Junkyard — CS2 Stats

76561198802221707[U:1:841955979]

528Tracked matches62%Win rate2025Tracked since
CSDB Rating6.5 SolidHybrid Rifler
Premier CS Rating21,446Top 50% of 29,473 CSDB-tracked playersPink band · top ~6.9% of ranked players (population est.)
CSDB Leaderboard#12161 of 38587 tracked
WingmanSilver Elite
Ladder ranks via Leetify

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CSDB.GGJunkyardPREMIER21,446 · Pink bandcsdb.gg/stats

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Performance scores

Aim88
Positioning50
Utility36

0–100 skill scores via Leetify.

Recent form

HOT59356Last 10059%Win rateWWWWLWWLWW

Last 10 vs previous 10: +0pp win rate · -0.04 avg rating

Player DNA

Primary style: Hybrid RiflerAim-led profile without a single dominant tendency.

Aim8.8
Aggression4.7
Utility3.6
Positioning5.0
Opening Duels0.9

Sharp aimerStrong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

NiKo

Plays most like NiKo 85% playstyle similarity

Most alike: aim profile, opening-fight frequency.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 88 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 38 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 45% on CT to 22% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.8
Positioning5.0
Utility3.6
Mechanics7.6
Opening Duels1.9
Win Impact9.0

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.01
first ⅓ avg 0.03 → last ⅓ avg 0.03
Reaction time521ms−92ms
first ⅓ avg 613ms → last ⅓ avg 521ms
Headshot accuracy17.7%−2.4%
first ⅓ avg 20.1% → last ⅓ avg 17.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.24Best rating — inferno 9–6
131Biggest win — inferno
7Longest win streak
W4Current streak
76In matches decided by ≤2 rounds
6Overtime games

Map breakdown

ancientBest map · 89% over 9nukeWeakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
dust2A25151060%0.04
mirageB23111248%0.02
cacheA149564%0.03
infernoS128467%0.04
nukeD102820%0.00
ancientS98189%0.02
anubisS54180%0.02
overpass220100%0.07

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (20% over 10). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.2%Headshot accuracy
38.7%Accuracy (enemy spotted)
42.2%Spray accuracy
84.2%Counter-strafing
7.8°Preaim
524msReaction time
22.1%T opening success
45.0%CT opening success
0.44Enemies flashed / flash
6.0%Flash assists
8.77HE damage / grenade
4.50Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4369 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 22.1148% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno13–40.0730%29 Aug
ancient13–3-0.0016%29 Aug
ancient13–9-0.0013%27 Aug
ancient13–90.0026%26 Aug
mirage6–90.1017%26 Aug
dust213–11-0.0119%24 Aug
dust213–20.0428%24 Aug
mirage13–160.0111%24 Aug
inferno13–50.0111%23 Aug
mirage13–90.0114%23 Aug
anubis13–90.0618%22 Aug
overpass9–60.1718%22 Aug
anubis13–70.0517%21 Aug
mirage13–100.039%21 Aug
nuke10–130.1013%18 Aug
nuke16–140.0217%18 Aug
inferno13–160.0214%18 Aug
inferno13–10.0414%18 Aug
mirage13–40.1019%17 Aug
ancient13–7-0.0118%17 Aug
mirage11–13-0.0417%17 Aug
dust26–13-0.0326%17 Aug
dust28–130.0028%17 Aug
nuke3–13-0.0714%17 Aug
inferno9–60.2424%17 Aug
inferno15–150.0416%16 Aug
mirage13–90.0218%15 Aug
anubis11–13-0.0711%15 Aug
nuke13–8-0.0412%15 Aug
dust26–13-0.0229%15 Aug
dust21–90.0326%15 Aug
inferno13–4-0.037%15 Aug
ancient6–10.0014%15 Aug
mirage11–20.0530%14 Aug
nuke5–13-0.0522%14 Aug
nuke10–13-0.0015%13 Aug
dust213–100.0518%13 Aug
mirage5–13-0.0218%13 Aug
cache13–9-0.0124%13 Aug
cache2–13-0.078%13 Aug
cache13–60.0732%9 Aug
mirage9–13-0.0214%8 Aug
dust27–130.0015%8 Aug
mirage13–10-0.0231%8 Aug
ancient13–100.0426%7 Aug
nuke11–13-0.0120%7 Aug
dust213–90.0020%6 Aug
mirage8–130.0025%6 Aug
cache13–60.0512%3 Aug
ancient13–110.0722%1 Aug
inferno13–100.0218%1 Aug
anubis13–100.0617%31 Jul
inferno13–100.0818%26 Jul
mirage8–130.0620%26 Jul
mirage13–30.1030%25 Jul
mirage12–120.0313%24 Jul
mirage11–13-0.0424%20 Jul
dust213–10.0718%20 Jul
ancient13–16-0.0113%18 Jul
dust213–50.1419%18 Jul
dust213–60.0827%17 Jul
cache13–60.1424%12 Jul
cache12–120.0316%11 Jul
dust213–9-0.0219%30 Jun
mirage11–13-0.0313%30 Jun
nuke12–12-0.0222%7 Jun
nuke11–130.0318%7 Jun
nuke6–130.0431%6 Jun
dust24–130.0322%6 Jun
dust212–120.0331%4 Jun
cache13–100.1318%28 May
cache13–30.0227%26 May
cache7–130.0231%25 May
dust213–40.0916%25 May
cache13–10-0.0015%24 May
dust210–130.0618%24 May
mirage13–100.0419%24 May
ancient13–20.1213%22 May
cache7–13-0.0327%22 May
dust213–30.1124%19 May
inferno8–130.016%19 May
inferno10–13-0.0116%19 May
dust29–130.0118%18 May
cache9–130.0429%17 May
mirage13–60.0612%17 May
dust213–30.1423%16 May
dust213–100.0416%16 May
dust213–50.0533%16 May
dust213–110.0526%15 May
mirage13–110.0917%15 May
mirage13–11-0.0118%15 May
mirage12–120.0419%15 May
mirage4–13-0.0117%14 May
cache13–50.0614%11 May
dust216–120.0114%2 May
overpass13–11-0.0315%2 May
cache13–7-0.0118%30 Apr
dust26–13-0.0317%23 Apr
anubis13–10-0.0223%23 Apr
inferno13–10-0.0221%23 Apr

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →