millameow

millameow — CS2 Stats

76561198988472336[U:1:1028206608]Steam profile ↗✓ No bans

859Tracked matches50%Win rate2020Tracked since
CSDB Rating6.7 SolidAll-Rounder
Premier CS Rating20,523Top 50% of 205,709 CSDB-tracked playersPink band · top ~7.9% of ranked players (population est.)
CSDB Leaderboard#74116 of 253374 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 31 Aug 2026 (48 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 859 tracked matches. Play, then come back: the next observation lands here.

Rating over time

20,523Peak Premier on CSDB
1Days observed since 2026-08-31

Premier CS Rating

  • At peak — 20,523
  • Next: Red band at 25,000 — 4,477 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-08-31
  • Purple band first seen 2026-08-31

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

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CSDB.GGmillameowPREMIER20,523 · Pink bandcsdb.gg/stats

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Performance scores

Aim76
Positioning64
Utility60

0–100 skill scores via Leetify.

Player DNA

Primary style: All-Rounder — No style dimension stands clear of the others in this profile.

Aim7.6
Utility6.0
Positioning6.4
Opening Duels5.1

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 90% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 655ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.6
Positioning6.4
Utility6.0
Mechanics7.3
Opening Duels4.7
Win Impact5.0

Composite 6.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.4%Headshot accuracy
37.0%Accuracy (enemy spotted)
41.8%Spray accuracy
82.8%Counter-strafing
11.0°Preaim
655msReaction time
43.8%T opening success
53.5%CT opening success
0.46Enemies flashed / flash
10.1%Flash assists
7.65HE damage / grenade
8.87Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4622 — below the 0.5 mark we flag

    Grenade Lineups →

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.