REVILO

REVILO — CS2 Stats

AG76561198935081448[U:1:974815720]Steam profile ↗✓ No bans

1,785Tracked matches26%Win rate2020Tracked since
CSDB Rating5.7 SolidAggressive Rifler
Premier CS Rating19,162Purple band · top ~11.8% of ranked players (population est.)
CSDB Leaderboard#16301 of 36392 tracked
FaceitLevel 10 · 2,441 ELOTop 12.4% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

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CSDB.GGREVILOFACEITLevel 10 · 2,441 ELOSTANDINGTop 12.4% of rankedPREMIER19,162 · Purple bandcsdb.gg/stats

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Performance scores

Aim80
Positioning54
Utility44

0–100 skill scores via Leetify.

Recent form

COLD47485Last 10047%Win rateLLLWTLLLTL

Last 10 vs previous 10: -10pp win rate · +0.00 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.0
Aggression6.9
Utility4.4
Positioning5.4
Opening Duels3.2
Clutch3.2

Excellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 91% playstyle similarity

Most alike: opening-fight frequency, utility contribution.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.1° off target when enemies appear — placement, not flicking, is the bigger win available.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 658ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.0
Positioning5.4
Utility4.4
Mechanics8.5
Opening Duels3.2
Win Impact0.0

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.04
first ⅓ avg -0.00 → last ⅓ avg 0.04
Reaction time654ms−26ms
first ⅓ avg 680ms → last ⅓ avg 654ms
Headshot accuracy28.9%+11.9%
first ⅓ avg 16.9% → last ⅓ avg 28.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.30Best rating — nuke 13–2
131Biggest win — nuke
8Longest win streak
L3Current streak
107In matches decided by ≤2 rounds
13Overtime games

Map breakdown

ancientBest map · 57% over 7infernoWeakest map · 36% over 11
MapGradePlayedRecordWin rateAvg rating
mirageB43202347%0.01
nukeB23121152%0.04
infernoC114736%0.02
dust2C83538%0.00
ancientA74357%0.01
train43175%0.04
anubis2020%0.01
overpass1010%0.04
vertigo110100%0.10

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (36% over 11). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

2,148Matches
52%Win rate
1.11Avg K/D
84.5ADR
49%Headshot %

Clutches & streaks

36%1v1 clutch win
21%1v2 clutch win
8Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage39353%1.1317.6
Nuke14259%1.1417.9
Dust211750%1.0416.8
Inferno9748%1.1217.3
Ancient9448%0.9815.9
Anubis5947%1.0615.6
Vertigo5036%1.0417.9
Train4747%1.2217.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

27.2%Headshot accuracy
35.9%Accuracy (enemy spotted)
36.7%Spray accuracy
88.0%Counter-strafing
10.1°Preaim
658msReaction time
43.0%T opening success
42.6%CT opening success
0.42Enemies flashed / flash
10.6%Flash assists
8.76HE damage / grenade
7.97Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4236 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 11 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
mirage5–130.0729%1 Jun
inferno11–130.0324%1 Jun
nuke10–130.0734%1 Jun
nuke13–40.0721%31 May
nuke15–150.0622%25 May
ancient3–110.0233%24 May
inferno5–130.0130%18 May
mirage8–13-0.0325%17 Apr
mirage15–150.0325%7 Apr
nuke11–130.0133%6 Apr
nuke13–160.0226%6 Apr
mirage13–100.1028%6 Apr
mirage10–13-0.0541%3 Apr
anubis8–120.0720%2 Apr
inferno8–130.0533%31 Mar
nuke14–160.0524%29 Mar
anubis11–13-0.0420%24 Mar
mirage15–150.0822%19 Mar
nuke13–80.0323%15 Mar
dust27–130.0237%14 Mar
mirage13–90.0924%14 Mar
nuke8–130.1131%11 Mar
overpass13–160.0413%10 Mar
dust213–70.1228%8 Mar
mirage6–130.0717%8 Mar
inferno13–100.0432%8 Mar
mirage1–7-0.05100%21 Feb
dust27–130.0117%20 Feb
nuke13–110.0137%16 Feb
mirage1–13-0.0214%15 Feb
ancient13–100.1037%10 Feb
nuke12–160.0333%5 Feb
inferno13–110.0820%3 Feb
mirage13–70.0624%3 Feb
ancient13–110.0717%21 Jan
mirage13–9-0.0333%19 Jan
dust213–4-0.0138%19 Jan
nuke13–11-0.0420%18 Jan
dust26–130.0247%16 Jan
nuke13–60.0223%16 Jan
nuke13–10.0121%16 Jan
mirage10–13-0.0113%16 Jan
mirage12–16-0.0527%13 Jan
mirage13–80.1038%10 Jan
mirage13–90.0421%9 Jan
inferno11–130.0227%8 Jan
mirage7–130.0222%8 Jan
mirage16–140.0525%7 Jan
dust213–10-0.0220%6 Jan
mirage9–130.0528%6 Jan
mirage13–8-0.0825%4 Jan
mirage13–40.1239%4 Jan
train13–20.0831%3 Jan
mirage13–80.0618%30 Dec
ancient9–13-0.029%28 Dec
dust27–13-0.0811%26 Dec
nuke8–130.0822%26 Dec
nuke13–20.3026%26 Dec
nuke13–60.0632%25 Dec
mirage6–13-0.0231%25 Dec
mirage13–11-0.0630%21 Dec
inferno6–13-0.0519%21 Dec
nuke13–90.0123%15 Dec
vertigo9–50.1017%13 Dec
mirage2–13-0.0433%13 Dec
inferno13–110.0320%13 Dec
train13–11-0.0117%11 Dec
mirage13–6-0.0224%7 Dec
mirage13–100.0123%7 Dec
mirage13–60.0613%2 Dec
train13–40.1536%1 Dec
mirage16–130.0921%29 Nov
mirage13–20.0510%21 Nov
mirage4–13-0.109%18 Nov
mirage15–150.008%17 Nov
nuke7–130.0413%17 Nov
nuke13–11-0.0315%17 Nov
mirage5–13-0.0211%17 Nov
mirage4–130.0112%17 Nov
nuke13–9-0.0035%16 Nov
mirage9–130.021%11 Nov
ancient4–13-0.0712%11 Nov
ancient13–40.0533%9 Nov
mirage8–13-0.0234%8 Nov
nuke13–9-0.0123%8 Nov
inferno13–160.0436%3 Nov
mirage13–8-0.0430%3 Nov
nuke11–130.0316%3 Nov
mirage10–13-0.0410%29 Oct
mirage8–13-0.067%29 Oct
mirage13–9-0.0217%29 Oct
mirage5–130.0018%29 Oct
inferno16–130.0112%29 Oct
dust24–13-0.0617%29 Oct
ancient13–11-0.0510%28 Oct
nuke8–80.032%28 Oct
train6–13-0.077%26 Oct
inferno7–9-0.0715%26 Oct
mirage13–8-0.0114%25 Oct
mirage13–9-0.0412%20 Oct

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 102K ELO1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →