𝑃𝑟𝑖𝑛𝑐𝑒𝑠𝑠 — CS2 Stats

76561198886780571[U:1:926514843]✓ No bans

1,251Tracked matches45%Win rate2024Tracked since
CSDB Rating3.5 Learning
Premier CS Rating3,127Grey band · top ~86.7% of ranked players (population est.)
CSDB Leaderboard#43147 of 55388 tracked
WingmanGold Nova II
Ladder ranks via Leetify

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CSDB.GG𝑃𝑟𝑖𝑛𝑐𝑒𝑠𝑠PREMIER3,127 · Grey bandcsdb.gg/stats

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Performance scores

Aim55
Positioning39
Utility33

0–100 skill scores via Leetify.

Player DNA

Aim5.5
Aggression4.6
Utility3.3
Positioning3.9
Opening Duels1.5

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 77% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 663ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 65% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.5
Positioning3.9
Utility3.3
Mechanics3.3
Opening Duels1.5
Win Impact3.3

Composite 3.5/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.6%Headshot accuracy
35.0%Accuracy (enemy spotted)
39.3%Spray accuracy
64.7%Counter-strafing
10.4°Preaim
663msReaction time
29.4%T opening success
42.3%CT opening success
0.34Enemies flashed / flash
4.3%Flash assists
4.41HE damage / grenade
11.71Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3448 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 29.4302% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →