jennyswag

jennyswag — CS2 Stats

76561199046385564[U:1:1086119836]Steam profile ↗✓ No bans

1,289Tracked matches55%Win rate2020Tracked since
CSDB Rating5.6 SolidPositional Player
CSDB Leaderboard#31222 of 251078 tracked
FaceitLevel 9 · 1,907 ELOTop 20.7% of ranked FACEIT players
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 23,985 +3,054 18 Nov – 12 Dec · 21 days played
19,41523,985peak 23,98518 Nov12 Dec
23,985Peak Premier in tracked matches
1,907Highest Faceit ELO seen on CSDB
29Days played since 2025-11-18

Faceit ELO

  • At peak — 1,907
  • Next: Level 10 at 2,001 — 94 to go
  • Reached: Level 9 · Level 8 · Level 7 · Level 6

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGjennyswagFACEITLevel 9 · 1,907 ELOSTANDINGTop 20.7% of rankedPEAK ELO1,907csdb.gg/stats

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Performance scores

Aim79
Positioning58
Utility20

0–100 skill scores via Leetify.

Recent form

STEADY54–43–3Last 10054%Win rateWWLLTLWLWL

Last 10 vs previous 10: −20pp win rate · −0.03 avg rating · −0.5pp headshot accuracy · +11ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 23%
  • Avg reaction 529ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 22%
  • Avg reaction 562ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 22%
  • Avg reaction 557ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.4 against its own average).

Aim7.9
Utility2.0
Positioning5.8
Opening Duels4.0
Clutch1.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 81% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 561ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.9
Positioning5.8
Utility2.0
Mechanics7.2
Opening Duels3.4
Win Impact6.7

Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.00
first ⅓ avg 0.01 → last ⅓ avg 0.01
Reaction time567ms−29ms
first ⅓ avg 597ms → last ⅓ avg 567ms
Headshot accuracy22.4%+2.5%
first ⅓ avg 19.9% → last ⅓ avg 22.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–4 · cache, 4 Oct →
38%Best headshot accuracy · 10–13 · ancient, 28 Nov →
422msFastest reaction time · 5–13 · inferno, 20 Nov →
13–1Biggest win · cache, 17 Sept →

Across the last 100 tracked matches.

Highlights

7Longest win streak
W2Current streak
7–8In matches decided by ≤2 rounds
10Overtime games

Map breakdown

cacheBest map · 80% over 5overpassWeakest map · 38% over 13
MapGradePlayedRecordWin rateAvg rating
dust2B2210–1245%-0.01
infernoA169–756%0.02
nukeA149–564%0.01
ancientB136–746%0.02
overpassC135–838%0.01
mirageA127–558%0.02
cacheS54–180%0.03
anubis—21–150%-0.03
train—22–0100%-0.03
office—11–0100%-0.07

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (38% over 13). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

483Matches
53%Win rate
1.10Avg K/D
72.5ADR
49%Headshot %

Clutches & streaks

28%1v1 clutch win
13%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Dust21753%0.7912.5
Inferno1560%0.9815.0
Mirage1354%0.8714.2
Ancient1145%0.9115.0
Nuke757%1.0515.1
Train250%0.6411.5
Overpass250%1.0615.5
Vertigo10%1.0016.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.3%Headshot accuracy
34.0%Accuracy (enemy spotted)
34.5%Spray accuracy
82.3%Counter-strafing
8.5°Preaim
561msReaction time
41.3%T opening success
46.0%CT opening success
0.43Enemies flashed / flash
5.7%Flash assists
2.78HE damage / grenade
3.38Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.429 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis13–10-0.0518%4 Oct →
cache13–40.1324%4 Oct →
inferno5–13-0.049%18 Sept →
cache7–13-0.0031%18 Sept →
nuke15–150.0532%18 Sept →
ancient9–13-0.0429%17 Sept →
cache13–10.0424%17 Sept →
dust211–13-0.0514%5 Sept →
cache13–10-0.0414%24 Aug →
ancient3–13-0.0124%24 Aug →
dust24–130.0424%24 Aug →
ancient14–16-0.0224%23 Aug →
anubis9–13-0.0219%23 Aug →
dust213–70.0634%23 Aug →
nuke7–13-0.0128%23 Aug →
mirage13–60.0819%23 Aug →
nuke13–30.0921%22 Aug →
dust216–14-0.0124%22 Aug →
cache13–100.0116%10 Jul →
inferno13–100.0815%12 Dec →
dust213–110.0319%12 Dec →
dust28–13-0.0537%10 Dec →
mirage6–13-0.0310%10 Dec →
mirage13–40.1228%10 Dec →
dust28–13-0.0224%9 Dec →
dust213–6-0.0020%9 Dec →
inferno8–130.0923%9 Dec →
overpass13–90.0724%9 Dec →
ancient13–70.0427%8 Dec →
office13–10-0.0715%7 Dec →
mirage16–130.0022%7 Dec →
ancient8–130.0018%7 Dec →
train13–10-0.0630%6 Dec →
ancient13–80.0112%6 Dec →
inferno13–8-0.0515%6 Dec →
overpass10–130.0025%6 Dec →
dust210–13-0.0321%5 Dec →
dust213–4-0.0127%5 Dec →
mirage13–60.0612%4 Dec →
ancient11–130.0116%2 Dec →
inferno11–13-0.0115%2 Dec →
overpass15–150.0327%2 Dec →
dust211–13-0.0623%2 Dec →
dust215–15-0.0120%30 Nov →
inferno13–9-0.0214%29 Nov →
overpass6–130.0218%29 Nov →
dust213–10.0825%29 Nov →
nuke13–10-0.0116%29 Nov →
overpass13–80.0211%29 Nov →
nuke13–3-0.029%29 Nov →
inferno16–120.0412%29 Nov →
nuke13–100.0318%29 Nov →
train13–11-0.0017%28 Nov →
overpass10–13-0.0213%28 Nov →
dust213–6-0.0712%28 Nov →
mirage13–50.0835%28 Nov →
inferno13–80.0420%28 Nov →
ancient10–13-0.0138%28 Nov →
ancient13–20.1015%28 Nov →
overpass14–160.0116%28 Nov →
overpass6–13-0.0112%28 Nov →
dust211–130.0225%28 Nov →
mirage6–13-0.0124%27 Nov →
dust24–13-0.0725%27 Nov →
overpass10–6-0.0016%27 Nov →
mirage13–11-0.0022%27 Nov →
mirage8–130.0134%27 Nov →
inferno12–160.0126%27 Nov →
ancient10–130.0427%27 Nov →
overpass13–8-0.0120%26 Nov →
inferno13–40.0423%26 Nov →
dust216–140.0216%26 Nov →
overpass8–130.0119%26 Nov →
ancient13–50.0926%25 Nov →
dust213–70.0421%25 Nov →
nuke13–4-0.0114%25 Nov →
inferno13–90.0221%24 Nov →
overpass13–110.0619%24 Nov →
nuke13–7-0.0212%24 Nov →
dust29–13-0.0617%23 Nov →
inferno13–50.1023%23 Nov →
dust28–13-0.0418%23 Nov →
ancient13–70.0923%23 Nov →
mirage13–5-0.0329%21 Nov →
overpass10–13-0.047%21 Nov →
nuke10–13-0.0027%21 Nov →
mirage8–13-0.0336%21 Nov →
inferno13–70.0217%21 Nov →
mirage5–130.0320%20 Nov →
dust213–11-0.0625%20 Nov →
inferno9–130.0614%20 Nov →
dust26–130.0413%20 Nov →
nuke9–13-0.0715%20 Nov →
inferno10–13-0.0120%20 Nov →
inferno5–13-0.0416%20 Nov →
nuke13–90.0226%20 Nov →
nuke13–100.0018%19 Nov →
nuke11–130.0531%19 Nov →
ancient13–6-0.006%19 Nov →
nuke13–80.0613%18 Nov →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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