pako

pako — CS2 Stats

PK76561199018990790[U:1:1058725062]Steam profile ↗✓ No bans

505Tracked matches39%Win rate2022Tracked since
CSDB Rating4.9 DevelopingClutch Specialist
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 9,337 -244 21 Dec – 8 Jan · 11 days played
9,28510,762peak 10,76221 Dec8 Jan
11,135Peak Premier in tracked matches
31Days played since 2025-12-21

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGpakoFACEITLevel 3STANDINGTop 90.6% of rankedcsdb.gg/stats

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Performance scores

Aim74
Positioning32
Utility34

0–100 skill scores via Leetify.

Recent form

STEADY48–47–5Last 10048%Win rateWWLWWWLWLT

Last 10 vs previous 10: 0pp win rate · +0.06 avg rating · +2.5pp headshot accuracy · −41ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 37%
  • Avg reaction 734ms

Last 10

  • 6–3–1 · 60% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 32%
  • Avg reaction 720ms

Last 20

  • 12–7–1 · 60% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 31%
  • Avg reaction 740ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+3.5 against its own average).

Aim7.4
Utility3.4
Positioning3.2
Opening Duels0.3
Clutch7.0

Reliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 92% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower utility contribution; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 41 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 784ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.4
Positioning3.2
Utility3.4
Mechanics8.4
Opening Duels1.0
Win Impact1.4

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.02
first ⅓ avg -0.02 → last ⅓ avg 0.00
Reaction time774ms−14ms
first ⅓ avg 788ms → last ⅓ avg 774ms
Headshot accuracy27.5%+7.5%
first ⅓ avg 20.0% → last ⅓ avg 27.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.25Best match rating · 9–1 · nuke, 22 Feb →
55%Best headshot accuracy · 7–13 · mirage, 25 Feb →
453msFastest reaction time · 9–13 · mirage, 1 Jan →
13–0Biggest win · nuke, 16 Sept →

Across the last 100 tracked matches.

Highlights

4Longest win streak
W2Current streak
7–5In matches decided by ≤2 rounds
5Overtime games

Map breakdown

infernoBest map · 56% over 16ancientWeakest map · 40% over 10
MapGradePlayedRecordWin rateAvg rating
mirageB4019–2148%-0.01
nukeB178–947%-0.02
infernoA169–756%0.02
dust2B137–654%-0.02
ancientC104–640%-0.01
overpass—31–233%-0.01
office—10–10%-0.06

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (40% over 10). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

35Matches
49%Win rate
0.77Avg K/D
60.7ADR
59%Headshot %

Clutches & streaks

55%1v1 clutch win
8%1v2 clutch win
6Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage1638%0.589.7
Nuke771%1.0513.7
Dust2540%0.8212.8
Ancient4100%1.1113.5
Vertigo20%0.529.0
Anubis10%0.8619.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

26.3%Headshot accuracy
32.9%Accuracy (enemy spotted)
42.2%Spray accuracy
87.9%Counter-strafing
8.4°Preaim
784msReaction time
24.6%T opening success
38.0%CT opening success
0.44Enemies flashed / flash
3.0%Flash assists
7.15HE damage / grenade
6.27Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 783.9292ms — above the 700ms mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.444 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 24.5682% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage13–50.0439%17 Sept →
nuke13–0-0.0440%16 Sept →
mirage5–130.0833%16 Sept →
inferno9–70.0240%15 Sept →
inferno9–10.2333%15 Sept →
inferno9–40.2016%10 Sept →
mirage11–130.0234%10 Sept →
mirage13–100.0230%7 Sept →
nuke10–13-0.0427%18 Aug →
inferno8–80.0526%3 Jul →
nuke11–13-0.0819%28 Jun →
nuke9–3-0.0012%25 Feb →
inferno9–60.0729%25 Feb →
mirage7–13-0.0455%25 Feb →
inferno1–9-0.1719%22 Feb →
nuke9–10.2525%22 Feb →
inferno9–4-0.0429%22 Feb →
inferno9–60.0231%19 Feb →
nuke9–70.0328%19 Feb →
inferno6–9-0.0348%19 Feb →
mirage13–5-0.0021%19 Feb →
mirage2–7-0.079%17 Feb →
mirage8–13-0.0512%16 Feb →
mirage6–13-0.0622%16 Feb →
mirage10–13-0.0218%15 Feb →
mirage13–4-0.0613%14 Feb →
mirage13–90.0338%14 Feb →
mirage12–12-0.0422%14 Feb →
mirage9–13-0.0343%13 Feb →
ancient14–16-0.0329%11 Feb →
dust22–13-0.0624%11 Feb →
mirage13–11-0.0121%11 Feb →
mirage11–13-0.0624%11 Feb →
mirage13–10-0.0645%10 Feb →
ancient13–8-0.0415%9 Feb →
nuke12–12-0.0323%9 Feb →
overpass9–13-0.0113%8 Jan →
dust28–13-0.0626%8 Jan →
mirage9–20.0526%8 Jan →
nuke8–8-0.1514%6 Jan →
overpass7–13-0.0424%4 Jan →
dust25–13-0.0327%4 Jan →
mirage13–60.0525%4 Jan →
office9–13-0.0622%4 Jan →
mirage13–9-0.0518%4 Jan →
nuke9–50.0321%4 Jan →
inferno9–40.1312%4 Jan →
ancient6–13-0.0122%4 Jan →
mirage9–130.0214%1 Jan →
mirage13–60.0423%1 Jan →
mirage15–150.0222%1 Jan →
mirage13–9-0.0320%1 Jan →
inferno13–8-0.0114%1 Jan →
ancient13–100.0324%1 Jan →
nuke7–13-0.0824%31 Dec →
dust213–11-0.0426%31 Dec →
nuke13–16-0.0421%31 Dec →
ancient8–13-0.019%31 Dec →
nuke13–70.0128%29 Dec →
dust26–4-0.0420%29 Dec →
mirage13–100.0320%29 Dec →
mirage8–13-0.1014%29 Dec →
ancient7–13-0.0214%29 Dec →
inferno3–13-0.1232%28 Dec →
mirage8–130.0535%28 Dec →
overpass13–80.0316%25 Dec →
mirage8–13-0.0029%25 Dec →
nuke10–13-0.0414%25 Dec →
mirage10–130.0031%25 Dec →
nuke9–40.0020%25 Dec →
inferno13–5-0.0810%24 Dec →
mirage13–11-0.0312%24 Dec →
nuke4–13-0.0714%24 Dec →
mirage13–8-0.0013%24 Dec →
inferno9–13-0.0517%24 Dec →
nuke8–13-0.0419%24 Dec →
dust29–13-0.0124%24 Dec →
nuke13–3-0.0222%24 Dec →
mirage11–13-0.0729%24 Dec →
mirage13–8-0.0124%24 Dec →
mirage9–13-0.0122%24 Dec →
dust213–70.0822%24 Dec →
dust213–6-0.066%24 Dec →
inferno13–160.0119%24 Dec →
ancient13–30.0329%23 Dec →
dust22–130.0528%23 Dec →
ancient8–13-0.0719%23 Dec →
mirage6–13-0.0231%23 Dec →
dust213–6-0.0713%22 Dec →
dust213–30.0445%22 Dec →
mirage13–70.0120%22 Dec →
mirage7–13-0.0712%22 Dec →
mirage16–14-0.0113%21 Dec →
dust21–6-0.0820%21 Dec →
mirage6–13-0.0423%21 Dec →
mirage13–60.0518%21 Dec →
dust213–7-0.0010%21 Dec →
ancient6–130.0430%21 Dec →
ancient13–4-0.035%21 Dec →
inferno4–130.0625%21 Dec →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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