naylor

naylor — CS2 Stats

76561199055657945[U:1:1095392217]Steam profile ↗✓ No bans

1,382Tracked matches47%Win rate2021Tracked since
CSDB Rating6.5 SolidPositional Player
FaceitLevel 10 · 1,872 ELOTop 12.4% of ranked FACEIT players
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 5 Sep 2026 (14 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 1,872 → 1,872
+16Tracked matches · now 1,382
+10.0ppWin rate · 36.7% → 46.7%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 35 days played since 21 Jul 2026. Come back after the next session and the change shows above.

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Rating over time

Faceit ELO: 1,872 +0 31 Aug5 Sept · 2 observations
1,8721,872peak 1,87231 Aug5 Sept
1,872Highest Faceit ELO seen on CSDB
35Days played since 2026-07-21

Faceit ELO

  • At peak — 1,872
  • Next: Level 10 at 2,001 129 to go
  • Reached: Level 9 · Level 8 · Level 7 · Level 6
  • Level 9 first seen 2026-08-31
  • Level 8 first seen 2026-08-31

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Share this profile

CSDB.GGnaylorFACEITLevel 10 · 1,872 ELOSTANDINGTop 12.4% of rankedPEAK ELO1,872csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim90
Positioning68
Utility41

0–100 skill scores via Leetify.

Recent form

STEADY5050Last 10050%Win rateLLWWWWLWWL

Last 10 vs previous 10: +20pp win rate · −0.02 avg rating · −0.9pp headshot accuracy · +41ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.02), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 17%
  • Avg reaction 503ms

Last 10

  • 64 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 17%
  • Avg reaction 499ms

Last 20

  • 1010 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 18%
  • Avg reaction 479ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.8 against its own average).

Aim9.0
Utility4.1
Positioning6.8
Opening Duels5.0
Clutch4.0

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 88% playstyle similarity

Most alike: positioning profile, utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 90 — the mechanical foundation is a clear strength.

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.2° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.0
Positioning6.8
Utility4.1
Mechanics7.8
Opening Duels5.9
Win Impact3.9

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.01
first ⅓ avg 0.02 → last ⅓ avg 0.03
Reaction time484ms−50ms
first ⅓ avg 534ms → last ⅓ avg 484ms
Headshot accuracy17.6%−0.6%
first ⅓ avg 18.2% → last ⅓ avg 17.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 9–2 · inferno, 22 Aug
50%Best headshot accuracy · 1–9 · inferno, 18 Aug
328msFastest reaction time · 1–9 · inferno, 18 Aug
13–1Biggest win · ancient, 24 Aug

Across the last 100 tracked matches.

Highlights

5Longest win streak
L2Current streak
74In matches decided by ≤2 rounds
8Overtime games

Map breakdown

cacheBest map · 69% over 16mirageWeakest map · 22% over 9
MapGradePlayedRecordWin rateAvg rating
nukeB23121152%0.01
cacheS1611569%0.02
infernoC167944%0.01
ancientA159660%0.04
anubisB137654%0.03
mirageD92722%0.03
vertigoC52340%0.05
dust21010%-0.02
overpass1010%-0.24
train1010%0.06

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (22% over 9). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

502Matches
55%Win rate
1.21Avg K/D
89.4ADR
46%Headshot %

Clutches & streaks

40%1v1 clutch win
29%1v2 clutch win
11Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage11454%1.1617.8
Nuke10055%1.1718.1
Inferno8857%1.2318.4
Anubis5648%1.3019.1
Ancient3345%1.1016.4
Overpass3262%1.2617.7
Dust22650%1.1115.2
Cache2568%1.2820.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.8%Headshot accuracy
43.1%Accuracy (enemy spotted)
45.7%Spray accuracy
85.3%Counter-strafing
10.2°Preaim
489msReaction time
55.8%T opening success
51.6%CT opening success
0.43Enemies flashed / flash
7.6%Flash assists
12.42HE damage / grenade
3.52Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4347 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

22% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke7–13-0.0120%17 Sept
ancient5–13-0.0013%17 Sept
nuke16–12-0.0422%15 Sept
cache16–120.0518%15 Sept
ancient13–40.0614%10 Sept
inferno13–11-0.0110%10 Sept
nuke7–13-0.0122%10 Sept
anubis13–70.0917%8 Sept
ancient13–9-0.0217%8 Sept
cache7–130.0021%8 Sept
ancient13–90.1319%3 Sept
anubis19–150.1018%3 Sept
dust26–13-0.0218%2 Sept
nuke9–13-0.0029%2 Sept
inferno3–9-0.0919%2 Sept
anubis13–100.0412%31 Aug
nuke13–110.0421%31 Aug
ancient10–130.006%31 Aug
inferno6–90.0230%31 Aug
mirage8–130.0513%28 Aug
vertigo5–130.0217%28 Aug
mirage8–130.0514%27 Aug
ancient13–100.0612%27 Aug
cache16–120.1315%27 Aug
vertigo13–160.0110%27 Aug
ancient8–13-0.0118%26 Aug
inferno5–13-0.0012%26 Aug
anubis7–13-0.0114%26 Aug
nuke13–30.0524%26 Aug
anubis8–13-0.0025%25 Aug
mirage9–130.0416%25 Aug
inferno13–50.1522%25 Aug
anubis11–130.0324%25 Aug
nuke21–25-0.0117%24 Aug
cache13–11-0.048%24 Aug
ancient13–10.1024%24 Aug
nuke13–80.1523%24 Aug
inferno7–13-0.026%23 Aug
inferno5–13-0.0216%23 Aug
mirage13–7-0.0317%23 Aug
ancient6–130.0611%23 Aug
anubis7–130.0319%22 Aug
ancient8–130.0114%22 Aug
cache13–90.0916%22 Aug
inferno2–9-0.0624%22 Aug
nuke9–7-0.0815%22 Aug
vertigo9–60.1727%22 Aug
inferno9–20.2011%22 Aug
cache13–90.0417%21 Aug
nuke13–60.0322%21 Aug
ancient10–13-0.029%21 Aug
nuke5–13-0.0232%20 Aug
nuke13–30.0326%20 Aug
inferno13–60.1513%19 Aug
vertigo8–130.0117%19 Aug
anubis13–70.0115%19 Aug
nuke13–10-0.0014%18 Aug
anubis13–4-0.0024%18 Aug
ancient13–40.0612%18 Aug
nuke6–13-0.027%18 Aug
overpass1–9-0.2413%18 Aug
inferno1–9-0.1350%18 Aug
mirage5–130.0120%17 Aug
mirage11–130.0512%17 Aug
cache13–9-0.0220%17 Aug
nuke13–90.0428%17 Aug
train7–130.0621%16 Aug
nuke8–130.0532%16 Aug
cache6–130.0042%15 Aug
inferno13–11-0.0114%12 Aug
nuke7–13-0.0018%11 Aug
anubis13–90.0412%11 Aug
vertigo13–100.0513%11 Aug
anubis13–40.0424%10 Aug
cache13–90.0125%10 Aug
nuke10–13-0.0114%10 Aug
cache13–6-0.0120%5 Aug
nuke13–60.0418%3 Aug
mirage16–130.0417%3 Aug
inferno6–130.0213%2 Aug
ancient13–60.1231%2 Aug
inferno11–13-0.0315%2 Aug
cache13–10-0.0211%2 Aug
cache13–80.0715%29 Jul
ancient12–40.0412%29 Jul
anubis5–130.0324%28 Jul
nuke10–130.0312%27 Jul
inferno13–7-0.0013%27 Jul
nuke13–5-0.0320%26 Jul
cache9–13-0.098%26 Jul
nuke14–16-0.0118%25 Jul
inferno13–90.0420%25 Jul
cache13–80.0425%25 Jul
anubis10–130.0214%24 Jul
cache7–130.0423%24 Jul
nuke13–110.0314%24 Jul
cache10–130.0114%22 Jul
ancient13–110.0121%22 Jul
mirage5–13-0.0415%22 Jul
mirage7–130.0812%21 Jul

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 101,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →