Alucard

Alucard — CS2 Stats

76561198999244827[U:1:1038979099]Steam profile ↗✓ No bans

40Tracked matches48%Win rate2021Tracked since
CSDB Rating5.1 DevelopingAll-Rounder
Premier CS Rating12,611Blue band · top ~41.1% of ranked players (population est.)
FaceitLevel 3Top 90.6% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 4 Sep 2025 (379 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 18 days played since 24 Aug 2021. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 12,611 +69 25 Aug4 Sept · 5 days played
12,54213,014peak 13,01425 Aug4 Sept
13,374Peak Premier in tracked matches
18Days played since 2021-08-24

Premier CS Rating

  • 403 below peak (13,014)
  • Next: Purple band at 15,000 2,389 to go
  • Reached: Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGAlucardFACEITLevel 3STANDINGTop 90.6% of rankedPREMIER12,611 · Blue bandcsdb.gg/stats

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Performance scores

Aim64
Positioning49
Utility39

0–100 skill scores via Leetify.

Recent form

STEADY18183Last 3946%Win rateLTWLLWWLWW

Last 10 vs previous 10: 0pp win rate · −0.01 avg rating · +1.8pp headshot accuracy · +8ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 131 · 20% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 34%
  • Avg reaction 656ms

Last 10

  • 541 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 32%
  • Avg reaction 692ms

Last 20

  • 1091 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 31%
  • Avg reaction 688ms

Newest first, from the last 39 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-RounderNo style dimension stands clear of the others in this profile.

Aim6.4
Utility3.9
Positioning4.9
Opening Duels3.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 94% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 51% on CT to 35% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 677ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.4
Positioning4.9
Utility3.9
Mechanics7.4
Opening Duels3.3
Win Impact4.4

Composite 5.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.07
first ⅓ avg 0.05 → last ⅓ avg -0.01
Reaction time696ms+8ms
first ⅓ avg 688ms → last ⅓ avg 696ms
Headshot accuracy32.5%+8.0%
first ⅓ avg 24.5% → last ⅓ avg 32.5%

Rolling 5-match average across the last 39 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–4 · nuke, 8 Aug
47%Best headshot accuracy · 13–4 · nuke, 8 Aug
469msFastest reaction time · 16–14 · nuke, 30 Mar
13–3Biggest win · mirage, 25 Aug

Across the last 39 tracked matches.

Highlights

5Longest win streak
54In matches decided by ≤2 rounds
4Overtime games

Map breakdown

ancientBest map · 86% over 7mirageWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
dust2C104640%0.00
ancientS76186%0.00
nukeB63350%0.01
mirageD51420%-0.01
vertigo42250%0.06
inferno31233%0.01
overpass31233%-0.02
cache1010%0.10

Across the last 39 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

13Matches
69%Win rate
1.09Avg K/D
ADR
45%Headshot %

Clutches & streaks

1v1 clutch win
1v2 clutch win
5Longest win streak

Recent Faceit resultsLWWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage475%1.1618.0
Nuke2100%1.2215.0
Inferno1100%1.2018.0
Vertigo1100%1.4217.0
Ancient10%0.8016.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

29.5%Headshot accuracy
31.7%Accuracy (enemy spotted)
26.8%Spray accuracy
83.2%Counter-strafing
10.6°Preaim
677msReaction time
35.5%T opening success
51.0%CT opening success
0.31Enemies flashed / flash
4.5%Flash assists
5.67HE damage / grenade
4.46Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.313 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.4909% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
nuke6–13-0.0539%4 Sept
inferno15–150.0340%4 Sept
ancient16–140.0136%31 Aug
nuke7–13-0.0629%31 Aug
ancient8–13-0.0526%28 Aug
inferno13–10-0.0235%28 Aug
nuke13–9-0.0324%27 Aug
dust25–13-0.0536%26 Aug
ancient13–7-0.0124%26 Aug
dust213–70.0430%26 Aug
dust213–60.0434%25 Aug
dust211–3-0.0443%25 Aug
mirage13–30.0128%25 Aug
mirage7–13-0.0424%25 Aug
ancient13–40.0133%25 Aug
dust211–13-0.0311%25 Aug
nuke11–130.0433%25 Aug
mirage11–130.0038%24 Aug
overpass10–1-0.0217%23 Aug
dust23–13-0.0340%23 Aug
overpass10–13-0.0430%22 Aug
mirage11–13-0.0318%22 Aug
mirage6–130.0321%22 Aug
dust210–13-0.0321%11 Aug
ancient13–3-0.0332%11 Aug
dust27–130.0319%11 Aug
ancient13–110.0326%8 Aug
nuke13–40.1547%8 Aug
ancient13–60.0640%8 Aug
dust25–13-0.0512%8 Aug
inferno8–80.0135%25 Dec
vertigo8–80.0317%23 Dec
vertigo9–70.0321%23 Dec
overpass10–13-0.0018%22 Dec
vertigo8–130.1426%22 Dec
vertigo16–130.0418%6 Apr
nuke16–140.0013%30 Mar
cache5–90.1028%9 Jun
dust24–30.1418%24 Aug

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →