millameow

millameow — CS2 Stats

76561198988472336[U:1:1028206608]Steam profile ↗✓ No bans

859Tracked matches50%Win rate2020Tracked since
CSDB Rating6.7 SolidAggressive Rifler
Premier CS Rating20,523Top 50% of 29,473 CSDB-tracked playersPink band · top ~7.9% of ranked players (population est.)
CSDB Leaderboard#18720 of 52961 tracked
Ladder ranks via Leetify

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CSDB.GGmillameowPREMIER20,523 · Pink bandcsdb.gg/stats

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Performance scores

Aim76
Positioning64
Utility60

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim7.6
Aggression10.0
Utility6.0
Positioning6.4
Opening Duels4.7

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

device

Plays most like device 93% playstyle similarity

Most alike: positioning profile, opening-fight frequency.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 655ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.6
Positioning6.4
Utility6.0
Mechanics7.3
Opening Duels4.7
Win Impact5.0

Composite 6.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.4%Headshot accuracy
37.0%Accuracy (enemy spotted)
41.8%Spray accuracy
82.8%Counter-strafing
11.0°Preaim
655msReaction time
43.8%T opening success
53.5%CT opening success
0.46Enemies flashed / flash
10.1%Flash assists
7.65HE damage / grenade
8.87Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4622 — below the 0.5 mark we flag

    Grenade Lineups

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →