Kangaroo — CS2 Stats
76561198724057013[U:1:763791285]
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Performance scores
0–100 skill scores via Leetify.
Recent form
Last 10 vs previous 10: -20pp win rate · -0.05 avg rating
Player DNA
Primary style: Aggressive Rifler — Takes opening fights often, backed by a strong aim profile.
Sharp aimerLimited utility dependence
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like ropz 88% playstyle similarity
Most alike: opening-duel success, aim profile.
Where you differ: higher opening-fight frequency; lower utility contribution.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Strengths
Aim. Aim score of 96 — the mechanical foundation is a clear strength.
Areas to improve
Positioning. Positioning trails aim by 39 points — deaths here waste a strong aim profile.
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 7.1/10 (Strong, provisional — under 30 tracked matches), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.
Trends
Rolling 5-match average across the last 27 tracked matches, oldest to newest. The delta compares the first third of the window with the last.
Highlights
Map breakdown
| Map | Grade | Played | Record | Win rate | Avg rating |
|---|---|---|---|---|---|
| S | 8 | 6–2 | 75% | 0.12 | |
| A | 5 | 3–2 | 60% | 0.07 | |
| S | 5 | 5–0 | 100% | 0.05 | |
| — | 3 | 2–1 | 67% | 0.02 | |
| — | 2 | 2–0 | 100% | 0.09 | |
| — | 2 | 2–0 | 100% | 0.16 | |
| — | 2 | 2–0 | 100% | 0.14 |
Across the last 27 tracked matches.
Nuke is currently your weakest sufficiently-sampled map (60% over 5). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.1937 — below the 0.5 mark we flag
Recent matches
| Map | Score | Rating | HS% | Date | |
|---|---|---|---|---|---|
| 13–9 | 0.06 | 29% | 2 Aug → | ||
| 13–7 | 0.09 | 28% | 2 Aug → | ||
| 13–6 | 0.07 | 24% | 2 Aug → | ||
| 13–10 | 0.01 | 21% | 2 Aug → | ||
| 13–4 | -0.01 | 15% | 2 Aug → | ||
| 13–3 | 0.16 | 23% | 31 Jul → | ||
| 13–1 | 0.17 | 33% | 31 Jul → | ||
| 6–13 | 0.02 | 29% | 31 Jul → | ||
| 9–13 | 0.08 | 22% | 30 Jul → | ||
| 2–13 | -0.00 | 24% | 30 Jul → | ||
| 13–1 | 0.11 | 16% | 30 Jul → | ||
| 7–13 | 0.08 | 15% | 26 Jul → | ||
| 13–9 | 0.17 | 24% | 26 Jul → | ||
| 16–14 | 0.10 | 21% | 25 Jul → | ||
| 16–12 | 0.00 | 24% | 25 Jul → | ||
| 13–3 | 0.28 | 28% | 25 Jul → | ||
| 13–7 | 0.11 | 33% | 25 Jul → | ||
| 13–4 | 0.04 | 21% | 24 Jul → | ||
| 13–5 | 0.03 | 16% | 24 Jul → | ||
| 13–4 | 0.18 | 17% | 12 Jul → | ||
| 13–8 | 0.15 | 25% | 12 Jul → | ||
| 1–13 | -0.01 | 21% | 12 Jul → | ||
| 13–3 | 0.18 | 25% | 12 Jul → | ||
| 13–4 | 0.10 | 11% | 12 Jul → | ||
| 13–4 | 0.02 | 30% | 12 Jul → | ||
| 13–6 | 0.15 | 23% | 22 Jun → | ||
| 13–3 | 0.08 | 24% | 22 Jun → |
Match data via Leetify.