Tukumano — CS2 Stats
76561199041735246[U:1:1081469518]Steam profile ↗✓ No bans
What changed since last observed
CSDB last observed this profile on 1 Sep 2026 (16 days ago). Ranks are recorded once per day this page is viewed.
CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 1 day observed since 1 Sep 2026. Come back after the next session and the change shows above.
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Rating over time
Premier CS Rating
- At peak — 18,157
- Next: Pink band at 20,000 — 1,843 to go
- Reached: Purple band · Blue band · Light Blue band
- Purple band first seen 2026-09-01
- Blue band first seen 2026-09-01
CSDB’s own observations — this history builds from the day a profile is first viewed and cannot be backfilled.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: All-Rounder — No style dimension stands clear of the others in this profile.
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.
Your pro match

Plays most like NiKo 88% playstyle similarity
Most alike: utility contribution, positioning profile.
Where you differ: lower opening-duel success; lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Reaction time. 603ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLWWWW
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Anubis | 44 | 57% | 0.90 | 14.1 |
| Ancient | 44 | 55% | 0.96 | 15.7 |
| Mirage | 41 | 39% | 0.87 | 14.6 |
| Inferno | 35 | 40% | 0.88 | 13.1 |
| Nuke | 15 | 47% | 0.86 | 14.9 |
| Dust2 | 14 | 36% | 0.86 | 13.0 |
| Vertigo | 10 | 50% | 0.94 | 12.2 |
| Cache | 2 | 50% | 0.88 | 14.5 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4835 — below the 0.5 mark we flag