Whiplash — CS2 Stats

76561199020216943[U:1:1059951215]

173Tracked matches48%Win rate2024Tracked since
CSDB Rating5.0 DevelopingHybrid Rifler
Premier CS Rating10,535Blue band · top ~52.1% of ranked players (population est.)
CSDB Leaderboard#34867 of 49106 tracked
Ladder ranks via Leetify

Share this profile

CSDB.GGWhiplashPREMIER10,535 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim66
Positioning52
Utility33

0–100 skill scores via Leetify.

Recent form

HOT53434Last 10053%Win rateWWWWLWWTWL

Last 10 vs previous 10: +50pp win rate · +0.02 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim6.6
Aggression6.4
Utility3.3
Positioning5.2
Opening Duels1.8

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

Twistzz

Plays most like Twistzz 84% playstyle similarity

Most alike: opening-fight frequency, positioning profile.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 581ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning5.2
Utility3.3
Mechanics7.2
Opening Duels1.8
Win Impact4.4

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time579ms−54ms
first ⅓ avg 634ms → last ⅓ avg 579ms
Headshot accuracy12.6%−6.1%
first ⅓ avg 18.7% → last ⅓ avg 12.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.09Best rating — ancient 4–13
131Biggest win — mirage
6Longest win streak
W4Current streak
55In matches decided by ≤2 rounds
8Overtime games

Map breakdown

anubisBest map · 80% over 10ancientWeakest map · 36% over 14
MapGradePlayedRecordWin rateAvg rating
cacheC1771041%-0.01
mirageA1610663%-0.01
infernoB168850%-0.00
nukeA149564%0.00
ancientC145936%-0.01
dust2B136746%-0.03
anubisS108280%-0.01

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (36% over 14). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

13.2%Headshot accuracy
37.1%Accuracy (enemy spotted)
39.2%Spray accuracy
82.5%Counter-strafing
11.5°Preaim
581msReaction time
39.0%T opening success
35.2%CT opening success
0.34Enemies flashed / flash
5.2%Flash assists
6.42HE damage / grenade
5.38Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 13.1764% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3366 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 39.0025% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke13–11-0.0512%27 Aug
mirage13–10-0.0316%27 Aug
anubis13–80.0719%27 Aug
inferno13–80.0316%27 Aug
inferno10–130.0216%26 Aug
mirage13–6-0.0419%26 Aug
mirage13–40.034%26 Aug
ancient15–150.0115%26 Aug
anubis13–7-0.0220%26 Aug
nuke12–16-0.0219%25 Aug
anubis9–13-0.068%25 Aug
nuke10–13-0.039%25 Aug
nuke6–13-0.0111%25 Aug
cache7–13-0.067%24 Aug
cache9–13-0.086%24 Aug
inferno13–80.0614%24 Aug
anubis10–13-0.0114%24 Aug
cache8–13-0.0615%20 Aug
dust213–110.0111%20 Aug
cache2–130.0718%19 Aug
mirage8–13-0.095%19 Aug
inferno11–130.0118%18 Aug
dust23–13-0.0513%18 Aug
anubis13–80.019%18 Aug
ancient5–130.0117%18 Aug
mirage13–70.0110%18 Aug
inferno7–13-0.0116%18 Aug
inferno13–70.078%18 Aug
inferno13–80.0313%18 Aug
nuke13–60.0317%18 Aug
ancient13–9-0.036%17 Aug
inferno13–100.015%17 Aug
mirage1–13-0.0512%17 Aug
anubis13–11-0.0214%17 Aug
cache9–13-0.069%17 Aug
dust27–13-0.0712%17 Aug
cache13–3-0.026%17 Aug
mirage12–12-0.0011%17 Aug
nuke13–20.0412%16 Aug
nuke8–130.0218%16 Aug
cache11–13-0.0211%16 Aug
dust211–130.0610%16 Aug
nuke13–8-0.0120%16 Aug
mirage15–15-0.029%16 Aug
anubis13–50.0312%16 Aug
inferno6–13-0.046%16 Aug
nuke13–4-0.0118%16 Aug
cache13–9-0.0116%15 Aug
mirage13–10.0312%15 Aug
ancient13–10-0.026%15 Aug
nuke10–13-0.0421%15 Aug
inferno13–6-0.0520%15 Aug
ancient13–60.028%15 Aug
ancient13–6-0.0011%15 Aug
dust27–130.028%14 Aug
dust213–8-0.087%14 Aug
ancient3–13-0.0710%14 Aug
cache14–160.0116%11 Aug
dust214–16-0.0612%11 Aug
ancient4–130.0914%11 Aug
inferno8–13-0.0414%11 Aug
inferno7–13-0.0610%10 Aug
ancient13–6-0.049%9 Aug
cache8–10.0822%9 Aug
inferno8–13-0.087%8 Aug
mirage13–100.0216%8 Aug
ancient15–150.0111%8 Aug
dust213–9-0.0213%7 Aug
mirage13–50.0218%6 Aug
anubis13–60.0221%5 Aug
cache13–40.0514%5 Aug
nuke3–00.02100%5 Aug
anubis13–11-0.0316%5 Aug
mirage1–7-0.0119%5 Aug
inferno8–130.0113%5 Aug
cache7–130.0114%4 Aug
inferno13–110.0519%4 Aug
ancient10–13-0.0317%4 Aug
cache11–2-0.025%4 Aug
dust213–6-0.0318%3 Aug
mirage13–30.0112%2 Aug
anubis13–7-0.0618%31 Jul
cache16–120.014%30 Jul
mirage13–6-0.0113%30 Jul
cache5–130.0224%29 Jul
ancient8–13-0.0521%28 Jul
inferno16–13-0.0416%28 Jul
nuke13–6-0.019%27 Jul
dust210–13-0.1010%27 Jul
nuke13–80.0417%27 Jul
mirage13–5-0.0117%27 Jul
dust23–13-0.0820%25 Jul
ancient7–13-0.0516%24 Jul
cache9–130.0117%24 Jul
dust213–60.0324%22 Jul
dust213–6-0.0320%22 Jul
ancient8–130.0032%22 Jul
cache13–1-0.0615%18 Jul
mirage6–13-0.0311%17 Jul
nuke13–90.0418%16 Jul

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →