Gunders

Gunders — CS2 Stats

NO76561198977286550[U:1:1017020822]Steam profile ↗✓ No bans

311Tracked matches50%Win rate2020Tracked since
CSDB Rating6.4 SolidPositional Player
Premier CS Rating14,360Blue band · top ~31.8% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 26 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,360 -2,334 15 Jun – 26 Oct · 23 days played
13,96316,765peak 16,76515 Jun26 Oct
17,253Peak Premier in tracked matches
26Days played since 2026-06-15

Premier CS Rating

  • 2,405 below peak (16,765)
  • -368 over 30 days · steady
  • -621 over 90 days
  • Next: Purple band at 15,000 — 640 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

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CSDB.GGGundersPREMIER14,360 · Blue bandcsdb.gg/stats

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Performance scores

Aim93
Positioning57
Utility35

0–100 skill scores via Leetify.

Recent form

STEADY51–45–4Last 10051%Win rateWLWWLWLLWW

Last 10 vs previous 10: +30pp win rate · +0.01 avg rating · −0.8pp headshot accuracy · +31ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 14%
  • Avg reaction 549ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 13%
  • Avg reaction 567ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 13%
  • Avg reaction 552ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim9.3
Utility3.5
Positioning5.7
Opening Duels3.4

Sharp aimerExcellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 89% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 93 — the mechanical foundation is a clear strength.

Counter-strafing. 91% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 36 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 559ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.3
Positioning5.7
Utility3.5
Mechanics9.2
Opening Duels3.9
Win Impact5.0

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.02
Reaction time555ms−123ms
first ⅓ avg 677ms → last ⅓ avg 555ms
Headshot accuracy15.1%−2.3%
first ⅓ avg 17.4% → last ⅓ avg 15.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–0 · cache, 21 Jul →
39%Best headshot accuracy · 10–13 · mirage, 21 Jul →
422msFastest reaction time · 7–13 · mirage, 6 Oct →
13–0Biggest win · inferno, 10 Sept →

Across the last 100 tracked matches.

Highlights

5Longest win streak
5–12In matches decided by ≤2 rounds
11Overtime games

Map breakdown

infernoBest map · 64% over 22cacheWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
mirageB2613–1350%0.02
infernoA2214–864%0.01
ancientB199–1047%0.04
anubisA116–555%0.01
nukeA95–456%0.02
cacheD93–633%0.03
overpass—31–233%-0.03
dust2—10–10%-0.04

Across the last 100 tracked matches.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.9%Headshot accuracy
44.5%Accuracy (enemy spotted)
49.1%Spray accuracy
91.4%Counter-strafing
8.2°Preaim
559msReaction time
45.6%T opening success
45.2%CT opening success
0.37Enemies flashed / flash
4.5%Flash assists
4.69HE damage / grenade
4.23Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.9421% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3668 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
anubis13–70.016%26 Oct →
ancient3–130.0624%25 Oct →
mirage13–40.036%15 Oct →
mirage13–80.0416%15 Oct →
mirage9–13-0.0118%15 Oct →
inferno13–70.048%6 Oct →
anubis10–130.0113%6 Oct →
mirage7–13-0.038%6 Oct →
nuke13–11-0.0115%6 Oct →
ancient16–120.0715%23 Sept →
dust215–15-0.0414%23 Sept →
mirage13–90.1011%23 Sept →
inferno13–70.0622%18 Sept →
mirage11–130.0418%18 Sept →
cache1–90.0822%18 Sept →
ancient6–13-0.036%18 Sept →
inferno13–9-0.0312%15 Sept →
anubis11–13-0.0010%15 Sept →
anubis5–13-0.063%15 Sept →
cache11–13-0.0320%10 Sept →
ancient13–50.1024%10 Sept →
inferno13–00.0616%10 Sept →
nuke7–130.0023%9 Sept →
inferno4–13-0.058%9 Sept →
ancient9–130.0125%9 Sept →
anubis15–15-0.0217%9 Sept →
mirage13–40.0924%9 Sept →
cache7–130.0511%9 Sept →
mirage13–60.0417%5 Sept →
ancient13–80.0618%5 Sept →
mirage13–20.0411%5 Sept →
anubis13–70.0115%5 Sept →
inferno3–130.0121%5 Sept →
inferno11–13-0.0025%5 Sept →
cache6–130.018%5 Sept →
ancient13–40.0913%5 Sept →
ancient11–13-0.0220%30 Aug →
mirage10–13-0.0322%30 Aug →
inferno13–90.0020%30 Aug →
ancient13–100.0131%26 Aug →
inferno13–90.1127%26 Aug →
mirage11–130.1221%26 Aug →
inferno13–0-0.000%26 Aug →
cache6–130.0423%26 Aug →
mirage13–11-0.0021%20 Aug →
mirage13–110.023%20 Aug →
inferno13–70.1211%20 Aug →
nuke14–160.0510%20 Aug →
mirage13–90.0320%18 Aug →
cache13–9-0.0124%18 Aug →
anubis13–60.0923%18 Aug →
nuke16–13-0.057%12 Aug →
mirage16–130.0719%12 Aug →
inferno11–13-0.029%10 Aug →
mirage8–13-0.0510%10 Aug →
ancient13–40.0616%10 Aug →
mirage10–13-0.0611%10 Aug →
inferno11–13-0.0412%3 Aug →
mirage9–130.0420%3 Aug →
cache13–70.0716%3 Aug →
inferno13–50.019%3 Aug →
ancient10–130.1220%3 Aug →
anubis13–9-0.0113%31 Jul →
nuke13–50.0713%31 Jul →
ancient6–130.0218%31 Jul →
mirage13–10.0522%31 Jul →
inferno13–50.0521%25 Jul →
nuke8–130.0315%25 Jul →
ancient9–130.0112%25 Jul →
anubis13–90.0013%25 Jul →
cache13–00.139%21 Jul →
anubis13–40.0520%21 Jul →
inferno13–80.0018%21 Jul →
ancient10–13-0.0332%21 Jul →
mirage13–100.0819%21 Jul →
inferno8–13-0.016%21 Jul →
nuke16–140.0426%21 Jul →
mirage10–130.0739%21 Jul →
inferno13–40.0619%20 Jul →
cache11–13-0.0226%20 Jul →
ancient13–90.0123%20 Jul →
nuke10–130.0221%20 Jul →
ancient13–90.0515%20 Jul →
inferno7–130.0129%20 Jul →
mirage10–13-0.076%20 Jul →
ancient15–150.0314%15 Jul →
anubis10–130.0221%15 Jul →
inferno9–13-0.0613%15 Jul →
mirage6–130.0323%15 Jul →
mirage13–16-0.0319%12 Jul →
ancient13–70.0414%12 Jul →
inferno16–140.0117%12 Jul →
nuke13–9-0.0313%29 Jun →
overpass15–15-0.029%29 Jun →
overpass13–8-0.0111%29 Jun →
mirage13–2-0.0114%29 Jun →
overpass11–13-0.0514%18 Jun →
mirage11–13-0.0125%18 Jun →
ancient8–130.028%15 Jun →
inferno13–8-0.0513%15 Jun →

Match data via Leetify.

Recent teammates

Milestones

100 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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