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<null> — CS2 Stats

76561198773540940[U:1:813275212]Steam profile ↗✓ No bans

1,105Tracked matches55%Win rate2025Tracked since
CSDB Rating6.7 SolidPositional Player
Premier CS Rating20,595Top 50% of 212,379 CSDB-tracked playersPink band · top ~7.8% of ranked players (population est.)
CSDB Leaderboard#74937 of 259231 tracked
WingmanGold Nova Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 28 Aug 2026 (65 days ago). Ranks are recorded once per day this page is viewed.

+4071Premier CS Rating · 16,524 → 20,595
0Faceit ELO · 1,912 → 1,912
+241Tracked matches · now 1,105
−0.4ppWin rate · 55.6% → 55.2%

Rating over time

20,595Peak Premier on CSDB
1,912Highest Faceit ELO seen on CSDB
1Days observed since 2026-08-28

Faceit ELO

  • At peak — 1,912
  • Next: Level 10 at 2,001 — 89 to go
  • Reached: Level 9 · Level 8 · Level 7 · Level 6
  • Level 9 first seen 2026-08-28
  • Level 8 first seen 2026-08-28

Premier CS Rating

  • At peak — 20,595
  • Next: Red band at 25,000 — 4,405 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-08-28
  • Blue band first seen 2026-08-28

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

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CSDB.GG<null>PREMIER20,595 · Pink bandPEAK ELO1,912csdb.gg/stats

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Performance scores

Aim82
Positioning59
Utility40

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim8.2
Utility4.0
Positioning5.9
Opening Duels4.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 90% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 60% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 60% on T to 41% on CT — first contacts on the defending side are being lost.

Reaction time. 560ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning5.9
Utility4.0
Mechanics7.4
Opening Duels5.1
Win Impact6.7

Composite 6.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.3%Headshot accuracy
35.4%Accuracy (enemy spotted)
39.7%Spray accuracy
83.2%Counter-strafing
9.7°Preaim
560msReaction time
60.1%T opening success
40.9%CT opening success
0.37Enemies flashed / flash
11.3%Flash assists
5.75HE damage / grenade
4.49Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.366 — below the 0.5 mark we flag

    Grenade Lineups →

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.