dm fee 15euros

dm fee 15euros — CS2 Stats

CH76561198735588017[U:1:775322289]Steam profile ↗✓ No bans

124Tracked matches90%Win rate2026Tracked since
CSDB Rating7.8 StrongOpening Duellist
Premier CS Rating31,732Top 1% of 175,286 CSDB-tracked playersGold band · top ~0.6% of ranked players (population est.)
CSDB Leaderboard#37 of 219281 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 16 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then — still 124 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 25 days played since 20 Apr 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 31,732 +19,104 13 May17 Sept · 11 days played
12,62831,732peak 31,73213 May17 Sept
31,732Peak Premier in tracked matches
25Days played since 2026-04-20

Premier CS Rating

  • At peak — 31,732
  • Reached: Gold band · Red band · Pink band · Purple band
  • Gold band first seen 2026-09-15
  • Red band first seen 2026-09-15

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

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CSDB.GGdm fee 15eurosPREMIER31,732 · Gold bandcsdb.gg/stats

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Performance scores

Aim100
Positioning69
Utility11

0–100 skill scores via Leetify.

Recent form

HOT53416Last 10053%Win rateWWWWWWWWWW

Last 10 vs previous 10: 0pp win rate · −0.06 avg rating · −14.0pp headshot accuracy · 0ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 50 · 100% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 66%
  • Avg reaction 0ms

Last 10

  • 100 · 100% win rate
  • Avg rating 0.10
  • Avg headshot accuracy 75%
  • Avg reaction 0ms

Last 20

  • 200 · 100% win rate
  • Avg rating 0.13
  • Avg headshot accuracy 82%
  • Avg reaction 0ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening DuellistWinning opening duels is what stands out in this profile (+2.7 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim10.0
Utility1.1
Positioning6.9
Opening Duels8.1

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 57% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: higher opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 100 — the mechanical foundation is a clear strength.

CT openings. 63% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim10.0
Positioning6.9
Utility1.1
Mechanics7.7
Opening Duels7.2
Win Impact10.0

Composite 7.8/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.12+0.13
first ⅓ avg -0.00 → last ⅓ avg 0.12
Reaction time130ms−552ms
first ⅓ avg 682ms → last ⅓ avg 130ms
Headshot accuracy70.8%+39.1%
first ⅓ avg 31.7% → last ⅓ avg 70.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.54Best match rating · 13–0 · inferno, 23 Jul
100%Best headshot accuracy · 13–0 · dust2, 27 Jul
414msFastest reaction time · 2–13 · office, 28 Apr
13–0Biggest win · dust2, 27 Jul

Across the last 100 tracked matches.

Highlights

22Longest win streak
W22Current streak
56In matches decided by ≤2 rounds
3Overtime games

Map breakdown

mirageBest map · 72% over 18ancientWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
nukeC1981142%0.02
mirageS1813572%0.13
dust2S1510567%0.07
alpineB158753%0.01
infernoB84450%0.07
cacheC83538%0.04
trainB63350%-0.02
ancientD51420%0.02
anubis43175%0.09
office1010%-0.04
vertigo1010%-0.03

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

73.3%Headshot accuracy
18.9%Accuracy (enemy spotted)
28.1%Spray accuracy
84.5%Counter-strafing
2.5°Preaim
121msReaction time
54.1%T opening success
63.4%CT opening success
0.14Enemies flashed / flash
1.7%Flash assists
8.46HE damage / grenade
1.13Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.1384 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
dust23–00.1175%27 Jul
dust213–00.12100%27 Jul
mirage13–00.02100%27 Jul
dust213–60.1154%27 Jul
mirage2–00.000%27 Jul
mirage13–00.06100%26 Jul
mirage10–10.2650%26 Jul
mirage13–20.1675%26 Jul
dust213–00.08100%25 Jul
dust213–00.12100%25 Jul
nuke13–00.06100%25 Jul
mirage13–00.3160%24 Jul
mirage13–00.23100%24 Jul
dust213–10.09100%24 Jul
mirage13–00.16100%24 Jul
mirage13–20.1788%24 Jul
dust213–00.0489%24 Jul
dust213–110.1057%24 Jul
dust213–00.25100%24 Jul
mirage13–10.23100%24 Jul
dust213–00.08100%23 Jul
inferno13–00.5489%23 Jul
mirage6–130.3592%23 Jul
anubis13–00.1897%23 Jul
nuke13–30.0770%22 Jul
dust20–13-0.1325%21 Jul
nuke13–100.0640%31 May
nuke15–150.0131%26 May
cache10–130.0242%26 May
inferno13–60.0633%22 May
ancient11–130.0725%13 May
anubis13–10.1223%13 May
ancient10–13-0.0023%13 May
nuke8–130.0041%13 May
inferno11–13-0.0829%13 May
ancient10–130.1333%13 May
ancient11–13-0.0530%12 May
inferno0–3-0.110%12 May
dust210–130.0530%12 May
dust23–13-0.0240%12 May
dust25–13-0.0320%12 May
dust213–160.0230%12 May
inferno4–13-0.1017%12 May
nuke8–10.0950%12 May
mirage16–140.1329%12 May
anubis13–10.0326%12 May
mirage4–13-0.0914%12 May
mirage1–130.0332%12 May
nuke5–130.0225%10 May
nuke12–120.1641%10 May
train10–13-0.0747%10 May
train13–40.0432%10 May
cache3–13-0.0633%10 May
cache6–13-0.0436%10 May
nuke13–70.1440%9 May
mirage11–13-0.0129%9 May
inferno13–20.0450%9 May
mirage13–00.1235%9 May
mirage1–13-0.0036%9 May
nuke7–10.0950%9 May
ancient8–2-0.0332%9 May
inferno13–20.1937%9 May
cache13–10.1632%9 May
mirage13–00.1832%9 May
train12–12-0.0124%5 May
nuke8–130.0244%1 May
nuke13–00.000%1 May
cache5–130.0941%1 May
nuke4–13-0.0636%30 Apr
cache13–60.0434%29 Apr
cache8–130.0342%29 Apr
cache13–70.0536%29 Apr
nuke0–13-0.1118%29 Apr
office2–13-0.0437%28 Apr
vertigo12–12-0.0321%27 Apr
nuke0–13-0.0719%27 Apr
nuke11–13-0.1350%27 Apr
train9–13-0.0411%25 Apr
train13–9-0.0627%25 Apr
alpine9–130.0324%25 Apr
alpine3–13-0.0635%25 Apr
alpine13–110.0221%25 Apr
alpine5–13-0.0717%23 Apr
alpine8–130.0832%23 Apr
alpine10–130.0333%22 Apr
alpine13–110.0831%22 Apr
alpine13–30.0323%22 Apr
alpine12–120.1038%22 Apr
anubis12–120.0337%21 Apr
inferno8–130.0529%21 Apr
nuke5–130.0344%21 Apr
alpine13–80.0242%21 Apr
alpine13–90.0120%21 Apr
alpine13–5-0.0610%21 Apr
nuke10–13-0.0643%20 Apr
train13–00.0126%20 Apr
alpine11–13-0.0229%20 Apr
nuke13–00.01100%20 Apr
alpine13–9-0.0219%20 Apr
alpine13–40.0323%20 Apr

Match data via Leetify.

Recent teammates

Milestones

100 Matches22-Win StreakAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →