70.0518%11 Aug →
ancient13–100.0516%10 Aug →
anubis14–16-0.0320%9 Aug →
ancient16–19-0.0114%9 Aug →
anubis9–130.039%7 Aug →
dust210–13-0.0114%6 Aug →
anubis13–7-0.0318%5 Aug →
anubis9–130.0012%5 Aug →
mirage13–100.0819%5 Aug →
mirage4–130.0526%5 Aug →
anubis13–00.0117%4 Aug →
ancient8–130.0214%31 Jul →
dust213–50.1334%30 Jul →
nuke6–13-0.0920%29 Jul →
nuke11–13-0.0451%30 Jun →
mirage10–13-0.0327%30 Jun →
mirage4–13-0.0622%30 Jun →
ancient16–140.0115%29 Jun →
nuke13–8-0.0121%28 Jun →
inferno16–14-0.0113%28 Jun →
dust213–5-0.0720%24 Jun →
dust213–9-0.0122%24 Jun →
inferno8–130.0922%24 Jun →
anubis9–130.0627%23 Jun →
mirage13–8-0.0321%23 Jun →
mirage4–13-0.0519%22 Jun →
mirage13–70.1134%22 Jun →
overpass9–13-0.0529%21 Jun →
mirage13–50.0129%21 Jun →
dust24–130.1219%21 Jun →
mirage13–90.0834%21 Jun →
dust26–13-0.0129%20 Jun →
mirage11–130.0534%19 Jun →
mirage4–13-0.0833%18 Jun →
mirage10–130.0635%18 Jun →
anubis13–110.1426%18 Jun →
ancient13–11-0.0523%17 Jun →
nuke10–13-0.0350%17 Jun →
overpass13–9-0.0014%17 Jun →
ancient9–13-0.0032%17 Jun →
dust26–13-0.0133%17 Jun →
mirage13–90.0515%17 Jun →
mirage13–80.1020%17 Jun →
mirage13–80.0119%17 Jun →
nuke13–8-0.0215%17 Jun →
mirage13–30.1316%17 Jun →
nuke13–10-0.0622%16 Jun →
overpass16–120.0219%15 Jun →
inferno16–140.0527%15 Jun →
nuke11–13-0.0325%15 Jun →
nuke10–13-0.0214%15 Jun →
mirage11–130.0347%14 Jun →
overpass13–9-0.0224%14 Jun →
dust213–50.0122%14 Jun →
inferno13–30.0524%14 Jun →
mirage9–13-0.0221%13 Jun →
mirage13–4-0.0329%13 Jun →
dust213–110.0123%13 Jun →
overpass5–13-0.0520%13 Jun →
dust213–8-0.0119%12 Jun →
mirage5–13-0.0123%11 Jun →
ancient9–130.0431%10 Jun →
cache11–13-0.0827%10 Jun →
mirage13–70.1024%8 Jun →
anubis8–130.0635%7 Jun →
nuke3–13-0.0437%7 Jun →
mirage7–13-0.0237%6 Jun →
anubis8–13-0.026%6 Jun →
ancient8–13-0.0816%5 Jun →
dust231–280.0631%5 Jun →
inferno13–50.0430%4 Jun →
dust213–16-0.0236%19 May →
anubis13–70.0337%19 May →
nuke13–40.0232%19 May →
ancient11–130.0332%19 May →
mirage13–50.0741%19 May →
overpass13–50.0517%5 May →
nuke9–13-0.0425%5 May →
mirage8–130.0439%5 May →
overpass7–130.0234%5 May →
ancient4–13-0.0036%5 May →
ancient2–130.0433%5 May →
mirage13–70.1039%17 Apr →
train3–120.017%29 Dec →
mirage4–13-0.0825%29 Dec →
mirage8–13-0.0535%29 Dec →
mirage13–10-0.0318%29 Dec →
mirage13–20.0134%29 Dec →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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