blennysweets

blennysweets — CS2 Stats

76561198979713954[U:1:1019448226]Steam profile ↗

1,700Tracked matches41%Win rate2023Tracked since
CSDB Rating5.1 DevelopingPassive Rifler
Premier CS Rating21,409Pink band · top ~6.9% of ranked players (population est.)
CSDB Leaderboard#7517 of 21406 tracked
WingmanMaster Guardian I
Ladder ranks via Leetify

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CSDB.GGblennysweetsPREMIER21,409 · Pink bandcsdb.gg/stats

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Performance scores

Aim80
Positioning35
Utility17

0–100 skill scores via Leetify.

Recent form

COLD50464Last 10050%Win rateLWLLLWLLLW

Last 10 vs previous 10: -20pp win rate · -0.01 avg rating

Player DNA

Primary style: Passive RiflerAim-led profile without a single dominant tendency.

Aim8.0
Aggression3.2
Utility1.7
Positioning3.5
Opening Duels0.0
Clutch0.0

Excellent counter-strafingStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 76% playstyle similarity

Most alike: aim profile, opening-fight frequency.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 90% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 45 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 36% on CT to 21% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 619ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.0
Positioning3.5
Utility1.7
Mechanics9.0
Opening Duels0.8
Win Impact2.1

Composite 5.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.00
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time614ms−65ms
first ⅓ avg 679ms → last ⅓ avg 614ms
Headshot accuracy16.8%+2.3%
first ⅓ avg 14.5% → last ⅓ avg 16.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.10Best rating — inferno 13–10
130Biggest win — nuke
5Longest win streak
810In matches decided by ≤2 rounds
12Overtime games

Map breakdown

ancientBest map · 67% over 6mirageWeakest map · 36% over 11
MapGradePlayedRecordWin rateAvg rating
dust2A2011955%-0.02
nukeA1811761%-0.00
cacheC1661038%-0.02
anubisA148657%0.00
infernoC125742%0.01
mirageC114736%-0.02
ancientS64267%-0.01
eldorado1010%0.02
vertigo1010%-0.08
office110100%-0.02

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (36% over 11). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

4Matches
75%Win rate
1.17Avg K/D
81.0ADR
47%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
3Longest win streak

Recent Faceit resultsLLWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage250%1.3712.5
Dust21100%1.1416.0
Nuke1100%0.8113.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.9%Headshot accuracy
35.5%Accuracy (enemy spotted)
40.8%Spray accuracy
90.4%Counter-strafing
8.2°Preaim
619msReaction time
20.6%T opening success
36.3%CT opening success
0.23Enemies flashed / flash
0.0%Flash assists
8.06HE damage / grenade
1.06Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2251 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 20.6157% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategyMirage grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno6–9-0.0512%21 Aug
inferno9–20.0416%21 Aug
eldorado6–90.0210%21 Aug
dust211–13-0.0518%21 Aug
vertigo5–9-0.0821%21 Aug
nuke9–70.0423%21 Aug
nuke10–130.0020%20 Aug
cache10–13-0.019%19 Aug
dust24–13-0.0819%14 Aug
dust213–8-0.0328%14 Aug
dust213–16-0.0317%14 Aug
cache13–11-0.0119%14 Aug
anubis13–50.0119%14 Aug
anubis11–13-0.0713%12 Aug
cache16–14-0.0222%11 Aug
dust28–13-0.0415%11 Aug
nuke13–50.0728%11 Aug
nuke7–130.0016%10 Aug
ancient8–40.0111%7 Aug
mirage9–13-0.0711%6 Aug
ancient13–30.0613%5 Aug
inferno15–150.0414%5 Aug
anubis13–70.0219%5 Aug
mirage13–9-0.015%5 Aug
inferno3–13-0.0610%5 Aug
dust213–70.0016%3 Aug
nuke4–130.0022%3 Aug
anubis14–16-0.079%3 Aug
dust28–13-0.0419%3 Aug
mirage13–7-0.0524%2 Aug
inferno5–130.0115%2 Aug
office13–7-0.0223%24 Jul
mirage1–13-0.1018%24 Jul
inferno5–13-0.0724%23 Jul
ancient3–13-0.0414%23 Jul
nuke15–15-0.0211%22 Jul
inferno13–100.1023%22 Jul
inferno16–14-0.0121%21 Jul
anubis13–80.1017%21 Jul
cache11–130.0322%21 Jul
nuke10–130.0012%21 Jul
dust213–10-0.0217%21 Jul
nuke13–9-0.0217%21 Jul
anubis13–10-0.0217%21 Jul
cache5–00.0011%21 Jul
nuke13–90.0220%21 Jul
dust215–150.0218%21 Jul
mirage14–160.0019%19 Jul
cache9–13-0.0214%19 Jul
dust213–60.0517%19 Jul
anubis13–90.0117%18 Jul
nuke8–13-0.0114%18 Jul
dust213–5-0.0117%18 Jul
cache6–130.0317%18 Jul
dust29–60.048%18 Jul
nuke13–00.0825%18 Jul
anubis15–15-0.0118%18 Jul
inferno16–130.0318%18 Jul
dust213–10-0.0217%17 Jul
inferno7–130.017%17 Jul
nuke13–6-0.0317%17 Jul
cache12–16-0.054%17 Jul
anubis13–70.0515%17 Jul
cache13–11-0.0315%17 Jul
nuke16–14-0.0412%16 Jul
cache4–13-0.0517%16 Jul
anubis11–13-0.059%16 Jul
cache8–13-0.0912%15 Jul
mirage4–13-0.0214%15 Jul
mirage8–13-0.019%15 Jul
dust27–13-0.0718%15 Jul
nuke13–10-0.036%15 Jul
mirage11–13-0.0317%14 Jul
mirage13–5-0.055%14 Jul
dust211–13-0.0417%14 Jul
ancient11–13-0.0313%14 Jul
anubis13–100.0410%14 Jul
dust213–11-0.0112%14 Jul
dust213–80.0118%13 Jul
cache8–13-0.0818%12 Jul
nuke13–8-0.0617%12 Jul
dust210–130.0019%12 Jul
nuke13–5-0.0121%12 Jul
dust213–8-0.0414%12 Jul
anubis13–50.0418%11 Jul
mirage11–130.0615%11 Jul
dust213–100.0328%11 Jul
inferno5–130.0543%11 Jul
cache13–40.0115%10 Jul
inferno13–100.0114%10 Jul
ancient13–11-0.057%10 Jul
anubis3–130.016%10 Jul
nuke13–50.0215%10 Jul
cache13–100.0010%10 Jul
nuke10–13-0.0212%10 Jul
cache6–13-0.0410%10 Jul
mirage13–90.0411%10 Jul
anubis7–13-0.059%9 Jul
ancient13–9-0.0020%9 Jul
cache9–13-0.047%9 Jul

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →