Merbs

Merbs — CS2 Stats

FI76561199042115397[U:1:1081849669]Steam profile ↗✓ No bans

992Tracked matches72%Win rate2022Tracked since
CSDB Rating6.0 SolidPositional Player
Premier CS Rating16,203Purple band · top ~23.6% of ranked players (population est.)
WingmanMaster Guardian Elite
Ladder ranks via Leetify

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CSDB.GGMerbsPREMIER16,203 · Purple bandcsdb.gg/stats

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Performance scores

Aim58
Positioning52
Utility46

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2 against its own average).

Aim5.8
Utility4.6
Positioning5.2
Opening Duels2.9
Clutch0.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 85% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 62% T opening-duel success — entries that actually open the round.

Areas to improve

CT openings. Opening success drops from 62% on T to 36% on CT — first contacts on the defending side are being lost.

Reaction time. 622ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.8
Positioning5.2
Utility4.6
Mechanics7.0
Opening Duels4.7
Win Impact10.0

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Faceit stats

Combat

8Matches
25%Win rate
0.59Avg K/D
53.1ADR
48%Headshot %

Clutches & streaks

0%1v1 clutch win
33%1v2 clutch win
1Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Nuke250%0.405.5
Mirage20%0.6910.0
Anubis20%0.6211.0
Ancient250%0.649.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.7%Headshot accuracy
32.6%Accuracy (enemy spotted)
33.6%Spray accuracy
81.3%Counter-strafing
11.1°Preaim
622msReaction time
62.1%T opening success
35.7%CT opening success
0.56Enemies flashed / flash
4.5%Flash assists
6.80HE damage / grenade
5.63Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 35.6726% — below the 40% mark we flag

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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