huh

huh — CS2 Stats

CY76561198433287134[U:1:473021406]Steam profile ↗✓ No bans

1,589Tracked matches45%Win rate2020Tracked since
CSDB Rating6.5 SolidPositional Player
Premier CS Rating24,402Top 25% of 180,525 CSDB-tracked playersPink band · top ~3.7% of ranked players (population est.)
CSDB Leaderboard#25688 of 224819 tracked
WingmanThe Global Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 6 Sep 2026 (12 days ago). Ranks are recorded once per day this page is viewed.

−667Premier CS Rating · 25,069 → 24,402
+2Tracked matches · now 1,589
0.0ppWin rate · 44.8% → 44.8%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 4 days observed since 30 Aug 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 25,069 +0 30 Aug6 Sept · 4 observations
25,06925,069peak 25,06930 Aug6 Sept
25,069Peak Premier on CSDB
4Days observed since 2026-08-30

Premier CS Rating

  • 667 below peak (25,069)
  • Next: Red band at 25,000 598 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-08-30
  • Pink band first seen 2026-08-30

CSDB’s own observations — this history builds from the day a profile is first viewed and cannot be backfilled.

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CSDB.GGhuhPREMIER24,402 · Pink bandcsdb.gg/stats

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Performance scores

Aim97
Positioning55
Utility19

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.2 against its own average).

Aim9.7
Utility1.9
Positioning5.5
Opening Duels5.4

Sharp aimerExcellent counter-strafingLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 78% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 97 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 42 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 570ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.7
Positioning5.5
Utility1.9
Mechanics8.6
Opening Duels4.9
Win Impact3.3

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

30.3%Headshot accuracy
40.3%Accuracy (enemy spotted)
45.7%Spray accuracy
88.5%Counter-strafing
6.5°Preaim
570msReaction time
47.5%T opening success
51.9%CT opening success
0.28Enemies flashed / flash
4.6%Flash assists
6.54HE damage / grenade
1.71Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2779 — below the 0.5 mark we flag

    Grenade Lineups

Milestones

1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →