๐๐ฌ๐๐ฑ๐๐ฐ๐ โ CS2 Stats
DE76561198800545898[U:1:840280170]Steam profile โโ No bans
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Performance scores
0โ100 skill scores via Leetify.
Player DNA
Style profile from tracked-match aggregates โ how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like NiKo 69% playstyle similarity
Most alike: positioning profile, opening-fight frequency.
Where you differ: lower utility contribution; lower aim profile.
Similarity of playstyle shape across shared dimensions โ it says how you play, not that you play at their level. Full comparison โ
Strengths & areas to improve
Areas to improve
Reaction time. 686ms from enemy-visible to first shot leaves fights decided before they start โ warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers โ no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 3.3/10 (Learning), a weighted mean of the bars with a small opposition adjustment (ร0.95 for this rank band). Formula versioned (v1) and documented in code.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLWLWL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Dust2 | 7 | 57% | 0.72 | 12.1 |
| Inferno | 4 | 75% | 1.41 | 14.8 |
| Anubis | 4 | 25% | 0.43 | 7.0 |
| Overpass | 2 | 50% | 1.34 | 12.0 |
| Nuke | 2 | 0% | 0.82 | 14.5 |
| Mirage | 2 | 50% | 0.84 | 12.0 |
| Ancient | 1 | 100% | 0.38 | 6.0 |
| Train | 1 | 100% | 0.38 | 5.0 |
Faceit-match stats via the FACEIT Data API โ a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches โ stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag โ the measurement behind each one is shown, so you can disagree with it.
- Best CS2 CrosshairAim Training โ
Your shots are landing on bodies more often than heads โ usually a crosshair-height and placement habit rather than raw aim.
Headshot accuracy 14.1873% โ below the 15% mark we flag
- Grenades & UtilityGrenade Lineups โ
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.3768 โ below the 0.5 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 30.8931% โ below the 40% mark we flag